Pink Poogle Toy Forum

The official community of Pink Poogle Toy
Main Site
NeoDex
It is currently Sat Nov 09, 2024 1:48 am

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
Author Message
 Post subject: Lab Ray Stat Changes
PostPosted: Mon Aug 02, 2010 1:30 pm 
Way Beyond Godly
Way Beyond Godly
User avatar

Posts: 8858
Joined: Sat Apr 22, 2006 2:32 pm
Location: Georgia
Gender: Female
So I've been zapping my battle pet along with training, thinking it'd be more cost-effective than training alone. I finally had her stats fairly evened out (level at 100, strength, defense, and movement at 200, and HP at 201), so I started zapping her as I trained her HP close to 120.

She received the following changes (not in order):
1 gender change
-2 level
-2 strength
+3 defense
+2 movement
+5, +5, +2 HP

That's a net change of +13 stats. I would have had to pay 4 codestones for each of the 12 HP gains and 5 codestones for each of the defense and movement gains. I will have to pay 4 codestones for each of the level losses and 5 codestones for the strength losses. That's 55 codestones saved (net). Using a very conservative estimate of 3000 NP per codestone (which ignores the higher priced ones, especially Eo which is at about 8000), that's 165,000 NP saved -- in only 8 days of training.

My pet started as a Mynci, and I will return her to that species when I think she's trained "enough" (probably ~300). In addition to the stat boosts, she received Disco and Halloween Mynci clothes before she changed species. This calculation showed that it's definitely worth it to continue to zap her, because the savings will only grow as she requires more codestones per training. (I can convert her back to Mynci for about 500,000 NP -- it won't matter what I use to do so since she will also be painted Island.)

I zap my adopted pet when I'm not zapping my battle pet, and I have managed to get a couple of avatar pets that way. I only paid ~200k for the lab ray back in the day, but even at the current price, it can be well worth it as a supplement to training.


Image
Blue graffitied on my signature... But it made me laugh, so it's all good!


Top
 Profile  
 
 Post subject: Re: Lab Ray Stat Changes
PostPosted: Fri Aug 27, 2010 10:42 pm 
Moderator
Moderator
User avatar

Posts: 3739
Joined: Mon May 31, 2004 5:58 pm
Location: Idiotville
Yeah, I've always been glad to have the lab. But it really messes up your ratio of stat points to levels - level has a much lower chance of being a + than any of the other stats.


Image


Top
 Profile  
 
 Post subject: Re: Lab Ray Stat Changes
PostPosted: Sat Sep 04, 2010 3:32 am 
PPT God
PPT God
User avatar

Posts: 1029
Joined: Sun Oct 02, 2005 11:35 am
Location: Somewhere in Wisconsin
Gender: Male
It's a fun thing to meddle with on your "meh" Neopets, that's for sure. Still, even if you DO manage to keep your "main" away from the ray, there are still plenty random events on the site to meddle with your plans. So don't bank on something too much. :lol:


======================================

:P Help support the NeoDex!!! :P

======================================


Top
 Profile  
 
 Post subject: Re: Lab Ray Stat Changes
PostPosted: Sat Sep 04, 2010 3:33 am 
Moderator
Moderator
User avatar

Posts: 3739
Joined: Mon May 31, 2004 5:58 pm
Location: Idiotville
I have a morphing potion in my SDB for when I get bored of labbing.

It's been there since about 2003. Heh.


Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 143 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group