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 Post subject: Lost Desert Plot Discussion #64 (Summary in First Post)
PostPosted: Thu Oct 06, 2005 4:10 am 
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You know the drill by now. :) Please keep all comments on-topic. Off-topic/spam posts will be deleted to keep the thread clean (nobody wants to read through pages and pages of spam for information!).

Previous thread: http://www.pinkpt.com/forum/viewtopic.php?t=21249

- The plot
- The Fortune Teller
- The Temple of One-Thousand Tombs
- Repository
- Gift Shop of One-Thousand Trinkets - Currently has no use.

- If you want a symbol image for your av or sig, JhasNeeh created some for use here.


Here is an example of a map: http://tim.arlott.com/jas/tombmap.jpg
It is Jasujo's map that she made using the grid method posted by Cerise. Of course, there are many methods, this is just one to give you an idea.

Here is a handmade map by XenaAndGabrielle: http://img.photobucket.com/albums/v613/ ... ap-XaG.jpg
with an explanation of how she goes about it here.

Here is another map made by Twisted Sanity, who uses yet another mapping method: http://i2.photobucket.com/albums/y31/te ... ombmap.gif

Known Facts:

The temple was found through a banner.

Everyone's tomb, doors, and phrases are different.

Your tomb is the same to you each time you enter it.

All passages seem to be two way. You should be able to return to the room you came from. The door may not be in the same position, but one of the doors will return you. Some passages loop and may lead you to the same rooms over and over. Not everyone has a loop in their tomb, but if you do it's okay, just mark it and continue mapping.

There are three library doors and one statue room in each tomb. In the libraries, you can read a scroll, but the effects haven't been found yet. The statue asks for a prophecy, which you will get after completing your tablet.

Library doors
Image Image Image

The libraries should have these scrolls:

astral - Ra, Set, Ahn, Kha
maze - Ben, Lat, Saf, Nem
river - Fer, Djo, Tep, Kar

Here is an image posted my mcgeorge on neoitems displaying all the symbols and scrolls with their names.

Here is a post listing the item descriptions of each of the scrolls. The descriptions describe which library each scroll is in.

There are about 85 rooms, 5 doors in each room (a few might have a blank wall), and a total of around 425 doors.

If you read a scroll, you can't enter for 12 hours. If you get caught in a trap, you can't enter for 1 hour and your pet may temporarily be turned to a pile of sand. If you tell an incorrect prophecy to the faerie statue, you can't enter again for about 40 minutes.

There are 6 door colors and 4 door shapes. The riddles will only tell you the color and shape of the door you need.

Shapes:
A humble portal of stone (rectangle) [just a regular old door]
Mouth of the river (triangle) [think about it ... the place where a river starts will look like a triangle ... because it starts flowing out]
The aspect of a star (pentagon) [5 sides to a standard star]
Window into the soul (oval) [your eyes are ovalish]

Colors:
Blinding radiance of the sun (yellow) [the sun]
Thunderous clouds obscuring the sky (black) [makes it dark]
The waking dawn on the dunes (red) [at dawn, thing all look red]
Banks of the mighty river (green) [everything is green on the banks]
Kingdom of the lightgiver (blue) [the sky is the sun's (lightgiver's) kingdom ... and it is blue]
Bright guardian of the night (silver) [The moon is sort of silverish]

The combination does not tell you which symbol you need, but does limit your search to 12 possible doors to find your statue in.

After you find the Nuria faerie statue and go back to your library and read the scroll with the symbol that was on the statue's base, your pet now understands it.

The fortune teller's phrase has changed to: "I see ancient pharaohs laid at rest." You supposedly need to visit her and see this before moving on.

Then if you play a game of Pyramids, at the end you should see a parchment on the bottom of your screen. This looks to be a clue to rooms as each column has a number, color, symbol, and shape.

If you go the room under the single dot that your parchment describes, you will get an RE which gives you a dirty stone piece. Take that to the toy repair shop on Terror Mountain and you get a piece on your tablet. If you then go to the fortune teller, her phrase is changed:

"So... you've returned," she says. "Something remarkable is happening. I am receiving many images in my crystal ball, images of strange, distant places..."

"...yet I can't make out these images just now. Perhaps something will appear soon. You may view the Mysterious Tablet if you wish."


If the dirty stone piece that you get from your trapped room ends up being destroyed by Donny at the Toy Repair Shop (he sometimes has trouble cleaning it for some reason), then all you will need to do is go back to the temple immediately. Do not wait. You will receive a new piece that you can bring to Donny to try cleaning up.

A while after the first piece of your tablet is filled in, the fortune teller changes to this clue: "I see debris on a frigid battlefield."

That leads you to play a game of Snow Wars (not the flash game, the original HTML Battleship-like one), after which you should find your second parchment. On this one, you find the door under the double dots.

After the second piece, the fortune teller changes again, "I see a rivalry of five."

That leads you to place a bet and feed one of the poogle in Poogle Races to get the third parchment once you've placed your bet. On the third parchment, you find the door under the triple dots.

After the third piece, the fortune teller gives the next clue: "I see fortunes cast upon the waters."

This leads you to go to the Underwater Cavern. Simply go fishing, and you'll find the fourth parchment. You'll find the door under the four dots.

For the fifth clue, go to the fortune teller and get this message: "I see countless eyes." Then lose at Potato Counter and that gives you your next parchment. Find the door under the five dots and you're on your way.

On the sixth clue, the fortune teller says: "I see a great deal of fun." If you spin the Wheel of Mediocrity, then try to spin a second time, you'll get your sixth parchment. Find the door under the six dots to get the next piece.

On the seventh clue, the fortune teller will tell you "I see a rule that must be broken" Go to the Lever of Doom, and a pull will get you the parchment. You must have 100np on hand. The door under the seven dots will get your next piece.

The eighth clue, you are told: "Today's lotto number is [numbers]" Go to Kreludor, and fill in the Mining Corp. with the numbers, different to everybody. This'll get you the eighth piece of parchment, which will tell you which room to go to beneath the eight dot header.

For the ninth clue, the fortune teller says: "I see a tournament that rolled on." Go to The Krawk Island Deckball Championships. Then click on Players. If you scroll down, you will see Prince Jazan's name. Click on it and you will get your parchment. Follow the door under nines dots.

For the tenth clue, the fortune teller says: "I see a chia resting by a tree." Have one of your pets take a Tiki Tour. Your parchment should be on the first page after you sign up for the tour. Find the door under the ten dots.

For the eleventh clue, the fortune teller says: "I see you lost in the darkness." Play a game of Fetch while seeking any Faerie Dust (refresh the request screen until you get that for your quest.). Your parchment should appear at the lose screen (you do not need to find the item). Find the door under the eleven dots.

For the twelvth clue, the fortune teller says: "I see you giving into your dreams." Wish for a Hieroglyph Fragment at the Wishing Well and make a donation. Follow the door under the twelve dots.

Also, it seems the new clues are coming out at about 1:30 and 7:30 NST, every six hours.

Completed your Tablet?
Once you have done that, go and look at the first 3 comics for the plot. The symbols are embedded within the comic! Here's a list of where you can find the appropriate symbols:

LAT & FER (cup & paw) on 1-1
KHA (fish) on 1-2
SAF (the Y-thing) on 1-3
----------------
AHN (ankh) on 2-1
SET & RA (pillar & sun) on 2-2
TEP (eye) on 2-3

-------------------
DJO (2 flags) on 3-1
BEN (chick) on 3-2
NEM (river) on 3-3
KAR (leaf) on 3-4

If you hover over them, you can click it. Click them in the order as you see on your tablet, reading LEFT TO RIGHT, Top row to Bottom Row. If a symbol comes up 2x in a row, click it twice. 3x, click it 3x. (etc) Once you have done that correctly, a pop up will come up. It redirects you to the tablet, with an avatar + a translation to what the tablet means. Surprise, surprise, everyone's translation's are slightly different!

Now, go to the room that had the faerie in it. Tell it the translation that you were given to the statue. At the next screen, be sure to scroll all the way down. It's a bit long, but it's interesting.

Once you have submitted your translation, you will end back up in front of the statue. You can get out of that room by submitting an incorrect translation. You'll incur the regular lockout time and then start back in front of the tomb.

The Lost Desert map has changed and Sakhmet as well as other places have disappeared.

Sometime later, the Fortune Teller lets you in to a little gossip she's overheard.

She calls out to you again as you turn to leave. "Oh! I almost forgot. I heard something about a few of Princess Amira's ministers, who were outside of Sakhmet when it vanished. They're going to get that new scroll repository finished so that they can use it as a library, and try to figure out how to bring Sakhmet City back. I don't know when the project is starting, though."

The Repository!
Now if you look at the bare Lost Desert Map, on the TOP RIGHT corner you'll see footprints leading to the Repository. Click it!

You'll be faced with Grarrl guards and will be prompted to say something to them. You'll be given a few options. Depending on what symbol was on your faerie's statue, select one of the following:

AHN: "I'm here with extra charcoal for the caterers"
SAF: "I'm here with the royal census. You're not a Ruki! Get out of my way!"
KHA: "I don't have sand that color yet! Don't you know who I am?"
BEN: "I'm here to prepare food for your Elephante workers."
DJO: "Did that Anubis get its 15-minute break yet?"
LAT: "This sand contains traces of faeryllium. To the laboratory!"
FER: "You guys should drink more water before you get heat stroke."
RA: "That tent over there has insufficient ventilation. I'll have to write you a citation"
SET: "I know I'm late, but I'm here to deliver an important royal message"
KAR: "I'm the food specialist for your herbivore workers"
TEP: "I'm here to chronicle the construction of this repository."
NEM: "Have you thought about triple-glazing your windows?? It's fun and functional!"

The responses correspond with the name of the scroll that matches your faerie statue symbol. If you select the wrong response, you'll have a 30 minute wait before you can try again.

(NOTE: Make sure you have READ your understood scroll from the appropriate library in the tombs beforehand and it was the last scroll you've read. Otherwise your correct option will NOT show up.)

Once you have selected the correct option, you'll meet up with a nice-mannered character who asks you to get a diggin' to help dig out the repository! (Note: This part is completed and you can no longer carry sand.)

Do it. And you'll get a handful of sand (and possibly other goodies!). However, you'll need to take it back to civilization before trying again. Time to retry is based off agility, so use your fastest Neopet.

Possible waiting times:
Agility: 0-30 every 3 hours
Agility: 31-45 every 2.5 hours
Agility: 46-60 every 2 hours
Agility: 61-75 every 1.5 hours
Agility: 75+ every hour

In the end 104,034 handfuls of sand unearthed the Respository, but someone obviously forgot space for scrolls when planning the monolith.

Then go back to the Repository and the foreman says:

You! Get to work!

The foreman jabs his finger toward the scroll repository pyramid. "Looks like you're gonna be haulin' blocks now. Five to a block! And don't let me catch you slackin', we gotta get this pyramid built fast." He taps his cudgel menacingly.


Go haul some blocks. You have to click a brown block to haul along with four other pets. Each movable block has a symbol on it, which you will see after you click on it. Find a block with the symbol from the base of your faerie statue. If you are able to move it, refresh until there are five pets showing. Stay there until all slots are filled. Once there are five pets who match the symbol, you will get to move the block. (Note: This part is completed and you can no longer haul blocks.)

If you succeed in pulling the block, there should be an item behind it and the 5 pullers fight for it by rolling a die. If you get the highest roll and win, you get the item. If not you have to wait until you can try hauling again.

If you do not succeed in pulling the block, you have to wait again as well. Waiting time approximately 15-60 minutes. If you click on a wrong block or get scarabed, you have a 30 minute wait.

When you are let back in the repository, you are where you last hauled a block.

Stair Locations: (Coordinates can be found in the URL whenever you click a grey block)

basement Up: Row 5, Col 46
level 1 Up: Row 22, Col 33
level 1 Down: Row 2, Col 49
level 2 Up: Row 21, Col 17
level 2 Down: Row 20 Col 24
level 3 Up: Row 20, Col 18
level 3 Down: Row 20, Col 13
level 4 Up: Row 16, Col 7
level 4 Down Row 16, Col 14
level 5 Down Row 8, Col 5

Here are maps of the levels so far made by Plagatus:

http://culex.us/ig/nprb.jpg
http://culex.us/ig/npr1.jpg
http://culex.us/ig/npr2.jpg
http://culex.us/ig/npr3.jpg
http://culex.us/ig/npr4.jpg
http://culex.us/ig/npr5.jpg

With all the blocks removed, the repository was ready so scrolls can be stored there.... or is it? You're directed to another tent with a team of Rukis preparing furniture for the repository.

A team of Rukis hammers, chisels, and carves the giant stone blocks into various pieces of furniture.

The eldest Ruki notices you enter. "Hullo! Come to see what kinda furniture we're making, eh?" He points at one of the stone blocks in the middle of the tent. "You can take a look at our progress if ya like. You'd best get familiar with this stuff. You're gonna be the one carrying it inside when we're done!"


The fortune teller's message has changed:

She calls out to you again as you turn to leave. "That scroll repository they're building sure looks like it's gonna take a while. Sakhmet City is trapped in another dimension, plagued by zombies -- or so I hear -- and meanwhile, the remainder of Neopia quietly watches a handful of Rukis making furniture. Remarkable.

Finally it seems that the furniture has all been completed

The furniture sits in haphazard piles, all sanded and painted. The Rukis relax on some extra benches, taking a break after all their hard work. The eldest Ruki sees you and waves. "Well, we're finally done with all the furniture! Even had some extras. Ah, but before you can put the furniture into the repository, the interior decorator is figuring out where everything goes. Putting down chalk outlines, so I hear." He leans back and sighs. "This oughta be the easy part!"


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PostPosted: Thu Oct 06, 2005 4:56 am 
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skizzy the wonder lizard wrote:
i'm pretty convinced that we're not just waiting, but rather that there's a clue out there that we're simply missing. i really don't think they'd make us wait this long, especially after the fortune teller's message poking fun at us. i honestly don't think we're ready to move the furniture, because we haven't advanced the plot ourselves to that point.


Well, I must admit there are things that support your stance. It's just that after searching and searching in the beginning.... I really started to feel that this wasn't a true mystery plot any more. But, meh... in support of your viewpoint:

There was a clue released for the MI plot that nobody found, so TNT had to give us an extra hint. I say this because I've heard several people say "if there was anything out there someone would have found it by now." They've stumped us before. See Donna's statement about the Master Vex avie in the current editorial for further proof of that.

The fortune teller still says:
Quote:
Well, I guess you can still go back to the Mysterious Tablet. Maybe we can figure out something else."

even though the rest of the message has been updated more than once.

She also says:
Quote:
Sakhmet City is trapped in another dimension, plagued by zombies -- or so I hear -- and meanwhile, the remainder of Neopia quietly watches a handful of Rukis making furniture. Remarkable."

Which can be interpretted as scoffing at us for simply watching and waiting.

Even the ruki's seem to be taking a jab at us, if you choose to interpret it that way:
Quote:
He leans back and sighs. "This oughta be the easy part!"


Donna, in the editorial for issue 208 said this when asked about the plot:
Quote:
We are hoping it will be super-ultra-extra hard to solve. Its hard to make a puzzle with millions of people working to solve it though, I am sure some people will get certain parts easily. The parts really are quite varied, and you just need to figure out what you have to do to progress.
(emphasis added)

Back in split 26 I made a list of random things to ponder, mostly out of boredom. Some of them turned out to be relevant (scroll names and descriptions, significance of the statue's symbol), some just stupid, and some remain a mystery.

So, once again, I give you random things to ponder:

What grand occasion was the Princess planning to announce?

The prophecy we were given upon translating our tablet does not end in a period and has already come true, yet the statue continues to ask for a prophecy. Could it be only the beginning of a much longer prophecy?

What's up with the fortune teller's crystal ball? Why does she remind us that we can view the tablet again? Do we NEED to?

And the pile of scarabs? What's that about? I thought scarabs represented the good guys! Is there a reason we are stuck in the statue room (even though you CAN get out)? Is there something else we are supposed to do here? Finish the prophecy, maybe......

What about the numbers? Are they random? Were they set from the beginning? We've tried image coordinates and neohome addresses. It was even pointed out that they are all vowels in "1337". Is there something else?

What's the Gift Shop for? Just a joke on top of a joke? ie. They made it because everyone said it was only a joke in the random contest. Or does it have a hidden or future purpose?

skizzy the wonder lizard wrote:
what haven't we done yet? what's been done in past plots? those are the things we should be focusing on, in my opinion.


I have no idea what we haven't done or I'd be trying it. Hopefully, someone else has some ideas. At least it will help with the boredom and frustration, if nothing else.

In past plots we've had to search through source code, mix items at the cooking pot, send an item to a TNT made account, find and refresh at the parrot, navigate through volcano tunnels, fight the bid bad dude, solve a secret code, find things hidden in images, and I'm sure there's more... But the main point I want to make is that for all those things, there was a clue that lead us to do them, even if some of them were really vague or hard to figure out.

Edit: Fixing a quote.
Also thought of a few more things we did: find an item in Fetch, refresh at a certain place on certain seconds after the minute, find a neohome address, refresh at the island mystic and drudge our way through a few red herrings. All these things were in Mystery Island Plot, for those wondering.


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Last edited by supRNurs on Thu Oct 06, 2005 5:03 am, edited 1 time in total.

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PostPosted: Thu Oct 06, 2005 4:57 am 
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Hopefully there will be updates tonight with the news for thursday. Be nice it it happened on time.

Edit: also, if you're a KAR and want to use my .sig image, please help yourself.


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PostPosted: Thu Oct 06, 2005 5:05 am 
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Kess wrote:
Hopefully there will be updates tonight with the news for thursday. Be nice it it happened on time.

Edit: also, if you're a KAR and want to use my .sig image, please help yourself.


If I had the room in my sig, I'd put something like that there.

Heh, mine would be perfect since I'm from MA.

"Dude, where's my KHA?"


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PostPosted: Thu Oct 06, 2005 5:10 am 
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Muahahah! I know what happens next chapter. But I'll wait for apranum to post it seeing how he found it.


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PostPosted: Thu Oct 06, 2005 5:12 am 
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Here's a repost so members who didn't catch my post in the last thread can read it:

Jasujo wrote:
Okay, I know things are taking a while to proceed, but I'd really appreciate it if the complaining and shots at TNT stopped. These threads are for discussion of the plot. Do not forget that people who are behind will have to read through everything you post here, so please be more respectful to them.

Regardless of TNT's plans or lack thereof for the plot now, they have obviously put a lot of work in it so far. I'd rather you left them alone. If you are tired of waiting around, play some games, step away from the computer, go watch some tv. If you have been reading the threads, you must have noticed new people started the plot as we go along. If more people get to take part in things and have fun because the rest of us had to wait, I'd wish that for them.

Just chill out. Things will happen as they happen. Complaining or talking bad about people will not rush anything. If I was a member of TNT and I read some of the things posted here, I'd stall more on purpose because of the unappreciative attitudes expressed.

Breathe in. Breathe out. It's all good. :hug:


We've talked it over and parodies, suppositions, discussions based off of wild ideas and such are fine as long as they do not go too far or take over the board. I'd appreciate if the complaining and off-topicness stopped, though. Basically, as long as it's directly about the plot or tries to help it move forward, it's alright (within reason). Remember this is a thread to discuss the plot and to help each other get through it. :hug:


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PostPosted: Thu Oct 06, 2005 5:34 am 
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XxAlchemistxX wrote:


Wow..I think this list thing is a good idea Smile Anyone RA? That's me
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If your symbol is Ra let me know so I can note your name and become neofriends Smile and...even if your symbol isnt RA and just wish to be neofriends...feel free Very Happy


I like this idea too, and I'm also RA Very Happy It'll be useful if we need to collaborate and if not, well new friends! Hug


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PostPosted: Thu Oct 06, 2005 5:35 am 
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Skynetmain wrote:
To the missing Qasalan mummy mystery (say that three times fast): I wish I could feel your guy's/gal's pain, but I always rush out and try to find hidden stuff right away. A glitch is most likely, either that or they made the random event even more random. Either way, I wish y'all the best of luck.


Same here. I got the challenger simply by accident while viewing the comic. But after getting several neomails & IMs, all today, complaining that they were refreshing for hours, just though I'd check it out.

I still haven't heard from anyone who's gotten it today, so I guess I'll suggest they file a glitch report. I mean, four to eight hours of refreshing is ridiculous. (As if I haven't refreshed at the repository and furniture tent longer than that. :P)


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PostPosted: Thu Oct 06, 2005 5:49 am 
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the_dog_god wrote:
Muahahah! I know what happens next chapter. But I'll wait for apranum to post it seeing how he found it.


Please stop the torture!! :( Tell!! We've been starved for news or even a morsel of information and you stand over us with a feast, gloating. :o


How can you be so cruel :cry:


EDIT: Maybe cruel isn't the best term, but it isn't very nice.


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PostPosted: Thu Oct 06, 2005 5:51 am 
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Nice quiz sup.

Quote:
Ahhhh.... Finally! Someone worthy!

Your rank: Plot Guru

You display neverending patience and endurance, as well as intelligence.

I hope it is greatly rewarded!


Took some research for the last answer though :P

------------------

Oh cruels a perfectly good word. Would it help if I gave you a teaser by telling you that the Desert Scarabs...on second thought, I won't :evil:


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PostPosted: Thu Oct 06, 2005 5:55 am 
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Ahhhhhhhh!!! :(
:rips out hair:


Ahhhhhhhh!! :o
:looks at hair in hands:


Noooooooo!!! :cry:

:BAWLS:


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PostPosted: Thu Oct 06, 2005 6:07 am 
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I want to bring up the alternate dimension idea again. I know most of you have glazed over this the last couple times I brought it up, but we should be able to find the city based simple on the idea that it is in a different dimension. There would have to be some radioactive residue from the dimensional transfer. Sure there is no way to really apply this idea, but it really has to be acknowledged. The amount of energy to remove an entire city must be great. The heat and other left over energy would have turned kilometers of desert into glass instantly. The sound would have been deafening. Even in the other dimension. The Tonu general should have found kilometers of glass or molten rock before reaching any sandstorm or at worst the sandstorm would be full of razor sharp shards of glass that would easily rip the entire city apart in a matter of minutes (and you thought hurricanes and typhoons were bad). It wasn't really that smart of Jazan to rip the city to another dimension. He should have simply set up some sort of adaptive camouflage system or a high voltage energy shield. High volts times low amps would still flash fry a Grarrl in seconds.

:D Isn't physics fun! :D


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PostPosted: Thu Oct 06, 2005 6:12 am 
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the_dog_god wrote:
Nice quiz sup.

Quote:
Ahhhh.... Finally! Someone worthy!

Your rank: Plot Guru

You display neverending patience and endurance, as well as intelligence.

I hope it is greatly rewarded!


Took some research for the last answer though :P

------------------




Thanks! :> Yeah, last one was supposed to be tougher - had to weed out the non-gurus. ;)

the_dog_god wrote:
Oh cruels a perfectly good word. Would it help if I gave you a teaser by telling you that the Desert Scarabs...on second thought, I won't :evil:

Oh, that's just ebil! :lol:


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PostPosted: Thu Oct 06, 2005 6:21 am 
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No one commented on this last thread:

Does anyone else feel that this teaser from the front page may be a clue?

"Word Pyramid
If you like puzzles and the Lost
Desert, we have just the game for
you! Can you use your wits to
crack the code?"


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PostPosted: Thu Oct 06, 2005 6:31 am 
PPT Baby
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Joined: Wed Oct 05, 2005 12:27 pm
Quote:
Lost Desert Plot Knowledge Quiz
by suprnurs

Ahhhh.... Finally! Someone worthy!

Your rank: Plot Guru

You display neverending patience and endurance, as well as intelligence.

I hope it is greatly rewarded!


Since I have nothing better to do (like analyze the next part of the comic) :cuts eyes at the_dog_god:

I decided to keep retaking the quiz until I reached this most esteemed level.

----------EDIT
Oh, and in response to the previous post, I played it and tried to spell some of the key words to this plot, like the symbols and what not. It wouldn't accept them. I haven't tried trying to submit them to the dictionary tho . . . BRB


Not your typical, better than your average.


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