Scott begins his inspection of the castle. In the dungeons, lies the crippled body of Warxelo. Mauled horribly to death. The blood is being collected by the executioner who smirks and speaks, "It's for tomorrow..."
Scott stares at the executioner for a moment, then speaks out, "From what I can see, Warxelo was not the one who the Wolves wanted to kill... the intended victim was not killed."
As he is talking, a pocketwatch falls out of his pocket and the traditional parchment.
Quote:
Your role for this game is: HYPNOTIST
Victory: You must defeat everyone else.
Here is what you can do-
1. Everyday you have the choice (before the end of night) to either:
a) Steal someone’s role the next day/night cycle or…
b) Kill someone at night by use of a Molotov cocktail (3 times only)
2. If you decide to steal someone’s role, that person will be notified that he has fallen under a trance and is not allowed to use his role.
3. If you steal someone’s role where he/she has already used up the role (aka: sniper who has already shot 2 times) you may still use that ability 1 time.
4. Anything that occurs to you, will happen to the person’s role you steal instead. And anything that happens to the person’s role you steal, will happen to you instead.
5. If you decide to kill someone, send me a list of 5 names. Whoever is on top (and still alive) will die.
"Very lucky. You just got rid of a person who could steal people's role and use it for himself. Unluckily, he picked an unfortunate victim to hypnotize this round. Well... for him at least."
Scott leaves the dungeon and heads for the corridor, where he sees that one of the townsfolk's room's has been broken into. Face first into his bed, lies the body of Xil, with a jeweled knife stuck in his back. Just then, large wings start to sprout from his back and a halo momentarily appears.
It disappears, along with a white spirit shooting out of the body and through the the roof of the castle. Scott shakes his head and speaks "Luck doesn't go well, you've lost an archangel."
Quote:
Your role for this game is: ARCHANGEL
Victory: Defeat all baddies.
Here is what you can do-
1. Every ODD Night you may protect 1 person from death by the Mafia. Send me a list of 3 names on it. Whoever is on top (and still alive) will be protected.
Scott continues down to the dining hall where he sees Ammer's completely shot body and blood smeared across the back wall. Falling out of his pocket is a photo of himself and another person. "Hrm... looks like Ammer had a sibling in this game... what a pity.."
As Scott brings the crowd back to the main hallroom, completing the death search, a loud scream is heard from the hallways.
Spilling fresh blood is the body of PUck102701. Scott inspects the body and picks up the shell left over after the shot. "Hm... this seems to be the same bullet that killed Alex. Guess Puck scared whoever was watching the person Puck wanted to meet..."
Scott holds up the appointment book and reads off the parchment:
Quote:
Your role for this game is: PSYCHOLOGIST
Victory: Defeat all baddies
1. Every EVEN night you have the ability to make an appointment with one person. Send me a list of 5 names, and whoever is on top of the list (and still alive), you will have a meeting with. I will give you the results of the meeting at the end of night. If you make an appointment with the --Cult-- you will have cured him and turn him into an innocent.
"Well... this was one heck of a night... I hope you guys have some better luck tomorrow..."