For Neopets ONLY discussion.
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Thu Aug 26, 2004 5:06 am

bgryph wrote:
I did manage to get the discount on my last game. IIRC, you have to talk to the character selling potions first, then talk to Ulthni.

I may not be recalling correctly, though.


I didn't really need to buy anything anyhow, and on insane I don't think it matters much if I save my gold. I just forged on ahead and am now on act two, about to go in the first cave. :)

Thu Aug 26, 2004 8:15 pm

I dont find the evil level to be to hard just keep myself trained up till it gets boring to train again then move on i'm curious about the next difficulty Is it really that hard?

Oh and what is different :battar:

I know that normal difficulty you dont get weapons when you fight but you do in evil.

Sun Aug 29, 2004 11:08 pm

moma193 wrote:I dont find the evil level to be to hard just keep myself trained up till it gets boring to train again then move on i'm curious about the next difficulty Is it really that hard?

Oh and what is different :battar:

I know that normal difficulty you dont get weapons when you fight but you do in evil.

You're going onto Insane right? From what I understand, the enemies are harder (more hit points), do more damage (?), and when you lose all of your HP you die and have to start over from the beginning. Also, last I checked you could win weapons/armor from boss battles in Normal.

Tue Aug 31, 2004 7:09 pm

DiscordantNote wrote:
moma193 wrote:I dont find the evil level to be to hard just keep myself trained up till it gets boring to train again then move on i'm curious about the next difficulty Is it really that hard?

Oh and what is different :battar:

I know that normal difficulty you dont get weapons when you fight but you do in evil.

You're going onto Insane right? From what I understand, the enemies are harder (more hit points), do more damage (?), and when you lose all of your HP you die and have to start over from the beginning. Also, last I checked you could win weapons/armor from boss battles in Normal.


Yep you get weapons/armor when fighting bosses on all three skill levels, but on evil and insane, you can also get them while fighting monsters. The monsters and bosses do have more hit points in evil and insane than on normal. I am playing insane and will be entering the Lost Cave section when I get tired of leveling up. The free nights rest at the camp is too good to pass up until I aint getting squat for exp. in monster fights. I just fought two cragstone tuskaninnies and a mountain lupe and received 195 exp for each member of the party (all are level 29), so I will probably sit here another level or two. I think taking your time and picking skills wisely is the name of the game on insane.

Wed Sep 01, 2004 6:06 am

screams~~~ they restart my neoquest when i was going to fight the last king~~

Edit: It's back.
Last edited by maruka on Wed Sep 01, 2004 6:13 am, edited 1 time in total.

Wed Sep 01, 2004 6:09 am

maruka wrote:screams~~~ they restart my neoquest when i was going to fight the last king~~


Man, that stinks. I got restarted too, at Level 1 of the Lost Caves. :/

Wed Sep 01, 2004 8:45 am

I made a mistake in the discount NPCs at Seaside, but since I was so rich I skipped the discount and bought at full price (I SWEAR!).

Wed Sep 01, 2004 4:03 pm

I didn't really feel that Insane difficulty was "hard" per se, so much as it was time-consuming. By the time you've finished Evil you probably pretty much know what you're doing, it's just a matter of applying it. (Particularly if you didn't die much on Evil... I made sure I didn't die at all on my Evil game just for practice.)

The name of the game on Insane is indeed to take your time, be careful, and always stay slightly overleveled, and that's the part that can make it tedious. Well, that and the fact that perfectly normal monsters have 600hp each by the time you're done...

Also, spend your skills wisely (max things out at 11 and train your innates), make sure you stay fully stocked on Haste, Slow, and Damage potions starting no later than Chapter 4 (you want to have a TON of potions in reserve when you go to fight Terask II) and don't start chapters underleveled. (I've read the suggestion to be level 20 starting chapter 2, 30 for 3, 40 for 4, and 50 for 5... and maybe a level higher in Insane. I think that's good advice, although I think you'll want to be higher than level 50 if you're planning to take on Nox in Insane.)

Insane in a nutshell. :-)

Wed Sep 01, 2004 8:26 pm

To conserve potions for Terask II, once you beat the four faeries restock corrode (dmg) potions at the house, then skip Hubrid and fight the Esaphagor with only normal magic and attacks. He's got huge HP, but can only haste and slow and stun.

Go to chapter 5, stock up on the new dmg potions to 20, and then fight the allen Angel and Devilpuss with your corrode potions from chapter 4. The other bosses into the ity/palace (except Terask II) need no damage ppotions, (except Terask I may need about 10), so you'll have at least 30 to use on Terask II. Personally I never use dmg potions in normal monster battles, unless I've got too many and I'm just wasting them :D

Wed Sep 01, 2004 11:08 pm

Chaud wrote:To conserve potions for Terask II, once you beat the four faeries restock corrode (dmg) potions at the house, then skip Hubrid and fight the Esaphagor with only normal magic and attacks. He's got huge HP, but can only haste and slow and stun.


I'm afraid I actually walked back to the Haunted House to re-stock after beating Nox. (I know he's optional, but it just felt like I wasn't playing a complete game somehow if I didn't beat him.)

I don't think I actually used potions on the Fallen Angel and the Devilpuss. I mean, they're pretty easy bosses. And there's no problem using potions on Terask I... just use the highest level Faerie potions, and then buy more before moving on to Terask II. :-)

Thu Sep 02, 2004 12:28 am

YEAH! I just got back into NQII and today alone I beat Meuka, Spider grundo, and the four faeries (but those faeries killed my VELM! I know hes not really gone but boy was I scared)on evil difficutly. I quit playing in nox's fotress. Gosh, I hope I get ramtors spell book or scuzzy's comb when I beat it! Just a quick question, should I go all out and try to beat the game in the next 3 days and hurt my eyes or spread it out a little and spare my eyes?

Thu Sep 02, 2004 4:46 am

It's possible to defeat Terask II on Insane without Act 4's damage potions. It will take a few more turns, but it is possible. Terask I doesn't even need the damage potions - he goes down rather easily on level 60 (even more so if you've spent most of your skill points).

Haste potions... 20 were enough for me (mipsy cast a 30% haste spell, it kept her hasted, allowing for more important characters to be faster). Used about 10 slowing potions -- but those tend to be resisted, so I picked up some from the start of Act 5. Damage potions are a bit of an oportunity: they're likely to hit only when Terask's shields are down (in any case, when his shields are up talinia's regular attack has a much chance of success).

Thu Sep 02, 2004 10:08 am

Hunter Lupe wrote:It's possible to defeat Terask II on Insane without Act 4's damage potions. It will take a few more turns, but it is possible. Terask I doesn't even need the damage potions - he goes down rather easily on level 60 (even more so if you've spent most of your skill points).

Haste potions... 20 were enough for me (mipsy cast a 30% haste spell, it kept her hasted, allowing for more important characters to be faster). Used about 10 slowing potions -- but those tend to be resisted, so I picked up some from the start of Act 5. Damage potions are a bit of an oportunity: they're likely to hit only when Terask's shields are down (in any case, when his shields are up talinia's regular attack has a much chance of success).


I never use damage potions when damage shields are up. I use normal attacks. Mipsy's spells are good, as they are ranged and she does not take any damage.

I wasn't talking about using chaoter 4 potions on Terask I/II. Only on the Fallen Angel and the Devilpuss. Personally, I was overleveled when I fought them, but they were still quite tough (stupid staff minus...taking away my panacea).

I fought Terask II on normal 60/60/60/60 and he was down in only 191.1 seconds. I used damage potions. He's still hard. MAJORLY hard on evil and even more on insane! I used haste potion's instead of Mipsy's 38% Rampant Acceleration. Her haste is good, up to a point. Once the haste potions you can buy haste more than her haste, it's sort of useless (except with monsters). I still used it, and it helped me. I swear, I was too rich I bought EVERYTHING Lyra had to sell. Terask II resists damage and slow potions alot, but not that much for slowing potions. Once it took me 2-5 attempts to slow him :x

Thu Sep 02, 2004 4:03 pm

I don't have my Terask II screen shots on me at the moment but I burned a LOT of potions on him. Waiting until his shields were down wasn't an option because he managed to have them up for most of the battle. In particular, I went through a lot of slow potions because I tried to keep track of how long he'd been slowed, then as the time when I thought the slow potion would wear off drew near, I tossed slow potions every turn, regardless of his shield status, until one stuck.

It took a lot of slow potions but it worked... IIRC his being slowed only wore off once during the battle, when I got distracted and forgot to start throwing potions.

I don't think I ever worked my way down to Chapter 4 potions but it was nice to know I had backups if I needed them. (I certainly worked my way through all my highest-level Faerieland potions and into my lower-level Faerieland ones.)

The damage potions aren't so important, although I used a lot of those, too. But I think trying not to let Terask II's slow and you're party's haste wear off is important on Insane, which means burning a lot of haste and slow potions.

Fri Sep 03, 2004 8:37 am

bgryph wrote:I don't have my Terask II screen shots on me at the moment but I burned a LOT of potions on him. Waiting until his shields were down wasn't an option because he managed to have them up for most of the battle. In particular, I went through a lot of slow potions because I tried to keep track of how long he'd been slowed, then as the time when I thought the slow potion would wear off drew near, I tossed slow potions every turn, regardless of his shield status, until one stuck.

It took a lot of slow potions but it worked... IIRC his being slowed only wore off once during the battle, when I got distracted and forgot to start throwing potions.

I don't think I ever worked my way down to Chapter 4 potions but it was nice to know I had backups if I needed them. (I certainly worked my way through all my highest-level Faerieland potions and into my lower-level Faerieland ones.)

The damage potions aren't so important, although I used a lot of those, too. But I think trying not to let Terask II's slow and you're party's haste wear off is important on Insane, which means burning a lot of haste and slow potions.


On normal for me, Terask II's barriers were down in at least 10 turns.

Anytime when I had damage potions and his shields were down, I used potions. Besides that I attacked normally and with magic.
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