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PostPosted: Fri Sep 09, 2005 4:02 am 
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yeahh. ive tried. and ive tried venturing deeper this time, and i got trapped by mechanisms -again-. i m considering whether to sell the scroll... coz i dont know how impt it will be to the plot... plus i dont know whether u can get the lenny conundrum scroll from a RE.


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PostPosted: Fri Sep 09, 2005 4:06 am 
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After "understanding" a scroll I went back to the faerie statue an hour ago and didn't notice any changes with it.

However after the one hour lock out.. I decided to try other red rectangular doors as my riddle says.. and tried a NEM Image door.

I got this:
Image

Is it me or was there no "0" there before? Does anyone have another screenie of that trap? Or is it my browser? I am using IE (because I am at work now :oops: )


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PostPosted: Fri Sep 09, 2005 4:06 am 
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i was wandering around the hallways and i hit a trap but i've never seen the zero before and i've been here a lot... http://www.neopets.com/desert/ldp/temple.phtml
it might come up different for u

JasEdit: Your link has been edited as everyone's temples are different and that could mess someone up. :)


Last edited by nativebeauty06 on Fri Sep 09, 2005 4:13 am, edited 1 time in total.

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PostPosted: Fri Sep 09, 2005 4:10 am 
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Rain, the Tablets TCG quote is "If the tablet were correct, the prince they had followed to the ruined city was… nearly a thousand years old" and you are correct, it has been tried.

You may also want to add, "man can discover eternal life overcoming his dead end in the chapel of the evil abyss when the sun rises with the moon" as someone claims to have deciphered this from the symbols and tried it, unsuccessfully, as well. And it is rather amusing...


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PostPosted: Fri Sep 09, 2005 4:10 am 
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nativebeauty06 wrote:
i was wandering around the hallways and i hit a trap but i've never seen the zero before and i've been here a lot...

(this link gets people in trouble)

it might come up different for u


Can you take out that link ... if people click it, they will go through door 5 in their temple ... when they may not want to.

The 0 thing is something that has changed. I think all trap rooms for some reason are getting that 0 now.


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PostPosted: Fri Sep 09, 2005 4:15 am 
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silver_sword, sorry I can't give advise one way or another on whether to sell. I would say it depends upon how bad you need the nps and how badly you want to solve the plot - on the off-chance that it IS somehow involved.

And I can't seem to think of a place that we can "create a stunning exterior".


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PostPosted: Fri Sep 09, 2005 4:18 am 
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Has anyone tried reading the source code on the trap door page with the "0"? It might give some insight on whether it's important or not...I still have four hours to go before I can visit again. :(


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PostPosted: Fri Sep 09, 2005 4:25 am 
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pencil_ wrote:
Is it me or was there no "0" there before?


Yes it appears the 0 is now on all traps - at least for me anyway as it's been there at the last 2 traps I've been in (I'm checking the doors to find my faerie statue). And I suppose I can try checking the source code since I'm currently stuck in one of the traps with the "0" there.

Edit: I checked the source and didn't find anything of interest where the "0" was entered.


Image


Last edited by evenstar on Fri Sep 09, 2005 4:33 am, edited 1 time in total.

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PostPosted: Fri Sep 09, 2005 4:28 am 
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I found my door it was a black pentagon with a rah symbol above it. I found it on my 11th try.


Commander in Brawlers of War


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PostPosted: Fri Sep 09, 2005 4:44 am 
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supRNurs wrote:
silver_sword, sorry I can't give advise one way or another on whether to sell. I would say it depends upon how bad you need the nps and how badly you want to solve the plot - on the off-chance that it IS somehow involved.

And I can't seem to think of a place that we can "create a stunning exterior".


Maybe, brightvale windows? this is completely random guessing btw.


Image


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PostPosted: Fri Sep 09, 2005 4:49 am 
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*reads the comic* hey look, its darth maul.


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PostPosted: Fri Sep 09, 2005 4:58 am 
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stinkyllama wrote:
Has anyone tried reading the source code on the trap door page with the "0"? It might give some insight on whether it's important or not...I still have four hours to go before I can visit again. :(


This is why the 0 is showing up on the trap pages, now.

Code:
<B>Temple of 1,000 Tombs</B><P><CENTER><IMG src="http://images.neopets.com/desert/ldp/trap_spikes.gif" width="250" height="250"><BR><BR>The door slams shut behind you and a trap door opens below your feet!  You find yourself in a deep pit, dangling from a rope mere inches above sharp metal spikes.  It's going to take you a while to climb out of here.<BR><BR>0<BR><BR><center><form action='index.phtml' method='post'><input type='submit' value='Return to the Lost Desert Plot'></form></center><BR><BR></td></tr><tr><td>&nbsp;</td><td align=center><br>


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PostPosted: Fri Sep 09, 2005 5:28 am 
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Quote:
<BR><BR>0<BR><BR>


Ahh so it's intentionally written in... interesting.... but I have no idea what it could mean. The blank tablet slots are numbered.... can't think of anything else even remotely related.


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PostPosted: Fri Sep 09, 2005 5:28 am 
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supRNurs wrote:
And I can't seem to think of a place that we can "create a stunning exterior".

Lost desert, perhaps. this is in reference to the recent Lenny Conundrums.


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PostPosted: Fri Sep 09, 2005 5:44 am 
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SnowWolf75 wrote:
supRNurs wrote:
And I can't seem to think of a place that we can "create a stunning exterior".

Lost desert, perhaps. this is in reference to the recent Lenny Conundrums.

Any chance that they are talking about the rainbow pool?

I'm not that good with codes (quite computer illiterate when it comes to codes).. but why is the 0 is intentional? Is it because of the 4 [BR]'s beside it?


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