Whether it be a puzzle or a war, this is the place to be for all your plot related needs.
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Journey to the Lost Isle Discussion (split #11)

Wed May 23, 2007 5:21 am

Journal: http://www.neopets.com/mip/index.phtml
Comic: http://www.neopets.com/mip/comic.phtml

Past Threads:
[original], [split 1], [split 2], [split 3], [split 4], [split 5], [split 6], [split 7], [split 8], [split 9], [split 10]

<center>Walkthrough:</center>

<center>----------
Part One
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Visit this page, where you will be lead to a game that must be completed. The game operates similarly to a Tangram puzzle, in which you must place all of the ship's supplies within the grid provided.

Complete the puzzle by arranging the pieces so they all fit within the grid, then click Submit. Complete three puzzles (of increasing size and difficulty) to continue.

Useful Tips and Tricks

If you still cannot figure out your puzzle, post the image here (Please note - all pictures must be less than 500 pixels wide! If it is over this, please link to the picture's URL, do not use the image tags).

A note to all people solving puzzles for others, Please do not give the location of anymore than three pieces of the puzzle.



<center>----------
Part Two
This part of the plot is finished, and can no longer be completed.
The challenger in question has been removed from the Battledome, and can no longer be fought

----------</center>

Visit Chapter 2 of the comic. On the last page (page 4) click on the last cell of the comic.
This will allow you to challenge the Ravenous Monster in the Battledome.

<center>----------
Part Three
----------</center>

Visit this page. Here you will find a puzzle where you must figure out the code to open a lock. (Much like Time Tunnel.)

Click on each ring to shift it into position, then click on the red button in the center of the puzzle to check it.

If you get a green light, you have the correct symbol in the correct position. If you get a yellow light, you have the correct symbol in the wrong position.

The number in the red button indicates how many attempts you have left on that puzzle. If you don't solve it in that number of attempts, the puzzle will reset and won't be the same as the previous times. Keep trying! You may find it useful to rotate one ring at a time and use the process of elimination to figure it out.

You will have to solve 3 of these puzzles to continue, and they're different for everyone.

Glitch note: If you have completed your third puzzle, but the plot has not progressed (i.e. you are getting puzzle three again but with a red button showing "0"), either refresh the page or go back to the journal, then the comic, then the puzzle. This should solve the problem.

<center>----------
Part Four
This part of the plot is finished, and can no longer be completed.
The challenger in question has been removed from the Battledome, and can no longer be fought

----------</center>

The Monstrous Moach is now a challenger in the battledome. Go out there and get them!

<center>----------
Part Five
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Click on the last frame of Chapter 5 in the comic to take you to the new puzzle.

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Notes
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Image
This is a snowglobe from the Smuggler's Cove and unrelated to the plot.

Wed May 23, 2007 6:05 am

Okay, what really sucked is that my friend and I have been on here for 3 years Her pets are sucky and couldn't beat the bumfluffer that we had to do...I beat him with my best character first time but I lost 2nd time because he kept healing.

I think the battledome oppenent ripped the newbies off. Seriously. Oh well, it's just a matter of points, right?

Wed May 23, 2007 6:14 am

Gitanesabr wrote:Okay, what really sucked is that my friend and I have been on here for 3 years Her pets are sucky and couldn't beat the bumfluffer that we had to do...I beat him with my best character first time but I lost 2nd time because he kept healing.

I think the battledome oppenent ripped the newbies off. Seriously. Oh well, it's just a matter of points, right?


Firstly, battledome parts have never stopped you from completing a puzzle plot in the past.

Secondly, why shouldn't people who have trained their pets - who have invested hundreds of thousands of Neopoints - be rewarded? We've spent time training our pets, why shouldn't we receive something extra as a result?

Wed May 23, 2007 6:51 am

I'm so disappointed with this plot. It alienated the lower people so fast. They've always had at least two waves that I could wail on some, and that was decent to let us lowers build up some points, but I don't even feel like I can compete now.

This doesn't really feel like a regular plot, even less than the Altador one. The puzzles provide a minimal challenge, so there aren't going to be a mass of people stuck on them to give the non-fighters a chance at a good prize from our smarts. The battles could provide many points for people who haven't invested time in training. It does look pretty decent as usual for people who have pets up in the 250+ level though. :P

Wed May 23, 2007 8:56 am

I've thought about the plot starting so soon after the pet and site changes. So far it seems to me that this was put together quickly. Create a minor plot beforehand to give the complaining crowd something novel to do and maybe they'll forget about the horrible redraws, slow page loads, side scrolling, the abrupt disappearance of user customizing in look-ups, shops and pet pages, etc. etc. Two puzzles. Two bugs to fight with the second significantly more difficult for many people. Yippee.

Although this sounds negative, I DO love Neopets but am disappointed by this particular aspect of the site.

Wed May 23, 2007 9:50 am

I wish my old account wasn't frozen and I had my old pet. I would have maxed out on the first challenger and beat the second one quite a few times.

Wed May 23, 2007 10:40 am

I hope they give us something interesting to solve over the holiday weekend. I like the mix of puzzles and BD.

Wed May 23, 2007 11:26 am

I agree that this plot seems to be a small one (with the map almost done and all) I think that's why Mama Moach was much harder to beat. We don't have time for too many easy battledome challengers. Another theory on the island moving--maybe it's not really moving and we're going back in time instead, to the land of dyno-pet-pet-pets. Though moving seems more likely--just a different take on the stars shifting (trying to keep all possibilities open)

Wed May 23, 2007 12:44 pm

I defeated the first challenger 100 times, and the second one 11 times.

Do you reckon that's enough? It's starting to get difficult to stay alive, now.

Wed May 23, 2007 12:56 pm

Hydrangea wrote:I've thought about the plot starting so soon after the pet and site changes. So far it seems to me that this was put together quickly. Create a minor plot beforehand to give the complaining crowd something novel to do and maybe they'll forget about the horrible redraws, slow page loads, side scrolling, the abrupt disappearance of user customizing in look-ups, shops and pet pages, etc. etc. Two puzzles. Two bugs to fight with the second significantly more difficult for many people. Yippee.

Although this sounds negative, I DO love Neopets but am disappointed by this particular aspect of the site.

Actually they did a good thing. Don't even think about the bad things. I'm now used to the layout and well done to neopets for taking our minds off the mess.

Wed May 23, 2007 1:10 pm

Remember the positive stuff. Does anyone remember how badly the BD used to load (when it loaded at all) during plot fights? It's ok to have to wait around sometimes. Please think of the good things too; Neopets is free. :)

Wed May 23, 2007 1:13 pm

littleboy6326 wrote:I defeated the first challenger 100 times, and the second one 11 times.

Do you reckon that's enough? It's starting to get difficult to stay alive, now.


The fighting is for bonus points - but how we get to spend those points is unknown. There is no 'enough' times to fight - it is what your pet is capable of.

If you fought the most your pet could - then you done as much as you could for the bonus points.

Bonus points are for each win - not a set amount of wins - so each win you had, added points to your tally.

The Moach has been defeated, so she is no longer available to fight.

Wed May 23, 2007 1:16 pm

I wish i had that dagger he had in the comic. He defeated the moach with just one shot! :roll:

Wed May 23, 2007 1:34 pm

Daze wrote:Bonus points are for each win - not a set amount of wins - so each win you had, added points to your tally.


I just wanted to add to this that during the last plot, there was a maximum set for each type of battledome challenger. We don't know these win limits though, so it could be that the maximum is 50 wins and that every win after that doesn't give you any more bonus points, but it could very well be that they've set the maximum at 25 wins or something... So as Daze said: just try to beat it as many times as you can, then you're always on the safe side and you'll know that you've gotten the most out of it that was possible with your pet!

Wed May 23, 2007 1:42 pm

Hiya peeps! :)

Have to admit I'm just joining this thread now, and this may have already been stated in a previous one, but I didn't see it in this one, so here goes:

I'm thinking that the island itself isn't an island, but an oversized pet. That's why it's covered with oversized petpetpets, like when we "shrink" down to play Itchy Invasion and blast em... only this time the pet is huge. That would account for the moving as well. Whaddo you guys think?
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