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 Post subject: Lost Desert Plot Discussion #36 (Split- Summary in 1st Post)
PostPosted: Sat Sep 24, 2005 7:11 pm 
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Continue with all the plotting here :)

Previous thread: http://www.pinkpt.com/forum/viewtopic.php?t=20882

- The plot
- The Fortune Teller
- The Temple of One-Thousand Tombs
- Repository

Here is an example of a map: http://tim.arlott.com/jas/tombmap.jpg
It is Jasujo's map that she made using the grid method posted by Cerise. Of course, there are many methods, this is just one to give you an idea.

Here is a handmade map by XenaAndGabrielle: http://img.photobucket.com/albums/v613/ ... ap-XaG.jpg
with an explanation of how she goes about it here.

Here is another map made by Twisted Sanity, who uses yet another mapping method: http://i2.photobucket.com/albums/y31/te ... ombmap.gif

Known Facts:

Eveyone's tomb, doors, and phrases are different.

Your tomb is the same to you each time you enter it.

All passages seem to be two way. You should be able to return to the room you came from. The door may not be in the same position, but one of the doors will return you. Some passages loop and may lead you to the same rooms over and over. Not everyone has a loop in their tomb, but if you do it's okay, just mark it and continue mapping.

There are three library doors and one statue room in each tomb. In the libraries, you can read a scroll, but the effects haven't been found yet. The statue asks for a prophecy, but the correct one hasn't been found yet.

Library doors
Image Image Image

The libraries should have these scrolls:

river - Fer, Djo, Tep, Kar
maze - Ben, Lat, Saf, Nem
astral - Ra, Set, Ahn, Kha

Here is an image posted my mcgeorge on neoitems displaying all the symbols and scrolls with their names.

Here is a post listing the item descriptions of each of the scrolls. The descriptions describe which library each scroll is in.

There are about 85 rooms, 5 doors in each room (a few might have a blank wall), and a total of around 425 doors.

If you read a scroll, you can't enter for 12 hours. If you get caught in a trap, you can't enter for 1 hour and your pet may temporarily be turned to a pile of sand. If you tell an incorrect prophecy to the faerie statue, you can't enter again for about 40 minutes.

There are 6 door colors and 4 door shapes. The riddles will only tell you the color and shape of the door you need.

Shapes:
A humble portal of stone (rectangle) [just a regular old door]
Mouth of the river (triangle) [think about it ... the place where a river starts will look like a triangle ... because it starts flowing out]
The aspect of a star (pentagon) [5 sides to a standard star]
Window into the soul (oval) [your eyes are ovalish]

Colors:
Blinding radiance of the sun (yellow) [the sun]
Thunderous clouds obscuring the sky (black) [makes it dark]
The waking dawn on the dunes (red) [at dawn, thing all look red]
Banks of the mighty river (green) [everything is green on the banks]
Kingdom of the lightgiver (blue) [the sky is the sun's (lightgiver's) kingdom ... and it is blue]
Bright guardian of the night (silver) [The moon is sort of silverish]

The combination does not tell you which symbol you need, but does limit your search to 12 possible doors to find your statue in.

After you find the Nuria faerie statue and go back to your library and read the scroll with the symbol that was on the statue's base, your pet now understands it. Nothing else has been seen to come of this as of yet, though.

The fortune teller's phrase has changed to: "I see ancient pharaohs laid at rest." You supposedly need to visit her and see this before moving on.

Then if you play a game of Pyramids, at the end you should see a parchment on the bottom of your screen. This looks to be a clue to rooms as each column has a number, color, symbol, and shape.

If you go the room under the single dot that your parchment describes, you will get an RE which gives you a dirty stone piece. Take that to the toy repair shop on Terror Mountain and you get a piece on your tablet. If you then go to the fortune teller, her phrase is changed:

"So... you've returned," she says. "Something remarkable is happening. I am receiving many images in my crystal ball, images of strange, distant places..."

"...yet I can't make out these images just now. Perhaps something will appear soon. You may view the Mysterious Tablet if you wish."


If the dirty stone piece that you get from your trapped room ends up being destroyed by Donny at the Toy Repair Shop (he sometimes has trouble cleaning it for some reason), then all you will need to do is go back to the temple immediately. Do not wait. You will receive a new piece that you can bring to Donny to try cleaning up.

A while after the first piece of your tablet is filled in, the fortune teller changes to this clue: "I see debris on a frigid battlefield."

That leads you to play a game of Snow Wars (not the flash game, the original HTML Battleship-like one), after which you should find your second parchment. On this one, you find the door under the double dots.

After the second piece, the fortune teller changes again, "I see a rivalry of five."

That leads you to place a bet and feed one of the poogle in Poogle Races to get the third parchment once you've placed your bet. On the third parchment, you find the door under the triple dots.

After the third piece, the fortune teller gives the next clue: "I see fortunes cast upon the waters."

This leads you to go to the Underwater Cavern. Simply go fishing, and you'll find the fourth parchment. You'll find the door under the four dots.

For the fifth clue, go to the fortune teller and get this message: "I see countless eyes." Then lose at Potato Counter and that gives you your next parchment. Find the door under the five dots and you're on your way.

On the sixth clue, the fortune teller says: "I see a great deal of fun." If you spin the Wheel of Mediocrity, then try to spin a second time, you'll get your sixth parchment. Find the door under the six dots to get the next piece.

On the seventh clue, the fortune teller will tell you "I see a rule that must be broken" Go to the Lever of Doom, and a pull will get you the parchment. You must have 100np on hand. The door under the seven dots will get your next piece.

The eighth clue, you are told: "Today's lotto number is [numbers]" Go to Kreludor, and fill in the Mining Corp. with the numbers, different to everybody. This'll get you the eighth piece of parchment, which will tell you which room to go to beneath the eight dot header.

For the ninth clue, the fortune teller says: "I see a tournament that rolled on." Go to The Krawk Island Deckball Championships. Then click on Players. If you scroll down, you will see Prince Jazan's name. Click on it and you will get your parchment. Follow the door under nines dots.

For the tenth clue, the fortune teller says: "I see a chia resting by a tree." Have one of your pets take a Tiki Tour. Your parchment should be on the first page after you sign up for the tour. Find the door under the ten dots.

For the eleventh clue, the fortune teller says: "I see you lost in the darkness." Play a game of Fetch while seeking any Faerie Dust (refresh the request screen until you get that for your quest.). Your parchment should appear at the lose screen (you do not need to find the item). Find the door under the eleven dots.

For the twelvth clue, the fortune teller says: "I see you giving into your dreams." Wish for a Hieroglyph Fragment at the Wishing Well and make a donation. Follow the door under the twelve dots.

Also, it seems the new clues are coming out at about 1:30 and 7:30 NST, every six hours.

Completed your Tablet?
Once you have done that, go and look at the first 3 comics for the plot. The symbols are embedded within the comic! Here's a list of where you can find the appropriate symbols:

LAT & FER (cup & paw) on 1-1
KHA (fish) on 1-2
SAF (the Y-thing) on 1-3
----------------
AHN (ankh) on 2-1
SET & RA (pillar & sun) on 2-2
TEP (eye) on 2-3

-------------------
DJO (2 flags) on 3-1
BEN (chick) on 3-2
NEM (river) on 3-3
KAR (leaf) on 3-4

If you hover over them, you can click it. Click them in the order as you see on your tablet, reading LEFT TO RIGHT, Top row to Bottom Row. If a symbol comes up 2x in a row, click it twice. 3x, click it 3x. (etc) Once you have done that correctly, a pop up will come up. It redirects you to the tablet, with an avatar + a translation to what the tablet means. Surprise, surprise, everyone's translation's are slightly different!

Now, go to the room that had the faerie in it. Tell it the translation that you were given to the statue. At the next screen, be sure to scroll all the way down. It's a bit long, but it's interesting.

Once you have submitted your translation, you will end back up in front of the statue. You can get out of that room by submitting an incorrect translation. You'll incur the regular lockout time and then start back in front of the tomb.

The Lost Desert map has changed and Sakhmet as well as other places have disappeared.

Sometime later, the Fortune Teller lets you in to a little gossip she's overheard.

She calls out to you again as you turn to leave. "Oh! I almost forgot. I heard something about a few of Princess Amira's ministers, who were outside of Sakhmet when it vanished. They're going to get that new scroll repository finished so that they can use it as a library, and try to figure out how to bring Sakhmet City back. I don't know when the project is starting, though."

The Repository!
Now if you look at the bare Lost Desert Map, on the TOP RIGHT corner you'll see footprints leading to the Repository. Click it!

You'll be faced with Grarrl guards and will be prompted to say something to them. You'll be given a few options. Depending on what symbol was on your faerie's statue, select one of the following:

AHN: "I'm here with extra charcoal for the caterers"
SAF: "I'm here with the royal census. You're not a Ruki! Get out of my way!"
KHA: "I don't have sand that color yet! Don't you know who I am?"
BEN: "I'm here to prepare food for your Elephante workers."
DJO: "Did that Anubis get its 15-minute break yet?"
LAT: "This sand contains traces of faeryllium. To the laboratory!"
FER: "You guys should drink more water before you get heat stroke."
RA: "That tent over there has insufficient ventilation. I'll have to write you a citation"
SET: "I know I'm late, but I'm here to deliver an important royal message"
KAR: "I'm the food specialist for your herbivore workers"
TEP: "I'm here to chronicle the construction of this repository."
NEM: "Have you thought about triple-glazing your windows?? It's fun and functional!"

The responses correspond with the name of the scroll that matches your faerie statue symbol. If you select the wrong response, you'll have a 30 minute wait before you can try again.

(NOTE: Make sure you have READ your understood scroll from the appropriate library in the tombs beforehand and it was the last scroll you've read. Otherwise your correct option will NOT show up.)

Once you have selected the correct option, you'll meet up with a nice-mannered character who asks you to get a diggin' to help dig out the repository!

Do it. And you'll get a handful of sand (and possibly other goodies!). However, you'll need to take it back to civilization before trying again. Time to retry is based off agility, so use your fastest Neopet.

Possible waiting times:
Agility: 0-30 every 3 hours
Agility: 31-45 every 2.5 hours
Agility: 46-60 every 2 hours
Agility: 61-75 every 1.5 hours
Agility: 75+ every hour


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Last edited by Jasujo on Sun Sep 25, 2005 12:29 pm, edited 2 times in total.

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 Post subject:
PostPosted: Sat Sep 24, 2005 7:15 pm 
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i've been trying to make up for lost time with the scroll, i've dug about 4 to 5 times now. it's already 3 am :)


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 Post subject:
PostPosted: Sat Sep 24, 2005 7:19 pm 
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I've been keeping all my sand, I'm paranoid we'll need it for something, maybe if we all throw the sand into Prince Jazan's eyes at the same time he'll sneeze and Sakhmet will come back :D


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 Post subject:
PostPosted: Sat Sep 24, 2005 7:22 pm 
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Location: In the land of o0ber ninjaness!
I'm keeping everything I get, yup even the book and ummagine


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 Post subject:
PostPosted: Sat Sep 24, 2005 7:22 pm 
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or we might need it to build a bridge to the other world..i'll put it in my sdb

btw sloth turned my spinx linx into sludge !


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PostPosted: Sat Sep 24, 2005 7:24 pm 
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I haven't touched the sand and the items I got from the giant sand pit and it's cluttering up my inventory.. I suppose it's ok to move them? o_O

Maybe I'll just move the items.. :P

I also wonder if there's a pattern to whether if the repository gives you items or not..


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 Post subject:
PostPosted: Sat Sep 24, 2005 7:27 pm 
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Sacrilege wrote:
I haven't touched the sand and the items I got from the giant sand pit and it's cluttering up my inventory.. I suppose it's ok to move them? o_O

Maybe I'll just move the items.. :P

I also wonder if there's a pattern to whether if the repository gives you items or not..


so do i. Also, I'm keeping my items because the ummagine has to read the book to make a sand monster


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 Post subject:
PostPosted: Sat Sep 24, 2005 7:33 pm 
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Maybe these items were dropped into the sand when the whole city was moved so they keep turning up. Did anyone find any emergency supplies or any petpets in the sand??


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PostPosted: Sat Sep 24, 2005 7:35 pm 
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Azzie wrote:
Maybe these items were dropped into the sand when the whole city was moved so they keep turning up. Did anyone find any emergency supplies or any petpets in the sand??



Hmm could be, but then there's always been stuff buried around Coltzan's shrine, maybe the ancient neopians were litterers! :D


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 Post subject:
PostPosted: Sat Sep 24, 2005 7:36 pm 
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I've found a book, an ummagine, and sand. Has anybody found a pb(fruit machine) or any royal items?


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PostPosted: Sat Sep 24, 2005 7:42 pm 
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It doesn't matter much but I just wanted to throw it out there anyway since I haven't seen it mentioned, the fortune tellers message has changed just a little, it's all the same except for the last sentence she now says "I hear the repository is way, way out in the middle of the lost desert" like I said I know it doesn't matter much nor very important but it's something different. lol

though it seems to me she is a little off with the "middle of the lost desert" part, looks to be more northeast'ish <shrugs> who knows...ok i'm done, don't mean to clutter :D


zavin


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 Post subject:
PostPosted: Sat Sep 24, 2005 7:43 pm 
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I've been able to dig 7 times. I put all of my sand in my SDB since no one is sure if we will need it in the future for anything. As far as items go, I've only gotten two sand oranges. I decided to keep one and sell the other. I don't really see any reason for keeping the items as they are nothing new. If they were new items that hadn't been seen before, I would definitely keep them.


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PostPosted: Sat Sep 24, 2005 7:47 pm 
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they've been kinda generous to me i guess, I've gotten a sand apple, orange, and banana, tome of selket, sutek beans, and a scarab cookie, and about 20 piles of sand...hmm, now that I think about it maybe not so generous after all. lol


zavin


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PostPosted: Sat Sep 24, 2005 7:49 pm 
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While digging, I found a "dust covered sandwich"
Image

I wonder if sandwiches looked different in ancient times in the desert or if tnt has never seen a sandwich or if I am just really out of the loop...

Just being sarcastic. The image is labeled dusty greens which fits the image. It bugs me that it's misnamed, though. Any other items coming out of the sand like this?


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PostPosted: Sat Sep 24, 2005 7:55 pm 
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how do i calculate my pet's agility...i can't see it on my pet description page.


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