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Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 4:33 am

i'm really enjoying the plot, but i have to say, i HATE that the comics are taller than my screen (even when i put it on full screen mode). It's a pain!

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 4:39 am

I don't mind so much that the comics are tall. What bugs me is that the text bubbles are too big for the screen. Then you have to scroll and then re-position your mouse back on the cell...

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 4:48 am

butterflygirl wrote:I don't mind so much that the comics are tall. What bugs me is that the text bubbles are too big for the screen. Then you have to scroll and then re-position your mouse back on the cell...


Yeah. You never know where the bubble is going to appear.

But has anyone noticed that everyone acts towards Sloth like everyone acted towards Emperor Palpatine? With the whole "my lord" business and such. But Palpatine never asked for coffee. :P

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 4:57 am

I find the whole comic weird - it is not syncing with the plot steps.

I have a few questions:

Have we really found the right charm?
Why is sloth acting like that?
Why did Gormos let the Gorix go?

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 5:07 am

Dr. Sloth is incredibly powerful, and but doesn't want to fight his own battles. He gets bored easy, being a genius and all, he's probably already thought of everything and done everything there is to do, so he just builds card houses and who knows what else ( play with usuki's in his heart print boxers probably), in his spare time. He is probably afraid of being attacked at some point and being caught off guard, so he drinks gallons of very strong coffee to keep himself awake.

And Garoo let Gorix escape because he probably suddenly got really tired of catering to Dr. Sloth all of a sudden.

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 5:10 am

AySz88 wrote:Using up so many cells in the spreadsheet is kinda silly...

I think it'd be easier to use this instead:
Code:
     A                   B                 C    D            E
  _______________________________________________________________________________
1 |  a  | <your first number goes here>  |   |  x  |  =(B1^2 - B2^2 + 400^2)/800
2 |  b  | <your second number goes here> |   |  y  |  =SQRT(B1^2-E1^2)


Type your first and second numbers under the "B" column.
The answer appears in the "E" column.

(You don't really need the ABS - if you get an imaginary number (like "#NUM!" appears for your y-coordinate), you probably typed something wrong.)


I cannot get your second line 2 work - I keep getting an Error in the formula. At least in mine it worked straight away.

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 1:40 pm

This is useless whining, but I need to vent. I'm not enjoying the pacing of this plot. We went a few weeks with mainly battledome steps... now they give us a huge puzzle (and multiplayer)... just to end it on Friday (when I have time to play more). Sure, the steps are still up... but I don't trust TNT to count any of the work done to eliminate fake tokens towards plot points now. Grrr. I don't understand their rationale in the pacing. It goes from slow as molasses to ultra quick. I liked the Tale of Woe much better.

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 2:30 pm

Daze wrote:
AySz88 wrote:Using up so many cells in the spreadsheet is kinda silly...

I think it'd be easier to use this instead:
Code:
     A                   B                 C    D            E
  _______________________________________________________________________________
1 |  a  | <your first number goes here>  |   |  x  |  =(B1^2 - B2^2 + 400^2)/800
2 |  b  | <your second number goes here> |   |  y  |  =SQRT(B1^2-E1^2)


Type your first and second numbers under the "B" column.
The answer appears in the "E" column.

(You don't really need the ABS - if you get an imaginary number (like "#NUM!" appears for your y-coordinate), you probably typed something wrong.)


I cannot get your second line 2 work - I keep getting an Error in the formula. At least in mine it worked straight away.


Did you put valid numbers in B1 and B2? If they're both zero or blank, for example, then it will produce "#NUM!" because the numbers you plugged in don't make sense (there are no places which are both zero distance away from (0,0) and (400,0), after all). That's not an error in the formula...

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 3:03 pm

You need to SQRT the ABS (the absolute number, because you can't square root a negative number).

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 3:49 pm

Matrinka wrote:This is useless whining, but I need to vent. I'm not enjoying the pacing of this plot. We went a few weeks with mainly battledome steps... now they give us a huge puzzle (and multiplayer)... just to end it on Friday (when I have time to play more). Sure, the steps are still up... but I don't trust TNT to count any of the work done to eliminate fake tokens towards plot points now. Grrr. I don't understand their rationale in the pacing. It goes from slow as molasses to ultra quick. I liked the Tale of Woe much better.


Matrinka, you're not alone in that thought. I'm not enjoying the fact that they have both a plot and the Daily Dare running at the same time. That was really poor planning on their part. And, I've just never been satisfied with a plot since the Lost Desert Plot a couple years ago. Nothing has lived up to the sheer awesomeness of that plot. Hence, my disappointment with this plot :( To be honest, I haven't participated in most of this plot just because it doesn't excite me like it should.

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 4:49 pm

AySz88 wrote:
Did you put valid numbers in B1 and B2? If they're both zero or blank, for example, then it will produce "#NUM!" because the numbers you plugged in don't make sense (there are no places which are both zero distance away from (0,0) and (400,0), after all). That's not an error in the formula...


This formula doesn't like any number 100 or lower, I cannot get rid of the #NUM! when a number of 100 or lower gets put in. It also malfunctions and adds both numbers in the E1 cell. I am certain I am entering the formula correctly.

The formula that I posted doesn't produce a #NUM! so it makes it easier to use.

Maybe I am missing something? I would really like to understand why it doesn't work for me. Here is my spreadsheet:

Image

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 5:47 pm

a=100 b=150 isn't a possible set of numbers.

A+B must be >= 400. (and less that the diagional distance across the square+400)

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 5:53 pm

warnold wrote:a=100 b=150 isn't a possible set of numbers.

A+B must be >= 400. (and less that the diagional distance across the square+400)


Ok, so for this activity, the numbers have to be greater than 400 combined. I understand now.

In the formula I posted that wasn't a problem. (I didn't make the formula, so I don't understand fully the workings of them).

So that means that the formula I posted was made to use any combination of numbers not just those greater than 400.

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 6:07 pm

If TNT would've stopped giving out points for this testing step, they would've ended the step as soon as the real faerie token was found.

I think they just assigned a certain room to be the correct one, and perhaps the people who have found it gain extra points for it. Now, if the correct room is found very quickly (like in this case), what to do with the rest of the testing? Well, just like the battling, just keep it open, so people can still do this step and perhaps catch up if they're still stuck on the mods. You still get plot points for doing it, just like you would still get points for battling (it is still open, after all), but the story itself can advance.

Maybe it's just because this is a Sloth plot ( <3 ), but I think they've handled everything pretty well. Keeping the steps open, so people can ease their time, yet advancing in the plot at the same time sounds like a good solution. Especially since they made it clear that you need to finish the mods step (and perhaps other steps) before you can advance to other steps yourself.

The only downsides I found were that they don't have any regular updates, sometimes we wait for weeks and sometimes updates are much sooner than we expect. That and I'm also missing the part where we actually go look for the faerie token (we suddenly just found like a gazillion lying around somewhere).

Re: The Return of Dr. Sloth [Split 11]

Sat Mar 08, 2008 7:33 pm

May wrote:
Matrinka wrote:This is useless whining, but I need to vent. I'm not enjoying the pacing of this plot. We went a few weeks with mainly battledome steps... now they give us a huge puzzle (and multiplayer)... just to end it on Friday (when I have time to play more). Sure, the steps are still up... but I don't trust TNT to count any of the work done to eliminate fake tokens towards plot points now. Grrr. I don't understand their rationale in the pacing. It goes from slow as molasses to ultra quick. I liked the Tale of Woe much better.


Matrinka, you're not alone in that thought. I'm not enjoying the fact that they have both a plot and the Daily Dare running at the same time. That was really poor planning on their part. And, I've just never been satisfied with a plot since the Lost Desert Plot a couple years ago. Nothing has lived up to the sheer awesomeness of that plot. Hence, my disappointment with this plot :( To be honest, I haven't participated in most of this plot just because it doesn't excite me like it should.


I'm totallyt there with you. I would rather have a set release date for comics then being caught off guard all of a sudden with a big puzzle. As for the Daily Dare, I wish they could have just held off with it for a bit.
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