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 Post subject: Lost Desert Plot Discussion #106 (Summary in First Post)
PostPosted: Wed Nov 02, 2005 10:19 pm 
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One Oh Six!

* ALL COMMENTS MUST BE ON-TOPIC (Otherwise it shall be Deleted!)
* READ THIS POST before asking any questions, it most likely has answered it for you!
* NEWEST information is located at the BOTTOM of this post!!

--> New Feature! Events have been divided up.
--> RED events indicates old events
--> BLUE events indicates possible useful old info
--> The GREEN event indicates NEWEST info!
* DO NOT repost your questions over and over if someone has not answered you yet. Remember, everyone else is doing things as well or the people who are online at the moment might not know.


Previous Thread: http://www.pinkpt.com/forum/viewtopic.php?t=22125

LDP Picture Spoof thread: http://www.pinkpt.com/forum/viewtopic.php?t=21553
LDP Poem thread: http://www.pinkpt.com/forum/viewtopic.php?t=21552

- The plot
- The Fortune Teller
- The Temple of One-Thousand Tombs
- Repository
- Gift Shop of One-Thousand Trinkets (You must be outside and not locked out of the temple to get to the Gift Shop.)

- If you want a symbol image for your av or sig, JhasNeeh created some for use here.


Here is an example of a map: http://tim.arlott.com/jas/tombmap.jpg
It is Jasujo's map that she made using the grid method posted by Cerise. Of course, there are many methods, this is just one to give you an idea.

Here is a handmade map by XenaAndGabrielle: http://img.photobucket.com/albums/v613/ ... ap-XaG.jpg
with an explanation of how she goes about it here.

Here is another map made by Twisted Sanity, who uses yet another mapping method: http://i2.photobucket.com/albums/y31/te ... ombmap.gif

Known Facts:

The temple was found through a banner.

Everyone's tomb, doors, and phrases are different.

Your tomb is the same to you each time you enter it.

All passages seem to be two way. You should be able to return to the room you came from. The door may not be in the same position, but one of the doors will return you. Some passages loop and may lead you to the same rooms over and over. Not everyone has a loop in their tomb, but if you do it's okay, just mark it and continue mapping.

There are three library doors and one statue room in each tomb. In the libraries, you can read a scroll, but the effects haven't been found yet. The statue asks for a prophecy, which you will get after completing your tablet.

Library doors
Image Image Image

The libraries should have these scrolls:

astral - Ra, Set, Ahn, Kha
maze - Ben, Lat, Saf, Nem
river - Fer, Djo, Tep, Kar

Here is an image posted my mcgeorge on neoitems displaying all the symbols and scrolls with their names.

Here is a post listing the item descriptions of each of the scrolls. The descriptions describe which library each scroll is in.
===================== THE TEMPLE (START) =====================
There are about 85 rooms, 5 doors in each room (a few might have a blank wall), and a total of around 425 doors.

If you read a scroll, you can't enter for 12 hours. If you get caught in a trap, you can't enter for 1 hour and your pet may temporarily be turned to a pile of sand. If you tell an incorrect prophecy to the faerie statue, you can't enter again for about 40 minutes.

There are 6 door colors and 4 door shapes. The riddles will only tell you the color and shape of the door you need.

Shapes:
A humble portal of stone (rectangle) [just a regular old door]
Mouth of the river (triangle) [think about it ... the place where a river starts will look like a triangle ... because it starts flowing out]
The aspect of a star (pentagon) [5 sides to a standard star]
Window into the soul (oval) [your eyes are ovalish]

Colors:
Blinding radiance of the sun (yellow) [the sun]
Thunderous clouds obscuring the sky (black) [makes it dark]
The waking dawn on the dunes (red) [at dawn, thing all look red]
Banks of the mighty river (green) [everything is green on the banks]
Kingdom of the lightgiver (blue) [the sky is the sun's (lightgiver's) kingdom ... and it is blue]
Bright guardian of the night (silver) [The moon is sort of silverish]

The combination does not tell you which symbol you need, but does limit your search to 12 possible doors to find your statue in.

After you find the Nuria faerie statue and go back to your library and read the scroll with the symbol that was on the statue's base, your pet now understands it.
======================= PARCHMENTS =======================
The fortune teller's phrase has changed to: "I see ancient pharaohs laid at rest." You supposedly need to visit her and see this before moving on.

Then if you play a game of Pyramids, at the end you should see a parchment on the bottom of your screen. This looks to be a clue to rooms as each column has a number, color, symbol, and shape.

If you go the room under the single dot that your parchment describes, you will get an RE which gives you a dirty stone piece. Take that to the toy repair shop on Terror Mountain and you get a piece on your tablet. If you then go to the fortune teller, her phrase is changed:

"So... you've returned," she says. "Something remarkable is happening. I am receiving many images in my crystal ball, images of strange, distant places..."

"...yet I can't make out these images just now. Perhaps something will appear soon. You may view the Mysterious Tablet if you wish."


If the dirty stone piece that you get from your trapped room ends up being destroyed by Donny at the Toy Repair Shop (he sometimes has trouble cleaning it for some reason), then all you will need to do is go back to the temple immediately. Do not wait. You will receive a new piece that you can bring to Donny to try cleaning up.

A while after the first piece of your tablet is filled in, the fortune teller changes to this clue: "I see debris on a frigid battlefield."

That leads you to play a game of Snow Wars (not the flash game, the original HTML Battleship-like one), after which you should find your second parchment. On this one, you find the door under the double dots.

After the second piece, the fortune teller changes again, "I see a rivalry of five."

That leads you to place a bet and feed one of the poogle in Poogle Races to get the third parchment once you've placed your bet. On the third parchment, you find the door under the triple dots.

After the third piece, the fortune teller gives the next clue: "I see fortunes cast upon the waters."

This leads you to go to the Underwater Cavern. Simply go fishing, and you'll find the fourth parchment. You'll find the door under the four dots.

For the fifth clue, go to the fortune teller and get this message: "I see countless eyes." Then lose at Potato Counter and that gives you your next parchment. Find the door under the five dots and you're on your way.

On the sixth clue, the fortune teller says: "I see a great deal of fun." If you spin the Wheel of Mediocrity, then try to spin a second time, you'll get your sixth parchment. Find the door under the six dots to get the next piece.

On the seventh clue, the fortune teller will tell you "I see a rule that must be broken" Go to the Lever of Doom, and a pull will get you the parchment. You must have 100np on hand. The door under the seven dots will get your next piece.

The eighth clue, you are told: "Today's lotto number is [numbers]" Go to Kreludor, and fill in the Mining Corp. with the numbers, different to everybody. This'll get you the eighth piece of parchment, which will tell you which room to go to beneath the eight dot header.

For the ninth clue, the fortune teller says: "I see a tournament that rolled on." Go to The Krawk Island Deckball Championships. Then click on Players. If you scroll down, you will see Prince Jazan's name. Click on it and you will get your parchment. Follow the door under nines dots.

For the tenth clue, the fortune teller says: "I see a chia resting by a tree." Have one of your pets take a Tiki Tour. Your parchment should be on the first page after you sign up for the tour. Find the door under the ten dots.

For the eleventh clue, the fortune teller says: "I see you lost in the darkness." Play a game of Fetch while seeking any Faerie Dust (refresh the request screen until you get that for your quest.). Your parchment should appear at the lose screen (you do not need to find the item). Find the door under the eleven dots.

For the twelvth clue, the fortune teller says: "I see you giving into your dreams." Wish for a Hieroglyph Fragment at the Wishing Well and make a donation. Follow the door under the twelve dots.

Also, it seems the new clues are coming out at about 1:30 and 7:30 NST, every six hours.
======================== TRANSLATING ========================
Completed your Tablet?
Once you have done that, go and look at the first 3 comics for the plot. The symbols are embedded within the comic! Here's a list of where you can find the appropriate symbols:

LAT & FER (cup & paw) on 1-1
KHA (fish) on 1-2
SAF (the Y-thing) on 1-3
----------------
AHN (ankh) on 2-1
SET & RA (pillar & sun) on 2-2
TEP (eye) on 2-3

-------------------
DJO (2 flags) on 3-1
BEN (chick) on 3-2
NEM (river) on 3-3
KAR (leaf) on 3-4

If you hover over them, you can click it. Click them in the order as you see on your tablet, reading LEFT TO RIGHT, Top row to Bottom Row. If a symbol comes up 2x in a row, click it twice. 3x, click it 3x. (etc) Once you have done that correctly, a pop up will come up. It redirects you to the tablet, with an avatar + a translation to what the tablet means. Surprise, surprise, everyone's translation's are slightly different!

Now, go to the room that had the faerie in it. Tell it the translation that you were given to the statue. At the next screen, be sure to scroll all the way down. It's a bit long, but it's interesting.

Once you have submitted your translation, you will end back up in front of the statue. You can get out of that room by submitting an incorrect translation. You'll incur the regular lockout time and then start back in front of the tomb.

The Lost Desert map has changed and Sakhmet as well as other places have disappeared.

Sometime later, the Fortune Teller lets you in to a little gossip she's overheard.

She calls out to you again as you turn to leave. "Oh! I almost forgot. I heard something about a few of Princess Amira's ministers, who were outside of Sakhmet when it vanished. They're going to get that new scroll repository finished so that they can use it as a library, and try to figure out how to bring Sakhmet City back. I don't know when the project is starting, though."
XXXXXXXXXXXXXX=== REPOSITORY (SAND - COMPLETED) ===XXXXXXXXXXXXXX
The Repository!
Now if you look at the bare Lost Desert Map, on the TOP RIGHT corner you'll see footprints leading to the Repository. Click it!

You'll be faced with Grarrl guards and will be prompted to say something to them. You'll be given a few options. Depending on what symbol was on your faerie's statue, select one of the following:

AHN: "I'm here with extra charcoal for the caterers"
SAF: "I'm here with the royal census. You're not a Ruki! Get out of my way!"
KHA: "I don't have sand that color yet! Don't you know who I am?"
BEN: "I'm here to prepare food for your Elephante workers."
DJO: "Did that Anubis get its 15-minute break yet?"
LAT: "This sand contains traces of faeryllium. To the laboratory!"
FER: "You guys should drink more water before you get heat stroke."
RA: "That tent over there has insufficient ventilation. I'll have to write you a citation"
SET: "I know I'm late, but I'm here to deliver an important royal message"
KAR: "I'm the food specialist for your herbivore workers"
TEP: "I'm here to chronicle the construction of this repository."
NEM: "Have you thought about triple-glazing your windows?? It's fun and functional!"

The responses correspond with the name of the scroll that matches your faerie statue symbol. If you select the wrong response, you'll have a 30 minute wait before you can try again.

(NOTE: Make sure you have READ your understood scroll from the appropriate library in the tombs beforehand and it was the last scroll you've read. Otherwise your correct option will NOT show up.)

Once you have selected the correct option, you'll meet up with a nice-mannered character who asks you to get a diggin' to help dig out the repository! (Note: This part is completed and you can no longer carry sand.)

Do it. And you'll get a handful of sand (and possibly other goodies!). However, you'll need to take it back to civilization before trying again. Time to retry is based off agility, so use your fastest Neopet.

Possible waiting times:
Agility: 0-30 every 3 hours
Agility: 31-45 every 2.5 hours
Agility: 46-60 every 2 hours
Agility: 61-75 every 1.5 hours
Agility: 75+ every hour

In the end 104,034 handfuls of sand unearthed the Respository, but someone obviously forgot space for scrolls when planning the monolith.
XXXXXXXXXXXXXXXX=== REPOSITORY (BLOCKS - COMPLETED) ===XXXXXXXXXXXXXXXX
Then go back to the Repository and the foreman says:
You! Get to work!

The foreman jabs his finger toward the scroll repository pyramid. "Looks like you're gonna be haulin' blocks now. Five to a block! And don't let me catch you slackin', we gotta get this pyramid built fast." He taps his cudgel menacingly.


Go haul some blocks. You have to click a brown block to haul along with four other pets. Each movable block has a symbol on it, which you will see after you click on it. Find a block with the symbol from the base of your faerie statue. If you are able to move it, refresh until there are five pets showing. Stay there until all slots are filled. Once there are five pets who match the symbol, you will get to move the block. (Note: This part is completed and you can no longer haul blocks.)

If you succeed in pulling the block, there should be an item behind it and the 5 pullers fight for it by rolling a die. If you get the highest roll and win, you get the item. If not you have to wait until you can try hauling again.

If you do not succeed in pulling the block, you have to wait again as well. Waiting time approximately 15-60 minutes. If you click on a wrong block or get scarabed, you have a 30 minute wait.

When you are let back in the repository, you are where you last hauled a block.
================ REPOSITORY (STAIR LOCATIONS!) =================
Stair Locations: (Coordinates can be found in the URL whenever you click a grey block)

basement Up: Row 5, Col 46
level 1 Up: Row 22, Col 33
level 1 Down: Row 2, Col 49
level 2 Up: Row 21, Col 17
level 2 Down: Row 20 Col 24
level 3 Up: Row 20, Col 18
level 3 Down: Row 20, Col 13
level 4 Up: Row 16, Col 7
level 4 Down Row 16, Col 14
level 5 Down Row 8, Col 5

Here are maps of the levels so far made by Plagatus:

http://culex.us/ig/nprb.jpg
http://culex.us/ig/npr1.jpg <-- the floor you enter on
http://culex.us/ig/npr2.jpg
http://culex.us/ig/npr3.jpg
http://culex.us/ig/npr4.jpg
http://culex.us/ig/npr5.jpg
XXXXXXXXXXXX=== REPOSITORY (FURNITURE - COMPLETED) ===XXXXXXXXXXXX
With all the blocks removed, the repository was ready so scrolls can be stored there.... or is it? You're directed to another tent with a team of Rukis preparing furniture for the repository.

A team of Rukis hammers, chisels, and carves the giant stone blocks into various pieces of furniture.

The eldest Ruki notices you enter. "Hullo! Come to see what kinda furniture we're making, eh?" He points at one of the stone blocks in the middle of the tent. "You can take a look at our progress if ya like. You'd best get familiar with this stuff. You're gonna be the one carrying it inside when we're done!"


The fortune teller's message has changed:

She calls out to you again as you turn to leave. "That scroll repository they're building sure looks like it's gonna take a while. Sakhmet City is trapped in another dimension, plagued by zombies -- or so I hear -- and meanwhile, the remainder of Neopia quietly watches a handful of Rukis making furniture. Remarkable.

Finally it seems that the furniture has all been completed

The furniture sits in haphazard piles, all sanded and painted. The Rukis relax on some extra benches, taking a break after all their hard work. The eldest Ruki sees you and waves. "Well, we're finally done with all the furniture! Even had some extras. Ah, but before you can put the furniture into the repository, the interior decorator is figuring out where everything goes. Putting down chalk outlines, so I hear." He leans back and sighs. "This oughta be the easy part!"


The foreman's message has changed:

You! Get to work!

The foreman glares at you. "Well what are ya standing around for? Get to movin' the furniture!"
(Note: The moving of Furniture seems to have finished. The following cannot be done anymore)

Now you can move furniture. First go to the Ruki tent and grab some furniture. Then talk to the Interior Decorator inside the scroll repository. He will tell you which floor you need to go to. Then double click on an outline that your furniture piece should match to place it down. Tables are big squares, benches are small rectangles, lamps are circles and scroll racks are the other one. You cannot put furniture on blurry lines. Those spaces mark stolen furniture. Every once in a while, the blured outlines reset.

Once you have placed your piece of furniture, proceed back to the entrance of the Repository. There will be a button to exit if you stand in the entrance. You may now decide to pick another piece of furniture from the Rukis, reenter the repository, and repeat the process above once more. There is no waiting time if your furniture was placed correctly.

The lockout time seems to be 30 minutes. You will get locked out if you attempt to place a piece of furniture on the wrong shape or if you try and return your piece of furniture. If you return your furniture to the Rukis, the lockout is only 10 minutes.

The Interior Decorator (ID) has moved to Neopia! He seems to move about on different floors at random intervals, so this information may not be the most recent. But, I'm pretty sure he's staying where he is now.
=============== REPOSITORY (MAP W/ FURNITURE) =================
New maps with furniture placements (updated by Alex and Illyria):

http://ustrek.cnc.net/vir/basement.jpg
http://lost-thoughts.net/images/lvl1.jpg <-- the floor you enter on
http://lost-thoughts.net/images/lvl2.jpg
http://lost-thoughts.net/images/lvl3.jpg
http://lost-thoughts.net/images/lvl4.jpg
http://lost-thoughts.net/images/lvl5.JPG

Map code:
red = scroll rack
light blue = lamp
green = table
purple = bench

The Foreman's message has changed with the completion of the moving:
The scroll repository is now fully furnished. All that remains is to stock it with scrolls. Thankfully, there's a staff of expert librarians on hand to put all the scrolls into the right positions.

We finally outdid those thieves!

The foreman looks up at the gleaming scroll repository pyramid. "Looks like we managed to keep ahead of those thieves -- just barely, though. Who knows what they wanted with all that furniture? I bet it'll show up on the black market soon." He shakes his head. "Well, the construction's all done. Guess that means I'm out of a job." He sighs, sits in the corner, and sulks.

=============== REPOSITORY (GETTING THE CRYSTAL) ================
The Repository is now open for business!

Now you have to find the foreman in the repository (at second floor, row 20, column 5). He is now a chef. Talk to him. Then visit the gift shop. There you will be given an Empty Vial. Equip the vial and fight a Spirit of the Ruins in the Battledome. You do not need to win the battle, just use the vial as a weapon against him and it will become a Smoky Vial. Then you can withdraw from the fight by going to the Status page. Unequip the vial and take it to the gift shop. There you will get a t-shirt. Bring this to the Chef/ex-foreman and he will give you a Useless Crystal.

Note: You must have completed your tablet and spoken the prophecy to the statue in order to get the crystal. You do not get the correct message from the Chef / Foreman if you haven't been covered in scarabs.

Also, the placement of scrolls on the racks in the repository is different for everyone.
=========== REPOSITORY (OPEN FOR BUSINESS/ THE LIGHT!) ===========
The Fortune Teller's Message has change
She calls out to you again as you turn to leave. "Oh, I heard that the scroll repository is now open for business. Just a bunch of scrolls, at first, can you believe that? How is anyone supposed to find anything? At least now they've put in a card catalog and signs on the rooms, so you know where you are!"


As you head back inside the repository, three of the scroll racks are colored red, blue, and yellow. Each rack contains a room names and a corresponding symbol (as usual, each directory is different for everyone). The fifth floor seems to have a secret passage (at the bottom right corner of that floor). Take the chain of stairs down from what you can see. It will lead you to a room that contains a model of Sakhmet and a notch on the highest tower. If you have the Useless Crystal, CLICK that notch and the crystal will be placed in the notch (as of now the crystal will remain in your inventory.) If dark, this proves to be useless.

See the Light?
If you refresh into the room with the model of Sakhmet and it is BRIGHT, after you place the crystal in the notch, 12 colored lights will show up on the right wall. There will be 4 red lights, 4 blue lights, 4 yellow lights, and 4 blanks in SOME order (which again, is different for each user).

Scroll Name Locations
*Basement (Thanks Bekkichan!)
* Floor 1 | Key (THANKS to supRNurs!!)
* Floor 2 (gasp! supRNurs helps once again!)
* Floor 3 (?)
* Floor 4 (THANKS to supRNurs once again!) *Edited "boundaries" a bit
* Floor 5: Selected Royal Works

Alternatively, there is a petpage here that happens to have all of the levels mapped out for you.
>>>OOO>>>=== REPOSITORY (THE MESSAGE...) ===<<<OOO<<<
Using the Lights
1) Match up the light sequence to your tablet. 4 symbols will fall under "red", 4 for "yellow", 4 for "blue", 4 will be left blank (ignore these)
2) Now go to your directory (colored racks at start) to find the symbol/location match to what you did on part 1
3) The order of the COLORs you need to read the directories is determined by your CRYSTAL. Go to your inventory and look at the color order on top of the crystal.
4) Now click the colored directory that is the same as the first color on your crystal. Take the symbols that were designated for that color and read them in order as found in your DIRECTORY (NOT your tablet). If a symbol repeats, read it again.
5) Repeat this process for your second and third color.
6) If you have done this correctly, at the end you will recieve a message about a sharp eye

Getting Crystal II
1. Fall into a spike trap in your temple (there doesn't seem to be any real way to tell which doors lead to spike traps). Change the url to: http://www.neopets.com/desert/ldp/temple.phtml?ucmc=1 and you will get a new crystal.

2. Go back to your card catalogs in the repository. They will have a "wet paint" sign and be totally different (same colors, different scrolls).

3. Go to your model city room when you have light and insert the new crystal... which will give you red, green, purple and blue lights.


Last edited by ScottNak on Thu Nov 03, 2005 12:37 am, edited 2 times in total.

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 Post subject:
PostPosted: Wed Nov 02, 2005 10:20 pm 
PPT Student
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Posts: 457
Joined: Tue Feb 15, 2005 11:59 am
Updated "sharp eye" ideas....

"A sharp eye holds the next step"

Here's what we have so far...

1. We know about the sharpeye card, but can't see any connection

2. We know Remnok has a sharp eye for desert weapons, but where is he? Vanished with Sakhmet? Tomos was in an amoury in the temple... could he be hiding in there? The staff his sharp eyes found is called Hakethon. He said the word "luck" to solve his riddle. Maybe we need to use the word luck?

3. Kacheek Seek?

4. Mystery Pic? Maybe check these out...
Round 441 - The Mysterious Statue
Round 440 - Fortune Teller Header
Round 437 - Scamander Background
Round 424 - Peopatra's Pet Pets shopkeeper
Round 423 - The Deep Catacombs (reminds us of the repo)
331 is the Maraquan statue, I'm almost certain, and should probably be excluded.
So, the most obvious would be the Fortune Teller Header: Which seems to say, "Do you see what I see?" And my answer to that is "no." I see nothing in the new text and nothing in the source, other than the link to the well-worn swf with the spinning ben scroll.

5. Something to do with the Tep symbol? People have tried reading the tep scroll in the temple library. Nothing Perhaps we need to read tep scrolls at the repository in some relevant order?

6. Lots of games on neopets that require aiming/sharp vision. Probably nothing though.

7. There could be a "special" scroll rack somewhere hidden in the repository. Maybe with a name like "Disappearances of Sakhmet" or the such. It would take a sharp eye to find such a rack

8. A needle is sharp and has an eye.

9. Hidden blocks or rooms in the repository or temple. Maybe reading one of the tep scrolls could open a new set of stairs in the repo?

10. Irregular storage section? Something fishy in there?

11. Nothing new with Fortune teller/Chef/tablet/Nuria.

12. How about something associated with vision? Glasses? Extra Thick Goggles? But how to use these items?

13. There is a user named sharpeye. 5 years, no pets, no additonal info.

14. "eye" foods? or even other "eye" related items.

15. The clickies, yellow boxed areas that seem to do nothing, in the comics. It taks a 'sharp eye' to find those yellow boxes.

16. In the Comic, Chapter 2, page 3 Jazan holds up a scroll (marriage?) That shows a symbolic wedding. The seal on this scroll is TEP (eye). Could this point us to a hidden scroll in the repository?

17. Coltzan's shrine could resemble a needle. No results though.

18. Could "A SHARP EYE" be an anagram? Maybe "see harpy" as in witch. Sophie the swamp witch is a Lost Desert TCG card and also on the cover of this month's neopets magazine. But where do we find her?

19. Something with the neocam (random pics or live shot?)

20. Something hidden in sutek's tomb?

21. Maybe the key is in the "holds the next step" the whole phrasing is kind of strange.

22. The special Tep (eye) scroll info: Tep Scroll name: History of the Sakhmet Dynasty. Scroll description: Here you could sail from lake to sea. Could there be something to be done with this info?

23. Reading all the tep scrolls in the "tep" rooms of your card catalog didn't work

24. Perhaps we should go on a scavenging spree all across Neopia, checking images... for MI, there were clues hidden in shopkeeper images in related shops...

25. The mini city's dome is like an eye an holds a crystal (no new clickables there, although there are the symbols on the back wall that may be hard to see).

26. Could the "sharp eye" be referring to spotting the spinning ben scroll? Someone checked ben scrolls from teh card catalog and no luck.

27. What future secrets/use could the foreman have?

28. The Rejected Marriage Proposals section could be useful

29. What about a Meowclops? They have one sharp eye and are known to hang with the Sophie the Swamp witch (lost desert TCG card). Not to mention the possible anagram of Sharp Eye (see harpy - harpy meaning witch).




Keep those ideas coming!


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 Post subject:
PostPosted: Wed Nov 02, 2005 10:21 pm 
PPT Trainee
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Posts: 507
Joined: Sat Oct 23, 2004 11:10 am
Places where people are known to have catalogs.
Searching to find if there's any locations where no one has to find a scroll there, since that might indicate we need to find something in that location..

Ones in bold are confirmed that people have.

Only 12 left! Please only reply if you have new ones!

Edit: New developments have made this theory obsolete! Almost certainly nothing will come of it. Thanks anyway to everyone who helped!

Quote:
Basement:

Dress Patterns
Organic Chemistry
Inorganic Chemistry
Desert Mathematics
Underwater Basket Weaving
Edible Desert Legumes
Desert Flora
Desert Fauna
Rejected Marriage Proposals
Unsolved Thefts
Unsolved Thefts (Desert Scarabs as primary suspects)
Asparagus Recipies
How to Play the Viola
The Annals of Insanity
Snarkie Answers to Supid Questions
Secrets of Dirigible Construction
Tool Use Among the Geb Population, Section A
Tool Use Among the Geb Population, Section B
The Catacombs, Section Dust
The Catacombs, Section Sand
The Catacombs, Section Grit
The Catacombs, Section Dirt
Anubis Toxicology Reports


First floor:

Sakhmetian Archives, Catalog Index
Sakhmetian Archives, Room 110
Sakhmetian Archives, Room 111
Sakhmetian Archives, Room 112
Sakhmetian Archives, Room 113
Sakhmetian Archives, Room 114
Sakhmetian Special Collections, Scarabug Room
Sakhmetian Special Collections, Selket Room
Sakhmetian Special Collections, Seti Room
Sakhmetian Special Collections, Scamander Room
Historical Index Reference Room
Lost Desert Genealogical Histories, Ahn through Kha
Lost Desert Genealogical Histories, Lat through Tep
Lost Desert Historical Archives, Sections 1-94
Lost Desert Historical Archives, Sections 95-161
Lost Desert Historical Archives, Sections 162-227
Civil Records Standard Reference, Gold Room
Civil Records Standard Reference, Onyx Room
Civil Records Standard Reference, Silver Room
Civil Records Standard Reference, Ruby Room
Civil Records Standard Reference, Lapis Room
Civil Records Standard Reference, Mossy Room
Civil Records New Acquisitions, Spike Room
Civil Records New Acquisitions, Jelly Room
Civil Records New Acquisitions, Water Room
Civil Records New Acquisitions, Gas Room
Civil Records New Acquisitions, Puzzle Room
Civil Records New Acquisitions, Crushing Room
Central Index Hall North, Section Delta
Central Index Hall North, Section Epsilon
Central Index Hall North, Section Zeta
Central Index Hall South, Section Alpha
Central Index Hall South, Section Beta
Central Index Hall South, Section Gamma
Cartography Archives
Irregular Storage
Coltzan Royal Archives, Indices and Cataloguing
Coltzan Royal Archives, Room 928a
Coltzan Royal Archives, Room 928b
Coltzan Royal Archives, Room 929
Coltzan Royal Archives, Room 931
Coltzan Royal Archives, Room 932
Coltzan Royal Archives, Room 932a
Coltzan Royal Archives, Room 932b
Uncategorized Archives, Group 1
Uncategorized Archives, Group 2
Uncategorized Archives, Group 3
Uncategorized Archives, Group 4
Uncategorized Archives, Group 5
Uncategorized Archives, Group 6
Uncategorized Archives, Group 7
Uncategorized Archives, Group 8


Second floor:

Stairwell Landing and Coastal Cartography
Lost Desert Art History, Jewelry
Lost Desert Art History, Painting
Lost Desert Art History, Sculpture
Special Arts Collection, Lanyards
Special Arts Collection, Finger Painting
Special Arts Collection, Pasta-Based Artwork
Tomb Artifacts, Burial Trinkets
Tomb Artifacts, Coffin Details
Artisan Licensing Records, Rukis
Artisan Licensing Records, Yurbles
Artisan Licensing Records, Other
Recipe Storage, Entrees
Recipe Storage, Soups
Recipe Storage, Appetizers
Imperial Dispatch Archives


Third floor:

Stairwell Landing and Astronomical Records
The Stacks, Western Archives
The Stacks, Eastern Archives
Ruki Population Surveys
Secondary Archival Index
Rimdolakian Scrolls
Dormakilian Scrolls
Imlakdorian Scrolls
Ormlikadian Scrolls


Fourth floor:

Grouting Archives
Lost Desert Literature (fiction)
Lost Desert Literature (non-fiction)
Lost Desert Literature (biographies)
Lost Desert Literature (poetry)
Lost Desert Literature (children's)
Lost Desert Literature (commentaries)
Lost Desert Literature (archaic)
Governmental Personnel Records
Governmental Personnel Directories

Fifth floor:

Selected Royal Works




People I already have info from

(removed, it would get too long! Thanks everyone!!)


Nabile pwns you...

            ...At Lenny Connundrum.


Last edited by dolphinling on Thu Nov 03, 2005 12:12 am, edited 18 times in total.

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PostPosted: Wed Nov 02, 2005 10:22 pm 
Beyond Godly
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Reposting:

I started up the AIM chat again -- it's for anyone who HAS gotten their "sharp eye" message and wants to work on the riddle. Just invite yourself (go to: people-send chat invitation -- put your own name in and put the room as lostdeserttheories).

If we do figure something out, we will post it on the thread here. :)


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PostPosted: Wed Nov 02, 2005 10:23 pm 
Newbie
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so every 8 hours? But we don't know when the 8 hours are, right? oh joy.

I suppose it's a good thing I have lots of time on my hands.


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Last edited by readysetgo on Wed Nov 02, 2005 10:25 pm, edited 1 time in total.

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PostPosted: Wed Nov 02, 2005 10:24 pm 
PPT Warrior
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readysetgo wrote:
so every 8 hours? But we don't know when the 8 hours are, right? oh joy.

I can attest that it is available for one hour at a time. Tested that myself yesterday.


Solving the Master Vex avatar! Please share your screenshot. Punchbag Sid Tracking Thread


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PostPosted: Wed Nov 02, 2005 10:24 pm 
PPT Student
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dolphin... on the first floor, I have a lapis room


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PostPosted: Wed Nov 02, 2005 10:26 pm 
Beyond Godly
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Use the crystal

1- To Enter the secret passage, go to The fifth Floor 7,19.
2- Follow the corridors to the BASEMENT level.
3- You will see a miniature city (this screenie has no light).
NOT EVERYBODY HAS LIGHT AT ALL TIMES
4- IF you have light. Click on the very top pinnacle of the largest dome.
5 - You get the 'Indiana' effect. (screenie is of MY effect)
Everybody has a different effect. So far, the effect is the same every time.

Reading 12 Scrolls

1- Match up your light spectrum with your Tablet. You will get 4 red 4 blue 4 yellow and 4 blank.
2- Look at YOUR Directory to get scroll locations. Blanks are skipped. (screenie is of MY directory)
3- Look at your crystal to determine color sequence. (This one is Blue Red Yellow)
4- Read each scroll in order sorted by A) Color and B) thier sequence in the directory.
If a scroll repeats, re-read it.
5- You will get a confirmation.

To clarify: Directory is the red blue and yellow card catelogue racks at the entry to the repository. Everybody has DIFFERENT temples, parchements, tablets, prophecy, directories, scrolls, effects, and series. Things that are shared include fortune teller sequences, scroll despository layout, and worded clues.


Image Image Image


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 Post subject:
PostPosted: Wed Nov 02, 2005 10:27 pm 
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Also, could some one explain to me the whole card catalog thing? I've been reading the posts but it's kinda befuddling.

Edit: hmm...I think I got it now. Didn't see the post before me


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Last edited by readysetgo on Wed Nov 02, 2005 10:28 pm, edited 1 time in total.

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PostPosted: Wed Nov 02, 2005 10:27 pm 
PPT Warrior
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Add:
Inorganic Chemistry
Irregular Storage
Central Index Hall South, Section Gamma

Edit:
Lost Desert Literature (commentaries)
Ruki Population Surveys
Secondary Archival Index


Solving the Master Vex avatar! Please share your screenshot. Punchbag Sid Tracking Thread


Last edited by supRNurs on Wed Nov 02, 2005 10:43 pm, edited 2 times in total.

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PostPosted: Wed Nov 02, 2005 10:27 pm 
PPT Trainee
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jojoneo wrote:
dolphin... on the first floor, I have a lapis room

Thanks! Do you have screenshots of your card catalog? Or if not, if you're near it you can just copy and paste the text. (Or did you look through it already and that's the only one to add?)

supRNurs wrote:
dolphinling wrote:
Places where people are known to have catalogs.
Searching to find if there's any locations where no one has to find a scroll there.

Dolphin, are you wanting all those listed on catalog? or only the ones we had to read?


All the ones listed on the catalog.


Nabile pwns you...

            ...At Lenny Connundrum.


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PostPosted: Wed Nov 02, 2005 10:29 pm 
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dolphinling, had a Artisan Licensing Records, Yurbles for myself.


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PostPosted: Wed Nov 02, 2005 10:29 pm 
PPT Toddler
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jojoneo wrote:
dolphin... on the first floor, I have a lapis room


Add to that

Basement: Rejected Marriage Proposals
First Floor: Uncategorized Archives, Group 8
Second Floor: Artisan Licensing Records, Yurbles
Fifth Floor: Governmental Personnel Directories

I think that's all from mine that haven't been caught.

Edit: Erp. Okay, if you need all from the catalog, there might be more. That's the ones I had to visit. o.O


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PostPosted: Wed Nov 02, 2005 10:33 pm 
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dolphinling wrote:
Places where people are known to have catalogs.
Searching to find if there's any locations where no one has to find a scroll there. Ones in bold are confirmed that people have.



I have been directed to read scrolls in these additional locations:

Basement:
Tool Use Among the Geb Population, Section A

First floor:
Coltzan Royal Archives, Room 932a

Fourth floor:
Lost Desert Literature (commentaries)

Edit: removed 2 that were already bolded.


Last edited by WockyChocky on Wed Nov 02, 2005 10:34 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Nov 02, 2005 10:33 pm 
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[quote="dolphinling"]Places where people are known to have catalogs.
Searching to find if there's any locations where no one has to find a scroll there.

Ones in bold are confirmed that people have




I have Tool Use Among the Jeb Popluation Section A
Uncatagorized Archives Group 5
Uncatagorized Archives Group 6


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