Matt wrote:
I've been flicking through Werewolf varients on the internet, and found some cool ones. Although the final decision is upto Scott, I thought I'd post these here for discussion - perhaps we could use these in later games.
Duel Roles
Instead of each player getting one role, the MC puts double the amount of roles in a randomizer, and each player gets two roles. This creates amusing varients, such as a Mafia/Archangel, a Shaman/Mystic, or even a Werewolf/Mafia.
Sorceror/Devil
These work for the werewolf/mafia respectively, though do not know their identity. They can seek for the Seer/Shaman.
Farmer/Toymaker
These appear as Werewolf/Mafia respectively when dreamed of.
Zombie
Each vote on the main thread, is accompnied by a vote by the dead people. If a majority is reached, then a player is killed in the game.
Magistrate
The magistrate is similar to the archangel, as the can prevent the majority execution of a person.
Psychic
Can find out the exact role of a person, but only once every 2-3 nights.
Secrecy
Players don't find out a dead person's role when they die.
Hidden Enemies
Players aren't told how many enemies there are.
Recruitment
Mafia can recruit one player instead of shooting someone in a turn.
Sensei
Can only be killed if he is targetted by more than one or only one kill-effect in a turn.
Vigilante
Is a citizen who can kill any one person each night.
Martyr
May choose to save one person from being killed. If that person would killed, then the martyr dies instead.
Double Agent
Can change the target of a mafia hit.
Of the roles mentioned, I've seen the Magistrate, Psychic, Vigilante, Hidden Enemies and Recruitment in action. In the last game on IDB I had the luck to land a role which is similar to the Double Agent, only more powerful. But the evil Scott killed me before I had my share of fun.
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