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Re: NEW PLOT!! The Faeries' Ruin

Thu Nov 04, 2010 3:13 am

Thank you for the guide. It helped!

Re: NEW PLOT!! The Faeries' Ruin

Thu Nov 04, 2010 2:54 pm

to whom it may concern:

i found it most effective to shout first, then search on the floor, then wail arms, then lastly run my hands along the cave walls (sure that i didn't miss anything)

keep on, you'll be sure to reach the end of the caves.

hope this helps.

Re: NEW PLOT!! The Faeries' Ruin

Thu Nov 04, 2010 8:24 pm

It also helps to make a list saying what to do when you pull an arm/leg at the Wraith Caves. For example...
The tendrils pulse threateningly. Pull _____
The tendrils ripple oddly. Pull _____
The tendrils undulate slowly. Pull _____
The tendrils vibrate gently. Pull _____
The tendrils waver strangely.
The tendrils... etc.

To make this list, I typed all the phrased in on MS Paint, then typed also "left arm, left leg, right arm, right leg". When you get to this part, pick a random arm/leg from the list on Neopets. Be sure to remember what the tendrils did. If nothing gets stuck on you, select the arm/leg on Paint, and move it next to pull. If it doesn't work, then pick up the word, place it next to it, and place an "X" through the word. When you finish your chart, keep it for the next Neopet, as this chart can carry on(you can use it for every Neopet you find). As most plots go, the arm/leg you pull will differ from other users.

I also made a mistake, clicking "left arm" instead of "left leg". It still worked, so there is a possibility that there are multiple answers to each tendril's move. I wouldn't suggest trying to find out if another arm/leg works, because if it doesn't, you have to start all over freeing the Neopet .

Re: NEW PLOT!! The Faeries' Ruin

Sun Nov 07, 2010 12:08 am

Apparently, each time there are 3 right answers and 1 wrong, although sceptics says there can be 2 wrong.

Re: NEW PLOT!! The Faeries' Ruin

Thu Nov 11, 2010 4:36 pm

Two chapters with no new steps. I'm hoping we'll get one for the weekend, though that would be rather close on the heels of the last one. Maybe Monday or Tuesday, we'll get another long dose of battling?

Re: NEW PLOT!! The Faeries' Ruin

Thu Nov 11, 2010 7:47 pm

Sounds good to me. I would like to have the weekend completely free :)

Re: NEW PLOT!! The Faeries' Ruin

Sun Nov 14, 2010 9:56 pm

FYI, the Neodex has a guide over here.

Just to flog that horse, you know.

x

Re: NEW PLOT!! The Faeries' Ruin

Fri Nov 19, 2010 2:56 am

Finally the plot moves forward. Read the new chapter 12, then head on over to the battle dome. Perhaps someone will come up with a guide for each step soon?

Re: NEW PLOT!! The Faeries' Ruin

Fri Nov 19, 2010 4:08 am

I don't know about the first of the fearless deeds, but I got the other two...

Medium Rare - I found this one in the bargain bin!
- I used the Trumpet of Blasting in battle, but I understand it works with any weapon that has a rarity between 45 and 50. (per the page here http://www.neopets.com/~BRANYM )

It's a Magic Number - Then shalt thou count to three, no more, no less.
- Beat an enemy in three turns.
Last edited by clovrchild on Fri Nov 19, 2010 11:52 pm, edited 2 times in total.

Re: NEW PLOT!! The Faeries' Ruin

Fri Nov 19, 2010 12:28 pm

Caps:

Shadow Phantom Minion 50
Shadow Phantom Destroyer 40
Shadow Phantom Commander 30


You are able to use a purple sticky hand for the Shadow Phantom Commander. The commander uses a T-Tear, so it is best to steal it first round.

Re: NEW PLOT!! The Faeries' Ruin

Fri Nov 19, 2010 5:40 pm

Now this is going to be a challenge, my first attempt at the commander I drew. I hope to be able to get at least all the deeds and maybe take down the easy enemies.

Re: NEW PLOT!! The Faeries' Ruin

Sat Nov 20, 2010 1:24 am

New step, without the Battledome. (two steps at once)
This new step will deal with other users. To complete, you need at least 3 other people. Guide here.

Part 1: When I used the HTML checker, it didn't work. If you want to try by hand, here's what you do: Select the first three runes. Guess. If it works, great! If not, you'll have to keep going.

Q W E R T
Runes Q, W, E, R, and T are different.
Choose Q, W, and E first.
When it doesn't work, choose Q, W, and R.
Go to Q, W, and T.
Try Q, E, andR.
Then, Q, E, andT.
I'll start listing them: Q, R, and T.
W E R
W E T
W R T
E R T

Keep going with this pattern with the other runes. There are more than 5 runes (6, I think), but once you get the hang of it, it gets easy.

Part 2: There are 4 jobs you can do. Follow the guide for each part. The hardest job is probably to contain the remnant's energy core. I have done 5+ jobs, and that one is the one that fails all the time. It's not their fault, I tried and it's the hardest job out of all. If you get the hang of one job, work on that job. As with all plot steps, they take time. Good luck!

Re: NEW PLOT!! The Faeries' Ruin

Sun Nov 21, 2010 1:47 am

All the enemies are out now.
Caps:

Shadow Phantom Brute 45
Shadow Phantom Conqueror 35
Shadow Phantom Annihilator 25
Shadow Phantom Fury 40
Shadow Phantom Zealot 30
Shadow Phantom Tormentor 20

Re: NEW PLOT!! The Faeries' Ruin

Mon Nov 22, 2010 10:36 am

Jelani wrote:FYI, the Neodex has a guide over here.

Just to flog that horse, you know.

x

Seeing this just makes me smile. Keep up the good work. Hopefully I can stop by and finish everything I intended at some point. I like closure (don't we all?). :D

Re: NEW PLOT!! The Faeries' Ruin

Tue Nov 23, 2010 12:29 pm

THE BOSS HAS ARRIVED!!

Oblivion 100000

Fight Me Once, Shame On You
Fight me more than once, and earn a chance to win valuable cash prizes! ...Maybe.


The Three Phases of Evil
He's good at everything... just not at the same time.


You're Doing It Wrong
Stop healing him, you cowards!



Every time you fight Oblivion, he has two icons, one on his left side and one on his right side of name.

The left icon decreases his hp by one when you loose the fight. The right one increases it.

Use the correct icon and by this way all of Neopia can defeat Oblivion.
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