Haha, Blue, I am familiar with the Pink Poogle Toy. You guys are definitely in the infamous history of TNT.
I think my brain might be wired differently than most (not that this is news to me). I rather thought that lock puzzle was clever/difficult enough (or maybe with the slight Aspergers I just like being partly hypnotized by watching things go round and round), although I realize it's probably not suitable to become a regular game unless they ... at least make it more interesting and challenging as levels go on. I'd much rather see JS fix the World Challenges (I am not good at most games, but I did well in some and liked the additional challenge of trading map pieces for other worlds).
This new game frustrates the yak out of me.
I used to play the old board game Stratego, which this reminds me of a little. But it's the time limit of when the wraiths start wiping out my board that gets me flustered. Too bad they didn't have this puzzle game *before* the Battledome element, because at that point I would have probably been more encouraged to take my anger into the BD.
I might give it another try, but at this point I'm just glad to have finally beaten Malum on hard (via the "pillow fight!" method) and got my avatar for One of (Every) Kind. I guess I could have done that sooner, I didn't really take the time to count my leftovers of potion ingredients. *Now* do you think it's safe to sell the rest off? (I hope so this time because I'm going to do it, unless you think extra healings would help with plot points especially since I'm likely not going to score any more achievements with this stratego-mirror game.)
Now I'm going to miss this plot. Or plots in general as they don't seem to come around often. It all started so slow and now it's ending so fast!
EDIT: Happy Valentine's Day to all at PPT!