Scott walks into the elevator from his pad, to see what has happened over the night.
Floor 6... clear.
Floor 5... clear.
Floor 4... a blood trail can be seen. Scott gets out of the elevator and heads toward the 410 hall.
He enters a room, to see a body slumped on the floor with a blank look on his face. Apparently bored to death! "Oh my, what a pity. What room are we in... 412...
That means this is... Kugetsu."
Scott goes in for a closer look and finds a small staff next to him, which then poofs into dust... and then his role screen lights up
Quote:
Background: You’ve been able to hone your powers to manipulate the spirits to help protect those who are still living… to a limit.
Abilities
1- Spirit Call- Each night you have the ability to protect a person from death by the Werewolves. Before the end of night, send me a list of 3 people. Whoever is on top and still alive will be protected! You cannot protect yourself.
2- Spirit Revival- (1x) After 6 people are in the Motel, you may revive one of their spirits and bring them back to the Hotel. Upon resurrection, that person will be immune from ANY death except executions. However, when YOU die, the person you resurrected will die as well.
"What a pity!"
Scott moves on to Floor 2. Upon entering room 217, he sees the body of .: Chronically Depressed :. suffocated, hands to his throat. "What a painful death... and what's this?" Scott finds a small machine and the role screen once again flickers:
Quote:
Background: Spice up this game a bit with your parallax flux machine and swap the two actions that would occur to a person.
1– Activate machine- Every night, send me TWO lists of 3 people on it. Whoever is on top of both lists will have whatever would happen to them swapped. (Meaning: If Person A was to be protected and you flip-flop the effects to Person B, Person B would be protected instead of Person A)
Note: This is the FIRST action taken place at night. Neither player will be informed of what has happened.
2- Yellow Button- Before the start of Day 3, you must decide whether or not you wish to activate this button. At the end of Day 3, the effects will be revealed.
Scott then moves over to room 213, and sees that Laq has been mauled to death! He searches the room to find packages and some eggs.
"Hm... that's quite odd. Lets see what the screen has to say."
Quote:
1- You have the ability to create two ingenious objects: The duck-chuck and the goose-fuse. Unfortunately, you can only make 1 goose-fuse after 2 duck-chucks. A duck-chuck contains a Special Power. A goose-fuse is a bomb.
2- Each night, send me a list of 3 people who you would like to give an object to. If it is a duck-chuck, choose one of the Special powers (in a PM I will give you at a later time) to place in it and PM me who you would like to give it to. If it is a goose-fuse, simply tell me who you would like to give it to.
3- All the recipient will see is that there is a present waiting for them. The recipient has the option to ACCEPT or REJECT the invention. If they accept it they will receive the SP (if the Duck) or die (if the Goose). If they reject it, it goes on the public thread and whoever picks it up will receive the appropriate consequences. Inventions fade after 1 day/night cycle if not picked up.
Just as Scott leaves, he seems something odd near room 203
He sees that a trail of debris seem to come from room 203 and into rooms 201 and 205.
"Huh. That's odd. I wonder what happened there..."
Scott goes up to Floor 3, and finds that the body of Sir_michael is lying outside of his room. His body has been horribly shot. A small halo appears over his head and fades away slowly.
"Oh my... the angel?! That's not good. Not good at all...
Quote:
Background: Magical stones taken from your expertise will help you out here. It allows you to have divine premonitions in your sleep, use them wisely.
Abilities
1- Dream- Each night you have the ability to dream if a person is a MAFIA or NOT. Before the end of night, send me a list of 3 people. Whoever is on top and still alive by the time your role is enqueued will be dreamt of.
2- Encircled Emblem- // // //
"Wow. That's 4 in one day... Wow.
In any case... that is all for today."
Scott reenters his pad.
Day 2 begins
40 alive.
21 majority
30 to lock<hr>
Note:
The Motel will be made shortly.
PMs to results will follow after.
Panel openings, if any, will follow.