||It's been along time since Shrew vanished and this RP died, but...it was a great RP, and it needs to live again. I've really no idea what Shrew had planned other than what she told me, so I'm taking it into my own hands.||
The Story
Many years have gone past since the downfall of the Trulian Kingdom. A war had broken out, leaving many battle-scarred, others beaten, and many dead. A result of the war was the Hugnim Monocracy. After the King of Trulia was banished from his lands, he formed this single-handed government, which forced his followers to be part of. The new rulers of the Trulian Kingdom were the attackers, a barbarious clan known as Redruss. Fortunately, this result had awakened the creatures in the cellar, beasts which none knew of. None in Trulia had been banished to the 'dungeons,' though as new leadership was brought and wild shouts rang through the halls, the noise and vibrations of footsteps had brought the creatures to their wakening. -In the 'other' section-
Gaining strength over long periods of time, the five Creatures used their abilities to break free of the cellar. The process had caused them to become distinct with personalities and 'powers,' for they had been given plenty of time to harness elements. Consisting of Darkness, Flame, Earth, Water, and Air, the Creatures were different and alike in many ways. They now seeked revenge upon the Redruss, longing to murder each of the men, for they had been awoken from their life-long slumber. The creatures were meant not to be seen, or known by the rest of the outside world. Their purpose would soon be found... -Post the word-
Over many years, the years edged on toward modern times. After the Redruss had died entirely off, powers of the Creatures were hearned farther, and they became immortal- on one condition. If the five were never seen again by humans, they could thrive on. The power of a man or woman's eyes brought a Creature pain, which brought them to a downfall in power. Living in a mountain cave in the ranges of Hukutt, the Creatures had migrated much farther South, where more humans dwelled. They were in danger, and the humans were looking for settlement in the ranges. -'DWAEF'-
The Roles
Darkness-Available
Water-Forest_Majesty
Air-Requiem (me)
Earth-Available
Flame-Available
Connections
Air-->Water
Water-->Earth
Earth-->Fire
Fire-->Darkness
Darkness-->Air
(meaning they're all 'connected', but the direct connections have slight control. Thus air has slight power over water. Veeeerrrry slight.)
Bios
Name (Keep them at one name. Like, 'Uhunte,' not 'Uhunte Nukuri' or something.):
Species (Must be half demon, half animal.):
Gender:
Personality:
Appearance:
Special Power (Cheesy, yeah.):
Heritage:
Other:
Please delete all perentheses and their enclosed text when you actualy post your bio.
Rules
>High RPing skills are expected. Unless you posess them, I ask you respectfully not to join.
>No mythical creatures (Dragon, Gryphon, Phoenix, etc.)
>Please don't use any animal twice, and try to use an animal that fits your Element somewhat.
>Please be active.
Me
Name: Tokiri
Species: Demon/Tigress
Gender: Female
Personality: Impulsive, she tends to often act on her instincts as opposed to logic or common sense. Quick to anger and good on her paws. Her sly and confidant nature is underlined by her witty sarcasm and sharp, silver tongue. [b]Appearance: Retains the strict appearance of a tiger furre, though rather more tiger than humanoid. Powerful reverse-knee hind legs and large footpaws, adapted slightly to allow her to stand in humanoid fashion. Caudal elongated beyond the length of a normal tiger, providing for excellent balance. Her arms bend in the same way as a humans, and the toes of her forepaws are elongated for form hands, including the dewclaw, which forms her thumb. All of this is covered by a smooth pelt of dark orange fur, with the traditional petterns of black stripes.
Special Power: She has control over air and wind--to a certain extent. She can summon winds and breezes of nearly any power at will, and control the direction and force of existing winds. Since her element is connected with water, she can change the humidity of the air as well as having a slight (veeeerrryy slight) power over water.
Heritage: Yeah, like I'm telling you.
Other: ...dwaef.
Mas mothaionn tu fein mar rud eigin caite ar an dtra...
Lig dom goideail an croi duit...
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