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 Post subject: Number glitches
PostPosted: Wed Oct 27, 2004 6:04 am 
Beyond Godly
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Number glitches all over the site have wreaked havok on my ability to win an auction, tell when I can spin next, or keep track of trading item numbers.


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 Post subject: Re: Number glitches
PostPosted: Wed Oct 27, 2004 6:43 am 
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stampsyne wrote:
Number glitches all over the site have wreaked havok on my ability to win an auction, tell when I can spin next, or keep track of trading item numbers.


Oh? I thought it was just my computers clock. (We got a new one, and its set an hour ahead). Heh, I guess its not only that.

Sorry about your auctions and stuff...


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 Post subject:
PostPosted: Wed Oct 27, 2004 7:09 am 
Beyond Godly
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What do you mean by number glitches? o_O


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 Post subject:
PostPosted: Wed Oct 27, 2004 5:06 pm 
Beyond Godly
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Well, when I am at the auction about to bid, sometimes the numbers telling WHEN the bid ends jumps as I refresh "58 seconds" "143 seconds" "3 seconds" "auction closed". That is just one example. Makes it darn hard to bid.


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 Post subject:
PostPosted: Wed Oct 27, 2004 5:20 pm 
PPT Toddler
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sounds like it might be that different servers (used for load balancing) are out of sync with each other. that would explain some problems I was having, too.


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 Post subject:
PostPosted: Wed Oct 27, 2004 5:26 pm 
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Cound be an issue with that new gmod_zip thing they're using.


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 Post subject:
PostPosted: Wed Oct 27, 2004 6:03 pm 
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na, this has been around for ages, but its reasonably minor normally (5seconds difference).


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 Post subject:
PostPosted: Wed Oct 27, 2004 6:26 pm 
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ladyredhat wrote:
sounds like it might be that different servers (used for load balancing) are out of sync with each other. that would explain some problems I was having, too.


That's most likely what it is. This has happened in the past, and while it's not a huge deal, it certainly can be annoying.

The worst part is that some servers will accept bids on auctions after the auction has closed, throwing the whole system, and lots of users, into fits.


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 Post subject:
PostPosted: Wed Oct 27, 2004 7:18 pm 
Beyond Godly
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ladyredhat wrote:
The worst part is that some servers will accept bids on auctions after the auction has closed...


That REALLY sucks. The number jumping doesn't seem so prevelent today. Still, the site is a bit sluggish.


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 Post subject:
PostPosted: Wed Oct 27, 2004 8:10 pm 
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I don't know if this is related, but I'm trying to play gormball, and it keeps skipping players, as if I had clicked the button twice. Wierd. And I keep getting error messages.


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 Post subject:
PostPosted: Wed Oct 27, 2004 8:32 pm 
Beyond Godly
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I am having that with bilge dice as well :(


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 Post subject:
PostPosted: Wed Oct 27, 2004 10:03 pm 
PPT Toddler
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yeah thats what I mean. A couple days ago when I played pyramids - sometimes I'd click a card, then when it refreshed, instead of playing the card, it would take me back to the start of the game, w/ an error. Then I'd refresh again and be back to normal. Once, I lost a finished game + about 200 np I got from it. I didn't notice anything today though.

It's the neopets time warp! :P Probably always slightly there, causing lost weapons, etc. occasionally, it's just been a lot worse while they update all the servers or something. Hope it gets better soon.


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