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 Post subject: Haunted Woods Plot Discussion (Split #14)
PostPosted: Thu Oct 19, 2006 8:30 pm 
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Last thread: http://www.pinkpt.com/forum/viewtopic.php?t=29832
(Please read at least the Last thread before posting here!!)

Comic: http://www.neopets.com/halloween/hwp/comic.phtml
Non-Flash version of comic (by Artisticka): http://hw.conceptscreens.com/ *new link*
NEOVIA: http://www.neopets.com/halloween/hwp/neovia.phtml?
This petpage shows excellent images: http://www.neopets.com/~professer_boo#day1


ATTENTION

* Please make sure all your posts are coherent, and that you have spelled all words to the best of your ability. Also, please try to use correct grammar.

* Please keep all posts on topic. If you would like to speak to someone personally or offtopic, PM them.
* Do not double post. If you were the last to post and you want to add more, please use the "edit" button in the top right of each of your posts.
* Do NOT post long links that STRETCH the page.

NOTE: There is a seperate location your Quest items are stored at, the Quest Inventory. It is accessible from Neovia and presumably cannot be stolen/traded/etc.

1. Click on the burned down house (lower right part of Neovia), you will need to search the remains of the building for a Charred Locket. There seems to be 10 different places it can be hidden in (one is randomly determined for you). As you hover across the image, look at your status bar for the coordinates your cursor is at (at the end of the link, there is a ? followed by a pair of coordinates).

Chair: 67, 201
Fireplace: 80, 135
Couch End: 147, 218
Bookcase: 150, 115
Wall Crack: 175, 145
Sofa Couch: 186, 186
Broken Stair: 210, 130
Broken Boards: 235, 232
Pillow Spring: 308, 199
Table Leg: 364, 195

2. Once you have found the locket, (Don't forget to actually click the button to take it!) Gilly will be able to talk to the following people:
Leroy (Coconut Shy), Lyanka (Cork Gun), Harker (Bagatelle), Sydney (Scratch Cards).
Simply scroll down beyond the game activity to see the conversation. If you cannot see it and you have the Locket in your inventory (check) then try playing one of the games or clear your cache/refresh the pages.

Look for the following Key words in the conversation, and note the locations you found them:
A) "Why, certainly, little miss..."
B) "Amazing! I haven't seen such metalwork..."
C) "That piece of junk?"
D) "It looks familiar..."

And Revisit those places in the order listed! If done correctly, an extra piece of conversation by Gilly should come up:
"Well, it's clear no one around here is going to help me. I wonder if there might be someone deeper in the woods who could identify this locket. "

3. Return to Neovia and you can now access the Shack. Read the next chapter to the comic. (Note that you will no longer have the locket in your inventory) Return to the Shack and you will see a new option to flee. You are now in the Damp Cave. Click the "Go into the scary cave..." button, and.. you will be in a Damp Cave.

4. This cave consists of 9 rooms in a 3x3 pattern. Each cave is unique to each person! Note the items that you come across while going through the cave, you can pick up some of them!
** The Trunk and Table CANNOT be picked up
** The Lamp Post, Key, Chair, Broken Mirror, Rotten Food (from the Trash Pile) CAN.

Note that you can only pick up one thing at a time.

While you traverse the cave, there is something that will scary Gilly off. If you are scared off, you will flee to a random section of the cave (but nothing will have resetted) In order to avoid this you need to put down Rotten Food when you get the "Something seems to be following you..." message. The creature will eat it and slink away.

Go find a cave room that has a moonlit area (there may be more than one room) Place the items in the following spots:

* Garbage: 330, 325
* Mirror: 240, 330
* Lamppost: 240, 215
* Chair: 235, 160 (or alternatively try 225, 155)

When all 4 items are simultaneously in the moonlit room, you will be able to see the "monster" that is scaring you... It's Bruno!!

5. After reading the next comic and seeing a heartfelt reunion, you will now need to go searching in the woods. Return to the Shack to access the woods.

You will need to go through the woods by clicking through the windy trails. Find the two-headed Hissis first. You need to figure out who is lying, in order to help you, you need to be on the look out for a Stick. (You wont be able to find it until you find the Hissis first!) The stick will be on the bottom part of the screen and should be quite obvious. Once you find the stick, return to this Hissis.

Select the stick from your inventory (click the panel with the arrow in the bottom-right corner of your screen) and poke the Hissi. You wil now be able to take the path that they block, which will lead you to the High Woods. If you hit a section of the forest that has no paths, you've found a dead end. You will need to start over by going back to the Shack.

When in the High Woods, you now need to collect vines. There are 5 types of vines that can be picked up from the ground (like how you found the stick from before). When you open up the inventory (bottom right corner) you will see a tally of vines.

If you want to see the name of the vines, click the "View Quest Inventories" link. You can remove vines from your inventory by selecting them and then clicking on the ground.

Pick up all the vines you can find (should be 6 of each, 30 total) and go back to the clearing (a big opening without a path or tree in the middle of the screen) and try and click the opening (the "sky"). If you are hopelessly lost, try using this petpage to assist you in mapping out the woods.

You will recieve a message as to whether or not what you have is enough. It seems that the values required are pretty random. Suggestable starting points are: 6-6-4-2-0, 3-4-4-2-0. Change the number of vines on hand and retry until you go to a cutscene with the cliff. Once there, you will get a helpful hint of what you need to do. The first link below demonstrates what these hints may mean.

Still stuck on the vines? Try these methods before posting!

Once you successfully do that, you will now be in The Deep Woods. You will now need to find 7 Ghost Meepits. Traverse through the Woods and try to click a Meepit. You can't get it! Now instead go play a game of Meepit Juice Break and get a score of AT LEAST 300 (complete level 2). Use the PPT guide for this game if you need help. Once you complete this, check in your QUEST INVENTORY for some Meepit Juice.

Return to the woods, select your Meepit Juice from the inventory tab and try and click on a Meepit. (If the juice isn't there, click on a Meepit and let it run away first.) It won't work, but Sophie will turn it into Ghost Meepit juice. Find another Meepit and try again... the Meepit will now stay with you. Continue for all 7 Meepits that are hidden in the woods. Now, find a room with a stone door and 7 lighted spots. Put the Meepits on the lighted spots and move them around until they all dance. A happy Meepit (hands up) indicates that its correct spot is one away from it.

6. Next you need to find out about the Spirit of Slumber. Brain Tree, right? Wrong! Head over to the Game Graveyard, scroll to the bottom, and click on the caretaker's shack. He'll ask you to look for his stolen index book.

...Which can be found by playing Fetch! on Hard. Walk around the maze, and you'll find this book lying on the ground. Pick it up, and you'll be allowed to flee that horrendously tedious game. Now go return to the caretaker!

7. Return to the caretaker, and you can now and choose which Graveyard you would like to look at. Once you have done that you can do one of three things:
(NOTE: If you have chosen to do one task, you cannot do one of the others until you "finish" that task)

a) Dig a gravesite
--> You will need to wait for three other Neopets players to go to the same gravesite as you, and you will need to dig in turn. A small patch of dirt means that the site has been worked on and probably means people are there working on it already. Try going to an untouched gravesite near one that has been dug up. People will probably be around there. Wait until a pinkish box is highlighted over your neopet and click *dig* when that happens. Continue until you dig up the coffin. You may gain items while digging. If you take too long, you can be put on "time-out". You will need to wait a while after you successfully dig up a grave.

b) Fetch ingredients for Sophie
--> You will need to get items for Sophie from her SHACK. Unfortunately, you do not know which items are which since they are unlabeled. The following is a list of potions that we know: (# can be found looking at status bar) If you've fail to pick the right potion, you'll need to wait a while before trying again.
Potion #: Name
1 Baggus Juice
3 kadoatie essence
7 liquid meepit
12 boiled tree bark
13 worm snot
16 jurple butter
22 pureed sharpgrass
26 Zomutt Mucus

c) Test bones with the potion.
You will need to take a potion from Sophie (you'll need to be quick, they go fast). After that go to a DUG UP site (on the map, a dug up part with bones visible), and click the button to test the bone. Unfortunately, we do not know how to analyze the volume and weight to the number of drops required. If you don't choose the right amount, you'll be too loopy to do it again for a while.
-----------
Any mistakes/additions should be PM'd to a Moderator to get this up quick!


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 Post subject:
PostPosted: Thu Oct 19, 2006 8:32 pm 
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How can you do it? I tried once and hated it. It's like a not-fun version of NQII... (not like that's a barrel of laughs either lol) Oh and why would we go to the castle of Eliv Thade? Explain your reasoning, I don't understand.

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 Post subject: Comic
PostPosted: Thu Oct 19, 2006 8:53 pm 
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I haven't seen anyone else mention it, so..
I really liked that the comic still matched what we were doing, even when we weren't getting anywhere. (eg. How many of us tried the Brain Tree and Esophougar, only to be frustrated?)
-D'nah


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 Post subject:
PostPosted: Thu Oct 19, 2006 10:19 pm 
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To everyone complaining about fetch, be careful; that might have been one of the games that Adam programmed.... *grins*

But yeah, it's not exactly fun with such a small screen, mostly trying to remember the maze you've seen so far....


~Habitual over-analyzer


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 Post subject:
PostPosted: Thu Oct 19, 2006 10:22 pm 
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I was a little hesitant to play Fetch! after the MIM, but it wasn't so bad. At least you don't have to finish the maze. You just have to play until you find and reach the books. ;)


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 Post subject:
PostPosted: Thu Oct 19, 2006 10:58 pm 
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Posted this on the last split, was wondering if anyone had any thoughts...

The esophagor's NEW neopedia article mentions Hubrid Nox specifically by name...

quote: Though he (Esphoagor) lacks the plotting attitude of other Haunted Woods denizens, such as Hubrid Nox, he is by no means harmless.

"Plotting Attitude"??? Maybe Hubrid Nox is behind the evil potions?? Or he's going to be on our side when... uh... IF it's ever time to kick some bad guy butt in the BD??? Or... something. He's got to be involved in the plot with a word like "plotting" used to describe him, right?? (I hope!) Besides, in the Magax:Destroyer Neopedia article is says that Magax is...

quote: "He is Magax, and his soul is older than the tallest trees, older than the greatest mountains. "

Ideas?? Or am I just out on a limb? o_O


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PostPosted: Thu Oct 19, 2006 11:27 pm 
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Jasujo- love the siggy. Not many people out there (myself and you apparently) even know Halloween as Samhain.

I do think it is ironic that we were all thinking the brain tree and esophagor before the next chapter was even released.

As for speculation... I care not to. Doing just that was what caused several people to spend a lot of np doing quests for the brain tree and esophagor already lol.

I think I'll just wait (albeit impatiently) for the next plot part.


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 Post subject:
PostPosted: Thu Oct 19, 2006 11:33 pm 
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Argh, I hated Fetch! the first time a played it and this plot just made me hate it more. It took 3 tries and the 3rd try I finally saw it and barely made it and by barely I mean I was one space away with one move left *phew*.

I'm starting to see why the last plot was a "mini" plot. All the steps in this one have been just as hard as the hardest steps in Altador. Actually this has been the easiest one other then I'm wonder who thought of looking for the books in fetch (expecially on hard).


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PostPosted: Thu Oct 19, 2006 11:44 pm 
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Underdogpuff wrote:

I'm wonder who thought of looking for the books in fetch (expecially on hard).


Not sure but they either have an 'in' with tnt, ae very lucky or very smart, lol


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PostPosted: Fri Oct 20, 2006 12:01 am 
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Ugh I hate Fetch. I seriously considered just giving up the plot there and then when I saw we had to play it. I'm so releaved we don't have to finish the maze once we get the book though.. I think that would have been the end of it for me if we had.


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 Post subject:
PostPosted: Fri Oct 20, 2006 12:02 am 
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twinmommy987 wrote:
Underdogpuff wrote:

I'm wonder who thought of looking for the books in fetch (expecially on hard).


Not sure but they either have an 'in' with tnt, ae very lucky or very smart, lol

my prediction was that it'd either be in a game, or a quest prize. these plot things are always really random, and i'm always surprised anyone can figure them out


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 Post subject:
PostPosted: Fri Oct 20, 2006 12:20 am 
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so what do we do when we are in the faerie's home? ;)


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PostPosted: Fri Oct 20, 2006 12:26 am 
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And wewt .. all caught up yay!


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 Post subject:
PostPosted: Fri Oct 20, 2006 12:28 am 
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twinmommy987 wrote:
Underdogpuff wrote:

I'm wonder who thought of looking for the books in fetch (expecially on hard).


Not sure but they either have an 'in' with tnt, ae very lucky or very smart, lol



Actually this was one of the easier clues to figure out. Most of us thought of looking in a game or in a Haunted Woods place.

Fetch was used for the LDP, so it was a good place to start.

Having said that, I did not look there first :roll: - I tried Neovia and the games vendors as I knew other's where looking at the Brain Tree and Esophagor.

I think the person who thought of playing MJB to get the juice was really using his/her brain. :)

Having done all plots since joining Neo 4 years ago, it gets easier to guess where clues might be.

I know I did quite well on the LDP predicting certain clues - as they followed a pattern. So far I have been almost right on all occasions. I had thougth our next clue would still have us in the Woods, so I was wrong there, but normally I do really well in guessing plot clues.


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PostPosted: Fri Oct 20, 2006 1:44 am 
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I agree with Daze, I too have praticipated in every plot for 4 years and this was an extremely easy step by any means. This makes me fear the next step.


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