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 Post subject: Additional Battledome Weapon Effects
PostPosted: Fri Oct 07, 2005 1:18 pm 
PPT God
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Ok. I've been thinking these past few weeks. Why are we limited to a few things in the Battledome. There, we only have to concentrate on:

Weapons
Attack
Defence
Spells

That's all. Also, with around 7 or 8 weapons and only able to use 2 at one shot i feel very limited. Although we may use up all our weapons i think TNT should have a few weapons that HELP a pet in either Stats or Dodge Rate..etc

Maybe you can equip a Cloak that gives a +5 Str Boost or a pair of Boots Of Wings that add 15 Movement. These items would be EQUIPED onto the pet instead of the pet CARRYING it. Isn't this better?

What you all think? Would Effects be better? So that it makes Battling more fun cause you got Dodge Rate/Double Attack Rate/Critical Rate and Boosts that spice things up.


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PostPosted: Fri Oct 07, 2005 4:14 pm 
PPT Student
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Hmmmz... The problem with adding for instance 5 str points is that it's only useful for lower stats players. When you're in the range of a few hundred str points the additional 5 don't matter much. Then again doubling a stat would be too much, I guess it should be made that a stat increases like 10 or 20%
I do think it would be nice if the movement stat would be made useful in the battledome, for instance for dodging attacks.


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 Post subject:
PostPosted: Tue Oct 11, 2005 4:56 pm 
PPT Toddler
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I've thought about this too and I agree that things could be improved. I think that it would be good if pets could wear armour (or any defensive items) instead of using it like a weapon. Eg a shield doesn't need to be used to have effect, it automatically blocks a certain amount of some type(s) of attack.


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PostPosted: Wed Oct 12, 2005 7:58 am 
PPT Student
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Well you need one hand to hold up the shield don't you? But indeed an armour that could be worn without using a hand (weapon slot) would be cool..


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