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PostPosted: Sun Jan 23, 2005 8:20 pm 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

NO MERGING! That was my least favorite thing this game.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

Good balance.

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added

:evil: I liked the role I got , but I'd've liked more options instead of one-use powers.

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?

Erm, what?

5. Secret Powers? Need 'em? Lose 'em?

NEED! Townies should have _something_ special at least.

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

One? Erm, the combined effect of the merge, not being on a one-person team, and having the same role as last time. *coughcough*

7. What was the MOST ENJOYABLE part you found in this round...

Playing "clue"/ making my fake role.


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PostPosted: Sun Jan 23, 2005 10:32 pm 
PPT Toddler
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Location: Halfway between fantasy and reality....
1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

I liked the big game better but I'm not fanatical about having it one way or the other.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

I thought it was quite balanced

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added

...

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them

Nah, knowing my luck they'll be baddies this game

5. Secret Powers? Need 'em? Lose 'em?

Loose 'em. You think you know someone's role but their stupid secret power gets in the way. Or something to that effect.

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

Why would nobody die?? And there was too much blocking of roles, I could hardly dream at all.

7. What was the MOST ENJOYABLE part you found in this round...

Hearing everyone telling me that Qanda had been proven good and that it would be a waste to dream of him (well, simple thing amuse simple minds :P) And the ending was definitely cool.


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Amazing set by Shadowfare, go get one ;) / Check out the cool iPod, thanks to Amethyst


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PostPosted: Mon Jan 24, 2005 6:48 am 
Beyond Godly
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the_dog_god wrote:
Uh uh :P The roles may be simple(ish) but together the game is very un-simple :P Try having 2 pixies and two busdrivers in the game and call it simple xP (NPM did that in WW 17.5 if I'm not mistaken)

And with all the new powerful innocent roles that are made baddies need to be powered up as well. Let's be honest. If you took the baddies from the original werewolf game (Kill only + Day kill) and the innocents from the games nowadays the innocents would beat the baddies in about 4 days


I'm fairly sure there hasn't been a game yet in which there were 2 bus drivers and 2 pixies. I was the bus driver in WW17 and the pixie in 17.5 so I ought to know. ;)

I agree that with more people in the game there has to be more roles, so you can't blame Scott for creating new ones. If not, everyone will be complaining about being a plain innocent.


<img src="http://img.photobucket.com/albums/v379/qanda/qandalitsiggy.gif" alt="Image hosted by Photobucket.com">


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PostPosted: Mon Jan 24, 2005 6:58 am 
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Qanda wrote:
the_dog_god wrote:
Uh uh :P The roles may be simple(ish) but together the game is very un-simple :P Try having 2 pixies and two busdrivers in the game and call it simple xP (NPM did that in WW 17.5 if I'm not mistaken)

And with all the new powerful innocent roles that are made baddies need to be powered up as well. Let's be honest. If you took the baddies from the original werewolf game (Kill only + Day kill) and the innocents from the games nowadays the innocents would beat the baddies in about 4 days


I'm fairly sure there hasn't been a game yet in which there were 2 bus drivers and 2 pixies. I was the bus driver in WW17 and the pixie in 17.5 so I ought to know. ;)

I agree that with more people in the game there has to be more roles, so you can't blame Scott for creating new ones. If not, everyone will be complaining about being a plain innocent.


No I remember NPM saying something to me in PM about multiple bus drivers and pixies in 17.5 (Afterwards of course)


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PostPosted: Mon Jan 24, 2005 9:19 am 
PPT Warrior
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1. What did you think about the split game, then merge of the sections?
Split was nice, although the person I wanted to vote for on round one was in the other area. In general, it made it more interesting.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).
I believe it did exist, although I think we need more roles that have a way to dispel the mysteriousness, and make it not so much a game of luck. Also, roles that only work after you die. Hehehehe

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added.
N/A

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?
Heh, sure, what the heck.

5. Secret Powers? Need 'em? Lose 'em?
Variety is the spice of life.

6. What was one problem you found this round... (and you can't answer nothing or to that effect)
Dying on day one was particularly annoying....

7. What was the MOST ENJOYABLE part you found in this round...
Umm, I'd guess day 1, more specifically, trying to do an RP format. It was also nice to see people try to copy it to an extent, although I don't think I saw someone going as far as I did.


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PostPosted: Mon Jan 24, 2005 11:19 am 
Beyond Godly
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Urthdigger wrote:
5. Secret Powers? Need 'em? Lose 'em?
Variety is the spice of life.


:P I take it that's a no. ;) Because we had secret powers and we need a variety? 0:)


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PostPosted: Mon Jan 24, 2005 7:28 pm 
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Nah, it's a yes.


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PostPosted: Tue Jan 25, 2005 3:06 am 
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My only comment about this game is that a blame myself for the goodies losing it. Other than that it went on fine.


Honk Honk Honk $#%#$% honk hooooonk.

- Honk


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PostPosted: Tue Jan 25, 2005 3:21 am 
Way Beyond Godly
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Nah, it's all of our faults, it's not like any one thing you did completey turned the tides against us. I mean, look at me, I was probably keeping people from killing one of our last baddies. (Curse you!)


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PostPosted: Sat Jan 29, 2005 7:06 am 
PPT Toddler
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?
There's no problem for me. The 2 separate games is easier to spot the baddies. :D

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).
I guess so.

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added
No problem at all. :lol:

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?
Yes. I thought that was like the archangel's role? o_O

5. Secret Powers? Need 'em? Lose 'em?
Definitely must keep the secret powers! :P

6. What was one problem you found this round... (and you can't answer nothing or to that effect)
Hmm... if the powers doesn't work on somebody, shouldn't there be a message saying your powers fail on this particular person?

7. What was the MOST ENJOYABLE part you found in this round...
Yeah. I kinda like my role with teamwork. ;)


^KoSmOs^ aka NatureGloria aka KoLACAT


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PostPosted: Mon Jan 31, 2005 11:05 pm 
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Just so you guys know... I won't be starting Werewolf anytime too soon.
Although I have started thinking up roles and such...

There are just so many games going on right now. Entertain yourselves with those for a while. ;) Hope you all don't mind...

Definitely don't want to overdo the werewolf thing mm?


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PostPosted: Mon Jan 31, 2005 11:24 pm 
PPT God
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ScottNak wrote:
Just so you guys know... I won't be starting Werewolf anytime too soon.
Although I have started thinking up roles and such...

There are just so many games going on right now. Entertain yourselves with those for a while. ;) Hope you all don't mind...

Definitely don't want to overdo the werewolf thing mm?


oh goodie cos Im going away for a few days at the end of the month and wouldnt want to miss anything! :D


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TGSET: http://www.pinkpt.com/forum/viewtopic.php?t=13685


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PostPosted: Tue Feb 01, 2005 8:52 pm 
Beyond Godly
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I'll avoid commenting... let's just say you're giving me an extra reason to vote for you next time :P
(Cute set, by the way)


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Set by Pixa <3 || WWW for previous sets || T-Shirts gallery
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PostPosted: Tue Feb 01, 2005 10:22 pm 
Way Beyond Godly
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GASP! The very essence of my soul has been drained completely from my body! SOB! What will I do until then!? SNIFFLE! I can feel myself fading... fading... FADE! I'm... dying... DEATH!

Oh wait, I'm still alive. o_0; This works out great because I've been swamped with a ton of homework lately. I agree, a later time would be better, as it's difficult for me to participate in the games I'm already a part of. Have fun on your time off, I'll try to accomplish something. =D (I bet you were expecting some type of complaint. XD)


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PostPosted: Tue Feb 01, 2005 10:45 pm 
PPT God
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Wind wrote:
I'll avoid commenting... let's just say you're giving me an extra reason to vote for you next time :P
(Cute set, by the way)


eeeek Vote: Wind ha got there first! :P


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TGSET: http://www.pinkpt.com/forum/viewtopic.php?t=13685


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