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PostPosted: Sun Jan 23, 2005 3:30 am 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

I liked the 2 games that were merged after a few days.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

It was fine.

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added

Yep.

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?

I have no idea. I'm not completely sure what you mean. O.o

5. Secret Powers? Need 'em? Lose 'em?

No opinion. I didn't even notice they were gone. ;P

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

Either deadies should be required to be more active or soul-stealing should take fewer votes.

7. What was the MOST ENJOYABLE part you found in this round...

I liked that it moved a lot faster than WW5.


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PostPosted: Sun Jan 23, 2005 4:21 am 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

Merge 2 games but make the bafddies able to kill on either side and innocents able to target either sides (Except voting)

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

Good

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?

Sure, just rip IDB off even more :P

5. Secret Powers? Need 'em? Lose 'em?

Need em

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

Not being able to receive a shield from Twizzler :(

7. What was the MOST ENJOYABLE part you found in this round...

Having Ammer kill himself by attacking me


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Last edited by TDG on Sun Jan 23, 2005 4:57 am, edited 1 time in total.

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PostPosted: Sun Jan 23, 2005 4:34 am 
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1. The small merged game is pretty cool!

2. It ws good, because the baddies won.

4. No.. That just makes it a big popularity contest from the start. :P

5. Just add the part to the role, IMO, secret powers aren't needed.

6. I couldn't dream of group A.

7. Learning I had given my role to four baddies.


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PostPosted: Sun Jan 23, 2005 4:52 am 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

Small games let the baddies kill faster, so large one i guess.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

It seemed that there were more baddies though probably because of the split games.

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?

Nah

5. Secret Powers? Need 'em? Lose 'em?

Need'em

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

That i died....couldnt' think of anything..heh

7. What was the MOST ENJOYABLE part you found in this round...

That the baddies won, neat ending kinda.


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PostPosted: Sun Jan 23, 2005 6:09 am 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

Seperate games are much better. I loved it.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

There was a balance. Although, the siblings were able to escape death numerous times. I thought that was a little unfair.

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added

.

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?

Not really.

5. Secret Powers? Need 'em? Lose 'em?

Need 'em!

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

The siblings were able to escape death numerous times. I thought that was a little unfair. And the problem that the dreamer role was useless. Plducala was told Qanda was innocent when Qanda wasn't just because he didn't fall under the category. There's no point of dreaming about someone when you can't find out if they're good or not.

7. What was the MOST ENJOYABLE part you found in this round...

The way I played. Although, that's going to screw me over next game.


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PostPosted: Sun Jan 23, 2005 6:33 am 
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Ammer wrote:
And the problem that the dreamer role was useless. Plducala was told Qanda was innocent when Qanda wasn't just because he didn't fall under the category. There's no point of dreaming about someone when you can't find out if they're good or not.


Plud could dream of Mafia or evil siblings, apparently. It was Raze who could dream of us.


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PostPosted: Sun Jan 23, 2005 7:41 am 
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1. I hate, hate, hated the split games. I really wasn't as active because there weren't as many people to strategize with. I know that was probably my downfall, but overall I didn't have nearly as fun participating - or reading - this Werewolf as the last.

2. I think the roles were balanced pretty equally from what I could tell.

3. N/A

4. No, I do not think shields should be given before the game.

5. I think secret powers are almost essential to the game. Having more options usually equals more fun, in my opinion.

6. Like I said, the two games.

7. Definetly the end!


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PostPosted: Sun Jan 23, 2005 9:07 am 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

Happy either way. However, I wasn't too keen on the merger tecnique. Two people with powers, it seemed a bit... nyeh, and eliminated the point of the two groups. They could both guess on day 1, so we'd have a 42 player game.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

I wasn't much paying attenton, but I don't think so. You not only have to balance the number of baddies, but the number of teams. A possibility of three kills each night is 14% of the people!!

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added?

Although I wasn't bad, I can answer this: You're putting too much into each role. The werewolves can put people in cages, but... why? If you get turned into a vicious werewolf at night, what are you doing locking someone in a cage, when your just a savage murderer, and would maul them... Sure, have a baddie team that can lock people in cages, but it makes no sense to have that on top of day kills.

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?

Normally, I'd say yes. However, I think you should hand pick them rather than having PMs. I can say with all honesty that I can't see anyone more professional than anyone else, so I think that you should choose, and look back; you keep your eye out much more objectively than anyone else.

5. Secret Powers? Need 'em? Lose 'em?

Happy either way. The game is fun iwth them, but it fuinctions without as we just saw.

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

Sorry, but... *sigh* I think you're trying a little bit too hard. I'm going to compare here to IDB, becuase I think the games there are brilliant. Over there, the roles are generally quite simple, and to the point. One person can do one (Or in the case of the Pixie, 5) thing each night. Here, people have to guess a shape, and can lock someone is a box. It just seems a little too hectic...

Also, in your PMs, you have been putting a lot of more flavourful things in than funcional. For example, I'm sure I read one role with "You are experienced with working fo animals." That doesn't need to go in a role, and we should stick it in there. The storyline comes in the thread, not in oour roles PM.

7. What was the MOST ENJOYABLE part you found in this round...

Meeting lots of new people :)


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PostPosted: Sun Jan 23, 2005 9:20 am 
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Matt wrote:
Sorry, but... *sigh* I think you're trying a little bit too hard. I'm going to compare here to IDB, becuase I think the games there are brilliant. Over there, the roles are generally quite simple, and to the point. One person can do one (Or in the case of the Pixie, 5) thing each night. Here, people have to guess a shape, and can lock someone is a box. It just seems a little too hectic...

Also, in your PMs, you have been putting a lot of more flavourful things in than funcional. For example, I'm sure I read one role with "You are experienced with working fo animals." That doesn't need to go in a role, and we should stick it in there. The storyline comes in the thread, not in oour roles PM.


I beg to differ. Personally I like the idea of putting in flavour text in roles so that we will know why our roles were named the way they are. I understand they make the game seem more frivolous and vibrant, unlike the IDB ones, where the games are more serious and menacing, but then the culture of both forums (and the personality of both MCs) are different . ;)

Having more people in the game means having to create more roles, if not many people will be just plain innocents. In this case, I thought the idea of having restricts was very creative (though I am still puzzled over what they do :P). I do agree with the werewolf one though, but only because it is illogical and werewolves do not put people in cages.

BTW, tell NPM that that her roles are "generally quite simple" and see what she will do to you. :P


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PostPosted: Sun Jan 23, 2005 11:01 am 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

I loved the split game. It's so much easier when there's not about 3 new pages a day to read.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

Fine with me, but I think next time if you do a split game, then instead of all wolves on A, all mafia on B, maybe mix it about a bit.

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added

I didn't see a problem, but then I wasn't a baddie so nyeh :P

4. Do you want an option, before the game, to give shields to those who you feel have desered them?

Nope.

5. Secret Powers? Need 'em? Lose 'em?

Love 'em.

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

How people could escape death so many times. ><

7. What was the MOST ENJOYABLE part you found in this round...

EVERYTHING ELSE!!!


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PostPosted: Sun Jan 23, 2005 11:10 am 
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Matt wrote:
Sorry, but... *sigh* I think you're trying a little bit too hard. I'm going to compare here to IDB, becuase I think the games there are brilliant. Over there, the roles are generally quite simple, and to the point. One person can do one (Or in the case of the Pixie, 5) thing each night. Here, people have to guess a shape, and can lock someone is a box. It just seems a little too hectic...


Uh uh :P The roles may be simple(ish) but together the game is very un-simple :P Try having 2 pixies and two busdrivers in the game and call it simple xP (NPM did that in WW 17.5 if I'm not mistaken)

And with all the new powerful innocent roles that are made baddies need to be powered up as well. Let's be honest. If you took the baddies from the original werewolf game (Kill only + Day kill) and the innocents from the games nowadays the innocents would beat the baddies in about 4 days


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PostPosted: Sun Jan 23, 2005 12:08 pm 
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But NPM's complications come from the combination of roles, not from the roles themselves. Having 2 pixies and 2 bus drivers, not exactly complicated roles:

- Pixie 1 targets Pixie 2
- Pixie 2 targets Bus 1 and Bus 2
- Bus 1 targets Pixie 2 -> Bus 2 and Bus 2 -> Pixie 1
- Bus 2 targets Pixie 1 -> Bus 1 and Bus 1 -> Pixie 2

Werewloves maul Pixie 1, but Bus 2 means that he instead mauls Bus 1, but Bus 2 means that he insetad mauls Pixie 2, but Bus 1 means taht he instead mauls Bus 2, but Bus 1 means that he instead mauls Pixie 1, but Mus 2 means that he instead mauls Bus 1.

It's a very interesting situation, but where does it come from? It doesn't come from overly compex roles. Add in a role that slows everything down one turn, and you could, in theory mean that no-one could be targetted, because it just gets picked up from a giant wheel. We don't need silly roles to get ridiculous situations.


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PostPosted: Sun Jan 23, 2005 2:04 pm 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

I liked having 2 seperate games it made it a little more confusing when they combined which was fun to watch!

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

I think the role balance was fine! The innocents just got unlucky.

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added

I loved my role!! It was so much fun and from what I have read it seems to be fairly balanced.

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?

Not really, I dont see the point myself, I didnt know who deserved a shield before the game began so....

5. Secret Powers? Need 'em? Lose 'em?

I really dont know, this was my first game and there were no secret powers so I have nothing to compare it to,

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

That Im a useless liar!! But thats my fault so :P Also the inactivity, towards the end it got really boring, I think people should only sign up if they are actually going to post! Also agreeing with someone else, its too hard to soul steal, not that it should be easy, but just slightly easier!

7. What was the MOST ENJOYABLE part you found in this round...

Everything, it was my first game and I really enjoyed everything about it!:)


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PostPosted: Sun Jan 23, 2005 2:23 pm 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?
I think I've explained that I don't like combined games... other than that, doesn't bother me. :P

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).
Seemed fair enough, sure.

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added
Not too bad... I agree that an original type of werewolf (night kills only, actually, fun game ;)) wouldn't last very long. And the locking people in rooms thing was fun. One day kill and that was definately not too much...

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?
...No.

5. Secret Powers? Need 'em? Lose 'em?
I kinda liked those... tricky.

6. What was one problem you found this round... (and you can't answer nothing or to that effect)
Hm. The combined game was potentially a pretty noticeable problem for a baddie....

7. What was the MOST ENJOYABLE part you found in this round...
Oh, I dunno... mauling annoying people? ;) Actually, it was all pretty fun.


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PostPosted: Sun Jan 23, 2005 2:34 pm 
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1. What did you think about the split game, then merge of the sections? Do you like 1 big game of 42 better? Or should I have kept it at 21 people, 2 sepearate games?

SPLIT GAMES ARE MY GOD... but no to the merging.

2. Role balance? Did it exist? There were 6/21 on each section (28.6%).

It was fair enough this time, yes.

3. (To those who were evil) Were your roles balanced as powerfully as other baddies? If not, what should have been added

**not bad**

4. Do you want an option, before the game, to give shields to thsoe who you feel have desered them?

I have no idea what you mean, so I can't answer. :)

5. Secret Powers? Need 'em? Lose 'em?

Secret powers are awesome. NEED 'EM!

6. What was one problem you found this round... (and you can't answer nothing or to that effect)

Having the games merge. Way more confusing to everyone.

7. What was the MOST ENJOYABLE part you found in this round...

Having a role that didn't take so much of my time, maybe.


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