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PostPosted: Fri Mar 18, 2005 6:34 am 
Beyond Godly
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What about that the percentage of a weapon increases by 1% for each movement level up?

For example:
Something only freezes 18% of the time, if you train your movement to say... 200, it freezes about 24% of the time.

If there are more than one thing happening, movement adds to the best option and takes away from the worst.


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PostPosted: Fri Mar 18, 2005 10:32 am 
PPT Toddler
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I like the way they have just started using it. They should make it so, the specilty attacks of some weapons are only avialble if you have large ammout of speed.
Like say, a new weapon could do a little defence, but if you have a certain number of speed points, it will also reflect or attack, maybe even freeze or heal. It could do alot, for all those crappy defensive weapons no one uses.


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PostPosted: Sun Mar 20, 2005 12:38 am 
PPT Toddler
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Chakra_ wrote:
bunnylover212 wrote:
Movement does serve a purpose now, and so does intelligence. The brightvale armoury has some of it's robes that do great things if you have a high enough movement and intelligence stats. Like Crisp Blue tunic, or short sleeved yellow tunic.


Agree but it is only a small tiny percentage. Does not affect the entire situation a lot.


I don't get what you mean. At the certain stat range for those robes to work they always work that way. Some of the robes freeze, steal, heal ect. Very good. It does take awhile to get that high of movement and intelligence though.


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PostPosted: Sun Mar 20, 2005 2:46 am 
PPT Warrior
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bunnylover212 wrote:
Chakra_ wrote:
bunnylover212 wrote:
Movement does serve a purpose now, and so does intelligence. The brightvale armoury has some of it's robes that do great things if you have a high enough movement and intelligence stats. Like Crisp Blue tunic, or short sleeved yellow tunic.

Agree but it is only a small tiny percentage. Does not affect the entire situation a lot.

I don't get what you mean. At the certain stat range for those robes to work they always work that way. Some of the robes freeze, steal, heal ect. Very good. It does take awhile to get that high of movement and intelligence though.

What it means is that those few items are just a small tiny percentage of the entire battledome experience -- overall, therefore, intelligence & movement still do not affect the battling situation a lot.


hiddenneggs / Will
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"But then again, i think the main reason people invented civilization was to get together and complain about the wild animals eating them." --mousapelli


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PostPosted: Mon Apr 04, 2005 8:22 pm 
Newbie
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It could also be used as a requirement to equip/use an ability of a weapon. Speed could determine if you are agile enough to wield a certain sword and intelligence could determine if you have enough mind power to use a certain scroll.

That could make those newbslayers go buh-bye. o.o


Formerly known as... ShyDragon? o_O


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PostPosted: Wed Apr 13, 2005 8:56 pm 
PPT Toddler
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I think the best thing to do is just associate speed with more items.

edit:

Or if they're re-writing the BD, they should just change speed to evade.


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PostPosted: Wed Apr 13, 2005 11:29 pm 
PPT Trainee
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Hmm, I don't know if this is good but when two people are in battle, the person with the greater movement strikes first. So, lets say you have 10/100 hit points left and the other person has 85/100 hitpoints left. Well, if you attack first and do 85 damage, the other person is a defeated. If the other person has more movement and attacks first, you're the dead one.


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