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 Post subject: Neopet Games (Some minuses)
PostPosted: Sat Jul 24, 2004 9:08 pm 
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I have noticed uncalled for lil annoyences in some Neopets games.. 'Whack-A-Kass' the wind speed is in the minus range the majority of the time.. Which aint good cos it needs to be in the plus range to hit further.. Ivespent ages on stick level.. Cosit hardly ever goes high enuf into the plus range
DeckBall: The movement is exagerated.. Damn it may as well be an icering.. The way they slide about like a demented drunk chicken.. Maybe oneday a Whack-A-Kass cheat for make wind direction go left at + 9


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PostPosted: Sat Jul 24, 2004 9:13 pm 
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for the whack a kass game, if the wind speed is negative for too long, just lose the game deliberately and restart. do it continuously till you get a starting wind speed near to 9.


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PostPosted: Sun Jul 25, 2004 12:33 am 
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i can never seem to get the whack-a-kass avvie... it's hard.. ugh.. haha same, i only have the stick currently =(


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 Post subject:
PostPosted: Sun Jul 25, 2004 7:48 am 
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Check out the game guides on PPT =] It'll help.


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 Post subject:
PostPosted: Sun Jul 25, 2004 1:27 pm 
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for whack a kass, i lose evrytime the wind doesnt start at 7, maybe 6+


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 Post subject:
PostPosted: Sun Jul 25, 2004 8:17 pm 
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Its easy to win WAK! Wait till wind speed is nine, (if it takes to long, lose and start over), hit kass as early as you can and hold down the mouse or space bar, when kass is turning and falling down, let go, when kass reaches the ground, hit the space bar or click the mouse, when he bounces again, hit the space bar or click the mouse.... if you keep on doing this and get the hang of it, you should be able to get the avvie in no time!


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 Post subject:
PostPosted: Fri Jul 30, 2004 12:38 pm 
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Deckball may seem hard, but just practice. I've got a trophy in Deckball after much practice. I noticed that when a ball moves at a certain speed(it's not that difficult to tell), the Mirgle will miss it, leaving an open space behind for you to whack the ball in. Otherwise, just defend and wait for the Mirgle to score an own goal, if you have the patience.


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PostPosted: Fri Jul 30, 2004 1:17 pm 
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For whack a kass.... u don't wait forever.... just keep clicking till you get a 7,8, or 9 (mabye 5s too), and see if the 5, 7, or 8 goes up to nine...

Deckball.. that whole thing with the sliding is what makes the game unique... DUH.


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 Post subject:
PostPosted: Fri Jul 30, 2004 2:31 pm 
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On whack-a-kass, if the speed drops below 6, I automatically lose and try again. It's quicker that way, I think.

On Deckball: I love this game. The key is to know when to let the mirgle score, since the highest scores on the game are the timed ones; so it's all about saving time. And scoring off of the initial toss-out is a hugely important thing as well.


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