Eh? Nobody has to track down the suspicious player do they??
Quote:
The Selfish Player - This player has the oppertunity to gain an extra 2000np for the prize money - but only if they win. If they get voted out, then the mini-role will go to the last person to vote for them, and they can decide whether to double it to 4000np and keep it for themselves if they win, or leave it as 2000np and add it to the total prize money. If they double it, they will automaticly be put to the vote. If they then die, the mini-role is passed onto someone else, and they have to decide whether to double it to 8000np and keep it for themselves but be put up to the vote, or add it to the total prize money. If they die, it is passed on, etc.
The Giving Player - This player is asked 2 questions every game day. If they get 1 right, then 1000np is added to the pot, and if they get both right, then 2000np is added.
The Thief - This player can steal up to 2000np for themselves every game day. They have to crack a code first. The first time they fail to crack it, they slip away unnoticed. However, the second time they are caught by the PPT Police and all np is returned. If the thief wins the game, they keep all the money they stole. If they get voted out, the PPT Police will find out they have been stealing and confiscate hald of it to use as evidence.
The Suspicious Player - This player can track down the theif. They must send me a PM with the name of their prime suspect for the thief and at the end of the game day I will PM them back telling them if that person is the theif. If they are correct, then all the money that has been stolen is returned and an extra 2000np is added to the prize money. If they are wrong, then 2000np is deducted from the prize money for wasting the PPT Police's time.
The Coder - This player makes the codes to protect the prize money. If the code is broken, 1000np is also deducted from the prize money for failing to make it un-crackable. However, if it isn't broken, 2000np is added to the prize pot.
You could actually
be the suspicious player tracking down the thief I suppose...
*chants* Who's the thief? Who's the thief? Who's the thief?