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PostPosted: Thu Apr 21, 2005 12:51 am 
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Moongewl wrote:
Damage Increase should probably be upped before Critical Attacks...


not really i did that when i played and he barly does much more


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PostPosted: Fri Apr 22, 2005 4:05 am 
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Which of Talinia's skills is most effective, Shockwave or Slowing Strikes?


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PostPosted: Fri Apr 22, 2005 4:27 am 
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I prefer Shockwave. When it happens, somewhat infrequently, it's easy to see how much time it buys you. Slowing strikes works 1% at a time, and it seems to small to make much of a difference.


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PostPosted: Fri Apr 22, 2005 1:06 pm 
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DiscordantNote wrote:
Which of Talinia's skills is most effective, Shockwave or Slowing Strikes?


i also like shockwave stuns pretty well,i don't even having slowing on mine tho i'm only playing normal


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PostPosted: Fri Apr 22, 2005 11:07 pm 
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I don't think shockwave or slowing strikes either one do much. I've tried doing both, however, and prefer shockwave.


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PostPosted: Fri Apr 22, 2005 11:26 pm 
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I definitely prefer shockwave. :)


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PostPosted: Thu May 05, 2005 8:55 am 
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The one perk about slowing strike is that it stays there for the entire combat. While this is pretty useless for low-level random encounters, it's nice if you can manage it for bosses, especially Terzack's second form. I think I took both of them, but more of slowing than shockwave. It's been a LONG time since I've played.


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PostPosted: Thu May 05, 2005 5:48 pm 
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Is there any place that gives a list of the enchanted armor and what bonuses they give?


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PostPosted: Sat May 07, 2005 8:30 pm 
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NOt currently. I know someone who did one before but the info got lost. The thing to remember is that it basically goes by location. That is there are 3 or 4 weapons that you can win in the goo bog and you won't win those weapons anywhere else. If you have a question about a specific weapon I might know the answer. I'm in Chapter 5 right now and have lots of enchanted weapons...


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PostPosted: Sun May 08, 2005 3:58 am 
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Hello, I just got Mipsy in my party and I'm wondering what to put the 11 available skill points in. I've been to IDNQ, which has been helping me a lot so far, but I'm getting a bit confused about their tips on this. >__<;
Help would be greatly appreciated. ^^


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PostPosted: Tue May 10, 2005 10:12 pm 
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ProfessorRemusMoonyLupin wrote:
Hello, I just got Mipsy in my party and I'm wondering what to put the 11 available skill points in. I've been to IDNQ, which has been helping me a lot so far, but I'm getting a bit confused about their tips on this. >__<;
Help would be greatly appreciated. ^^

Put 5-7 or so in either direct damage or group direct damage, then use the rest in either melee defence (mispy dies a lot) or in inate haste. :)


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 Post subject: Mipsy's Skills
PostPosted: Wed May 11, 2005 12:12 am 
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Mipsy does die a lot in the beginning and is the character most prone to dying later in the game due to her lower hp. I liked to start off maxing out her group direct damage then spell casting haste/direct damage/defense. Direct damage doesn't max out (100 damage) until about the 2nd act, even if your skill points are maxed out on it. I've only gotten like 77 damage in the first act from her, however, her group damage maxes out at 64 and when you're fighting 2-3 monsters, the battles get a lot faster. I didn't use her direct damage much unless it was against bosses. And even with a higher defense, she still dies a lot. My best strategy for insane was to max out on group damage and buy a lot of resurrection potions. :D


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PostPosted: Wed May 11, 2005 12:45 am 
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Really? She didn't die once until the 3rd chapter for me....lol.

What level should I be for fighting the bosses in evil mode for Chapter 4?


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PostPosted: Wed May 11, 2005 12:51 am 
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Lol, she died after the first act about 2 more times for me (4th act against one of those hubrid chias and teserack 2). I meant even with more points invested in defense during the first act, she still dies a lot. I had a tendency to overtrain in NQ2, so I battled Meuka at lvl 43, Spider Grundo at lvl 46, the faeries at 49, Nox at 51 (although I skipped him during insane, towers were too long) and the esophagor at lvl 52-53 (mipsy was still at 52). I'm pretty sure that you can get away with about a level or two lower than what I was doing though.


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PostPosted: Wed May 11, 2005 4:04 am 
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On evil, I find the faeries are easy at level 47 to 48, Nox about level 49. Esophagor is easy at about level 47.


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