Whether it be a puzzle or a war, this is the place to be for all your plot related needs.
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Re: Atlas of the Ancients

Mon Nov 16, 2009 2:32 am

Daze wrote:Shiny Obsidian is found by clicking the rock formation on the left/bottom of Moltara City.
Miscellaneous Gears is found by refreshing Moltara City page until it appears in 1 of 8 locations.
Scrap Metal and Stone appears as a Random Event while refreshing the Moltara City page.

This is like a daily and you will be able to try for each piece every day.

In the meantime, I've been able to sell my 3 scrap metal and stone for ~40k each -- I know I can always get more tomorrow. I have yet to find any gears; apparently the event is quite rare (or I'm exceedingly unlucky).

Re: Atlas of the Ancients

Mon Nov 16, 2009 3:58 am

It seems we are getting a Plot KQ Token for a prize:
Image

Re: Atlas of the Ancients

Mon Nov 16, 2009 3:34 pm

If nothing else, I appreciate the Ice background from this plot, since it goes well with my Ice Hissi.

*waves*

Re: Atlas of the Ancients

Tue Nov 17, 2009 5:01 am

It is not clear to me. So does a gear actually show up on the main map or do you have to click around to find it?

Re: Atlas of the Ancients

Tue Nov 17, 2009 5:12 am

truefool wrote:It is not clear to me. So does a gear actually show up on the main map or do you have to click around to find it?

Supposedly they appear in a different random location for each person, right on the main map. Of course, I myself have yet to see them.

Re: Atlas of the Ancients

Tue Nov 17, 2009 5:24 am

When the gears show up, they will be "plainly" visible (well, unless they're on the dimly lit roof). They will show up on a random refresh. Here is a map:

Image

Source:
http://www.neopets.com/~neuralyzer

Re: Atlas of the Ancients

Tue Nov 17, 2009 10:39 pm

You know what I think? I think TNT is making this plot super duper easy for the little five-year-olds that play Neopets because of what happened when they released the 2nd step of the Return of Dr. Sloth plot... and they aren't very original either. It's a really bad mix of Indiana Jones and Journey to the Center of the Earth. -_-

Re: Atlas of the Ancients

Wed Nov 18, 2009 3:30 am

Chapter 10 is out.

Read Chapter 10.

On page 2, click on the item made from the 3 prizes to be taken to Clockwork Codebreakers. Send a 500+ score to receive Silver Gear Table.

On page 3, click on the blue box to be taken to Moltara Run.
Send a 375+ score to receive Charred Steam Wings

Re: Atlas of the Ancients

Wed Nov 18, 2009 4:52 am

Great, more lame reskinned games. Volcano Run was terrible when it was new--why even bother redoing it? It actually makes the codebreaker one look good by comparison. I've stopped expecting much from Neo, but this is just sad.

Re: Atlas of the Ancients

Wed Nov 18, 2009 5:41 am

That's not even the worst part.

The Roxton sprite is larger than the original sprite from the game - that means that this game, designed for the other (smaller) sprite, was difficult - but this game is much harder, because you're trying to squeeze a bigger character through those tight spots.

Come on, TNT - at least test this stuff out first.

Re: Atlas of the Ancients

Wed Nov 18, 2009 5:48 am

shapu wrote:That's not even the worst part.

The Roxton sprite is larger than the original sprite from the game - that means that this game, designed for the other (smaller) sprite, was difficult - but this game is much harder, because you're trying to squeeze a bigger character through those tight spots.

I'm not sure the hit box is any bigger, it's just harder to tell where it is with the new sprite. I got the impression that I had more margin for error above the sprite, like the wings weren't part of the hit box. (Not that that's any better, of course--having mismatched graphics and hit boxes is just plain sloppy.)

Re: Atlas of the Ancients

Wed Nov 18, 2009 12:25 pm

Well we wanted more challenge in this plot... didn't expect to get it from reskinned old game which is heavily luck dependant. Took me a dozen games to get lucky cave generation which took me to over 600 points after piles of ~200 pointers.

Re: Atlas of the Ancients

Wed Nov 18, 2009 3:36 pm

forcesinbalance wrote:
shapu wrote:That's not even the worst part.

The Roxton sprite is larger than the original sprite from the game - that means that this game, designed for the other (smaller) sprite, was difficult - but this game is much harder, because you're trying to squeeze a bigger character through those tight spots.

I'm not sure the hit box is any bigger, it's just harder to tell where it is with the new sprite. I got the impression that I had more margin for error above the sprite, like the wings weren't part of the hit box. (Not that that's any better, of course--having mismatched graphics and hit boxes is just plain sloppy.)


I'm pretty sure that the hit box is the same; you don't loose your life if the top part of your wings touch an obstacle.

Has anyone else got the shield? The shielded spirit is hilarious - the shield covers the air below the sprite but not the wings :P ...

The lag is so bad that it took me ~20 mins to get the required score though....and I HAVE the Volcano Run avatar =.=

Re: Atlas of the Ancients

Wed Nov 18, 2009 5:36 pm

shapu wrote:Come on, TNT - at least test this stuff out first.

Test stuff? I'm still smarting over that 'Dungeon Dash' memory leak in any browser other than Internet Explorer. And the 'Dungeon Dash' fatal bug in any browser other than Internet Explorer where the game froze up midway through the last level.

If they can't even bother to check their games on other, commonly used browsers like Firefox, why should we expect them to test hitbox detection?

Eesh. I'm pining for the original Lost Island plot at this point; it wasn't that exciting, but at least all of the steps were original.

Re: Atlas of the Ancients

Wed Nov 18, 2009 6:41 pm

I'm terrible with that code game. Does the left most light represent the top piece of the code, or the bottom?
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