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PostPosted: Sun Oct 16, 2005 1:03 am 
PPT Toddler
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me: 0:) oh god plz update the neopets plot 0:)
god: lemme finish this movie first ;)
me: ok i guess
3 days later- still waiting


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 Post subject: Re: clickable scary rocks?
PostPosted: Sun Oct 16, 2005 1:04 am 
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meresged wrote:
anjuna wrote:
On the home page, the only description that is different for any of the worlds to explore is the Haunted Woods, reading in italics, "beware the beast that lurks behind the tree... "

(Not sure if that was always there, or has some significance now or what?)



That has been there all along...so I doubt it was much!


By the way, how do you even get INTO the kelp restaurant?????



i went at like 5 or 4am nst and i got into kelp....i think you just have to go when no one else is awake


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 Post subject: Re: clickable scary rocks?
PostPosted: Sun Oct 16, 2005 1:09 am 
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meresged wrote:
By the way, how do you even get INTO the kelp restaurant?????


Good question that I don't have a good answer for. I only tried maybe 2 or 3 times before, and the last time I did ("say my name for reservation") I just got accepted. Perhaps you just need to keep re-trying; they must be very busy after the Grand Re-Opening and all. ;)


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 Post subject:
PostPosted: Sun Oct 16, 2005 1:13 am 
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entering the kelp is random.. just keep going and saying you have a reservation... sooner or later you get in.<hr>Sorry to taken us off topic. I keep wandering around looking for somthing different.. not believing there is nothing to do all weekend long to further this plot..

hell I've even been helping folks on the neopets ldp boards..

oh my god, is this the final stage of OLDPD???

SNak Edit: Please don't double post. If you have something to add, and noone else has posted after you, please use the EDIT button on the top right corner of your post and add it there.


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 Post subject:
PostPosted: Sun Oct 16, 2005 2:05 am 
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Has anyone kept a list of what traps you get from the different doors? I'm wondering if they're the same for everyone. I'm starting one, but with the lockout time, it's gonna take a while.
Also wondering if the same doors are in the same rooms/ halls for everyone, or for everyone with the same symbol. Any safs out there, go here http://www.neopets.com/~sammylam727 and compare. Or anyone else for that matter.


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PostPosted: Sun Oct 16, 2005 2:05 am 
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meresged wrote:
Speaking of Tyrannia, does the lair of the beast have any purpose?

its where You get sent from the wheel of monotony when you are not there to click your prize when the wheel stops


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 Post subject:
PostPosted: Sun Oct 16, 2005 3:08 am 
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ok now that i seem to have caught up........i have translated my tablet and told the guards the correct thing.....got the foreman is out of a job message.

have i fully caught up?

chapter 11...shows rings/jewels being picked up......do we have to find those jewels in one of the libraries or something?
do i need to read all the scrolls in the libraries as i only read the one with the symbol on my statue?


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 Post subject: traps
PostPosted: Sun Oct 16, 2005 3:15 am 
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Well this is a long shot: I was wondering if anyone thought perhaps we might have to fall into the same traps Nabile and Tomos have, according to the *order of* comic. Have there been only 2 they've been in so far? But only a total of 4 traps? Not bad odds. Unless we have to wait for the "last" chapter to come out. (By the way, does the last chapter in the comic go live before or after a plot is solved? This is the 1st I've done.)


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 Post subject: Re: traps
PostPosted: Sun Oct 16, 2005 3:17 am 
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anjuna wrote:
Well this is a long shot: I was wondering if anyone thought perhaps we might have to fall into the same traps Nabile and Tomos have, according to the *order of* comic. Have there been only 2 they've been in so far? But only a total of 4 traps? Not bad odds. Unless we have to wait for the "last" chapter to come out. (By the way, does the last chapter in the comic go live before or after a plot is solved? This is the 1st I've done.)


i'm fairly certain that someone would have stumbled upon that by now, considering how many people are still just discovering the temple.


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 Post subject:
PostPosted: Sun Oct 16, 2005 3:42 am 
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Did anyone else notice the neopet ad for 'ancient ruins'? It appeared at the bottom of the page, and was a picture of an old pyramid. I clicked and it appeared to be a regular travel ad, but who knows what extent they will go to? The advertising is, after all, another dimension.


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 Post subject:
PostPosted: Sun Oct 16, 2005 4:06 am 
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I've got a stupid idea, but... What with the faerie statue in the temple and all, could the statue in the Maraquan ruins have any sort of significance in this plot? I mean, it doesn't seem to have had any purpose since it first appeared (unless it was used for something else in a plot or event I might have missed?)


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 Post subject:
PostPosted: Sun Oct 16, 2005 4:21 am 
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freddyflinstone wrote:
meresged wrote:
Speaking of Tyrannia, does the lair of the beast have any purpose?

its where You get sent from the wheel of monotony when you are not there to click your prize when the wheel stops


I thought it was a prize awarded from the wheel, not a punishment for not being there when the wheel stops


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 Post subject:
PostPosted: Sun Oct 16, 2005 4:28 am 
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endeavourl wrote:
freddyflinstone wrote:
meresged wrote:
Speaking of Tyrannia, does the lair of the beast have any purpose?

its where You get sent from the wheel of monotony when you are not there to click your prize when the wheel stops


I thought it was a prize awarded from the wheel, not a punishment for not being there when the wheel stops


Yup you're right :)


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 Post subject:
PostPosted: Sun Oct 16, 2005 4:36 am 
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6th, Scamander Swarm: What are the scamanders? Long, long ago in a thread far, far away... someone mentioned an Iliad connection (I liked that since we just finished the Iliad in Lit class). Unfortunately for all of you, I disagree that they are a river near Troy. I believe them to be truely extra-dimensional in the truest definition (see my 3rd arguement). They appear out of nowhere and without warning. A fourth dimensional object can have properties inconceivable to mere 3D beings like humans or Neopets. The scamamder ability to escape our grasp is good evidence. The best evidence would be the Comic 1, page 3, top panel. A scamander commits and obvious fourth wall violation. None of the other characters seem to even be aware, but the scamander stares out at us plain as day. On my 1st arguement, I mention my feelings that they seem to know more than they are letting on. They are the ones we should truly be watching, not Jazan, Tomos, Nabile, the repository, or TNT.


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 Post subject: scammer-anders
PostPosted: Sun Oct 16, 2005 4:57 am 
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Well according to the TCG Card "Swarm of the Undead" the Scammer-anders to seem to save the day somehow. But the zombies are gone? o_O

Do you think the "Last Spotted" information under scamander_in_chief's User Lookup is telling us where we should be lurking

(Someone else posted this a while back):

Trapped in your computer. OMG HELP ME!
Prowling the Haunted Woods
Locked in the Citadel dungeon
Being productive
In a funny hat
Flying around Faerieland
Frolicking in the meadow
Being sarcastic
Weaving Baskets
Fighting off the Drackonacks
Right behind you!
AFK
Setting phasers to stun
Eating Socks
Color-filling
Reading a book *gasp*
You int seen me... right?
Playing outside
Lurking in the shadows
Hunting for treasure on Krawk Island
Chowing down in Grundos Café
Plotting Neopian domination with Dr. Sloth
TT tagging
Rejecting bad spotlights
Right Behind You!
Rink Running in Terror Mountain
Catching scammers
Foiling the Cheaters
Pondering PHP

---
I guess it changes randomly upon refreshing the page; probably a prank.


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Side 1: thetan604
Side 2: unoriginal_sin
Side 3: mobofo
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