I like the idea of rotating stuff given out by Altador, but I think the prices will still take months/years to recover on any item, no matter how long it's given out. If they truly made it random, where you could get *anything,* it might help, but any time there's a limited set of objects that can be won, the values WILL deflate, and quickly. Look at the first common "dropped" items that Tarla gave away - most of them are still under 1/10th of what they were originally worth. (I know people who gave up restocking because of her - you could really lose out on something very quickly that had been worth a LOT just two days prior). Sure, it was great for those trying to get more expensive books, collect stamps or coins, or plushies, but I know anyone who already had worked hard to get these was likely as frustrated as I was when I watched the book values deflated.
Quests:
Unfortunately, the quests are a result of a mess.
Snow Faerie: They *started* with the chance of winning great things (I've seen screenies of people winning Fire and Ice Blades, Draik Eggs, etc from Snow Faerie). Unfortunately, this caused the required items (mostly "uncommon" foods) to skyrocket in price. Why *wouldn't* you spend 8k for a chance at a Draik Egg? Problem was, prices went up, too many people were getting great things, and then TNT suddenly realized this and went "Oh, shoot! We need to stop those great items from being too frequently given out!" So, suddenly, instead of winning great items semi-frequently, you might have a minuscule chance of it (maybe, occasionally getting gourmet food). Instead, you're more likely to get a "rare" food, which, ironically, tend to be worth 500-900 nps as compared to the "uncommon" ones. Since the "rare" foods are neither gourmet, nor needed for quests....they're essentially worthless for the most part. I definitely think the Snow Faerie could use with a little more rarity variety again (both in requested items - maybe a chance at needing less than uncommon in rarity and possibly rewards).
Kitchen Quests: Suffered from the Snow faerie's inflation, as they also tend to require "uncommon" foods. Not to mention, I'm fairly certain that the original kitchen quests were around before the training schools were, and had a shot at training your pet.
Edna? Well, I agree. Edna does stink muchly. However, there's always that chance of pulling up a snorkel snout....
Esophager (as long as you're not doing a Brain Tree Quest) can actually be fairly profitable as long as you only do ones that involve the cheaper items.
Wheels:
Excitement used to be only 100nps a spin, hence why the random amount is less than 100. I've always wondered why they never updated that...
Knowledge - I've actually gotten job scrolls off it, and sometimes battle scrolls worth a decent amount. I know I'm at best breaking even overall, but I really would like to get the avvie (which does seem quite impossible).
Mediocrity: has been better since they fixed it. However, since it's gotten better, the cost of most Tyrannian foods/furniture items have gone down. Yeah, deflation.
I have noticed, however, that the ability to earn nps off games has seemed to have gotten easier. With the vast number of games, and the varying ratios, you can pretty much find some that will give out the full 1k/play reasonably (Kass Basher and Zurroball, anyone?) and in short time. For a while, when I had time, I was making an easy 25k in about 25 minutes a day just by knowing which games had the best ratios at the point. I think this, in large, has attributed to inflation.
At this point, though, I don't think there's much that can be done to combat the inflation. Yes, they *could* change out the Altador prizes, or increase the chances of good results from Snow Faerie or the wheels, but what's most likely to happen? Yes, you'll be more excited...at first.
The items given out will deflate quickly (but uncommon items will inflate even more for quests) -> people will stop needing to spend as much on the rarer items (but the quests will get expensive and people will once again stop doing quests) -> people have more random nps laying around -> people are willing to pay more for things like paint brushes, battledome items, codestones, or wearable cloths -> prices on these items will inflate even more.
In the end, this will get none of us any closer to getting the painted pet we want, the cheaper training we wouldn't mind having, or that shiny new Leaded Elemental Vial.
Okay, so I'm not an economy buff or anything, that's just my limited-understanding-of-such-things take on it.
Edit: wow. I wrote a book!
I hope it still makes sense to me this afternoon when I'm more awake!