Tue Nov 21, 2006 2:52 am
pinkflamingonewsgirl wrote:And they didn't change our Battledome scores back
Tue Nov 21, 2006 2:53 am
Daze wrote:pinkflamingonewsgirl wrote:And they didn't change our Battledome scores back
What gave you the idea that the scores would be turned back? No other war plot has given back or reversed points. It would be very unfair.
Scores in the battledome stay for good or for bad. This plot will be no different. It was your choice to fight or not - so your scores reflect that.
I only chose to battle 20 times and ended up at 89.33% (which came down from 90.5%)
I will be very angry if TNT reset battledomes scores.
Tue Nov 21, 2006 2:56 am
Tue Nov 21, 2006 3:06 am
Daze wrote:pinkflamingonewsgirl wrote:And they didn't change our Battledome scores back
What gave you the idea that the scores would be turned back? <snip>
Tue Nov 21, 2006 3:14 am
AySz88 wrote:I just randomly stumbled upon Neovia's description (the text at the top of http://www.neopets.com/halloween/neovia.phtml ) saying something like "Neovia Brightness Status: no brighter than it was yesterday...or the day before." Does anyone have the exact quote?
Tue Nov 21, 2006 3:18 am
unr4veled wrote:AySz88 wrote:I just randomly stumbled upon Neovia's description (the text at the top of http://www.neopets.com/halloween/neovia.phtml ) saying something like "Neovia Brightness Status: no brighter than it was yesterday...or the day before." Does anyone have the exact quote?
Hmmwha? Where doth ye see that?
Neovia
A city once cursed, Neovia was saved and its buildings restored by dedicated citizens who call it home. This place is the closest the otherwise grim Haunted Woods comes to having a bright spot.
Neovia Brightness Status: no brighter than it was yesterday...or the day before. (not exact wording)
[map]
Tue Nov 21, 2006 3:29 am
AySz88 wrote:unr4veled wrote:AySz88 wrote:I just randomly stumbled upon Neovia's description (the text at the top of http://www.neopets.com/halloween/neovia.phtml ) saying something like "Neovia Brightness Status: no brighter than it was yesterday...or the day before." Does anyone have the exact quote?
Hmmwha? Where doth ye see that?
It was right under the paragraph description, above the flash map.
It looked like this:
Neovia
A city once cursed, Neovia was saved and its buildings restored by dedicated citizens who call it home. This place is the closest the otherwise grim Haunted Woods comes to having a bright spot.
Neovia Brightness Status: no brighter than it was yesterday...or the day before. (not exact wording)
[map]
Tue Nov 21, 2006 3:43 am
ggagahc wrote:<snip>Strange. I definitely don't get that same message.
Tue Nov 21, 2006 4:54 am
Neovia
A city once cursed, Neovia was saved and its buildings restored by dedicated citizens who call it home. This place is the closest the otherwise grim Haunted Woods comes to having a bright spot.
Tue Nov 21, 2006 9:15 am
Tue Nov 21, 2006 9:25 am
_ei wrote:Is anyone else thinking along the lines of "they've given us fake endings before now"?
I have too much blind faith to believe the plot is actually over... and my little brain is hoping that the overhaul tomorrow has something to do with the HWP... it can't be over!
Tue Nov 21, 2006 9:28 am
Daze wrote:_ei wrote:Is anyone else thinking along the lines of "they've given us fake endings before now"?
I have too much blind faith to believe the plot is actually over... and my little brain is hoping that the overhaul tomorrow has something to do with the HWP... it can't be over!
The plot has reached a conclusion - that is, the story is finished - the townspeople where saved and cured. We have the one exception of Bruno but he is happy with it.
"Fake-endings" are just that - in the LDP nothing was resolved - the plot couldn't end even though in the news it suggested it had.
In the HatIC plot? - the comic had a fake ending (but was taken down and replaced with the real one. It was very obvious a fake ending.
Even though the ending could have been a little better, the plot has finished.
I think the Haunted Woods will get a make-over for the big thing tomorrow.
Tue Nov 21, 2006 1:32 pm
Tue Nov 21, 2006 1:36 pm
Tue Nov 21, 2006 3:30 pm