Sat Mar 08, 2008 4:33 am
Sat Mar 08, 2008 4:39 am
Sat Mar 08, 2008 4:48 am
butterflygirl wrote:I don't mind so much that the comics are tall. What bugs me is that the text bubbles are too big for the screen. Then you have to scroll and then re-position your mouse back on the cell...
Sat Mar 08, 2008 4:57 am
Sat Mar 08, 2008 5:07 am
Sat Mar 08, 2008 5:10 am
AySz88 wrote:Using up so many cells in the spreadsheet is kinda silly...
I think it'd be easier to use this instead:
- Code:
A B C D E
_______________________________________________________________________________
1 | a | <your first number goes here> | | x | =(B1^2 - B2^2 + 400^2)/800
2 | b | <your second number goes here> | | y | =SQRT(B1^2-E1^2)
Type your first and second numbers under the "B" column.
The answer appears in the "E" column.
(You don't really need the ABS - if you get an imaginary number (like "#NUM!" appears for your y-coordinate), you probably typed something wrong.)
Sat Mar 08, 2008 1:40 pm
Sat Mar 08, 2008 2:30 pm
Daze wrote:AySz88 wrote:Using up so many cells in the spreadsheet is kinda silly...
I think it'd be easier to use this instead:
- Code:
A B C D E
_______________________________________________________________________________
1 | a | <your first number goes here> | | x | =(B1^2 - B2^2 + 400^2)/800
2 | b | <your second number goes here> | | y | =SQRT(B1^2-E1^2)
Type your first and second numbers under the "B" column.
The answer appears in the "E" column.
(You don't really need the ABS - if you get an imaginary number (like "#NUM!" appears for your y-coordinate), you probably typed something wrong.)
I cannot get your second line 2 work - I keep getting an Error in the formula. At least in mine it worked straight away.
Sat Mar 08, 2008 3:03 pm
Sat Mar 08, 2008 3:49 pm
Matrinka wrote:This is useless whining, but I need to vent. I'm not enjoying the pacing of this plot. We went a few weeks with mainly battledome steps... now they give us a huge puzzle (and multiplayer)... just to end it on Friday (when I have time to play more). Sure, the steps are still up... but I don't trust TNT to count any of the work done to eliminate fake tokens towards plot points now. Grrr. I don't understand their rationale in the pacing. It goes from slow as molasses to ultra quick. I liked the Tale of Woe much better.
Sat Mar 08, 2008 4:49 pm
AySz88 wrote:
Did you put valid numbers in B1 and B2? If they're both zero or blank, for example, then it will produce "#NUM!" because the numbers you plugged in don't make sense (there are no places which are both zero distance away from (0,0) and (400,0), after all). That's not an error in the formula...
Sat Mar 08, 2008 5:47 pm
Sat Mar 08, 2008 5:53 pm
warnold wrote:a=100 b=150 isn't a possible set of numbers.
A+B must be >= 400. (and less that the diagional distance across the square+400)
Sat Mar 08, 2008 6:07 pm
Sat Mar 08, 2008 7:33 pm
May wrote:Matrinka wrote:This is useless whining, but I need to vent. I'm not enjoying the pacing of this plot. We went a few weeks with mainly battledome steps... now they give us a huge puzzle (and multiplayer)... just to end it on Friday (when I have time to play more). Sure, the steps are still up... but I don't trust TNT to count any of the work done to eliminate fake tokens towards plot points now. Grrr. I don't understand their rationale in the pacing. It goes from slow as molasses to ultra quick. I liked the Tale of Woe much better.
Matrinka, you're not alone in that thought. I'm not enjoying the fact that they have both a plot and the Daily Dare running at the same time. That was really poor planning on their part. And, I've just never been satisfied with a plot since the Lost Desert Plot a couple years ago. Nothing has lived up to the sheer awesomeness of that plot. Hence, my disappointment with this plotTo be honest, I haven't participated in most of this plot just because it doesn't excite me like it should.