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 Post subject: Altador Plot (70th Split!)
PostPosted: Sat Jun 03, 2006 12:49 am 
Honorary Member
Honorary Member

Posts: 3197
Joined: Mon May 31, 2004 6:09 am
Location: SoCal
Last thread: http://www.pinkpt.com/forum/viewtopic.php?t=26826
Altador Constellation and Plot Math Help Thread: http://www.pinkpt.com/forum/viewtopic.php?t=26829
Please note that Atrus' Constellation finder now outputs the Room Coordinates where you can find your book now!

If you need to contact a mod about info on this plot, these mods are currently following:

atomicblonde
Jasujo
Runevalkyrie
ScottNak
Yoshi

ATTENTION

!! Please make sure all your posts are coherent, and that you have spelled all words to the best of your ability. Also, please try to use correct grammar.

!! PLEASE keep all posts on topic. If you would like to speak to someone personally or offtopic, PM them.
!! PLEASE do NOT post your star data OR any LONG LINKS in this thread. If you do, your entire post WILL be deleted. You've been warned. It stretches out the page for everyone, and that's just not cool.

=========================================
WTFAQS (Way Too Frequently Asked Questions/Statements)


Q: I'm new here! I'm not really sure what to do...
A: First, welcome to the PPT forums! I'd strongly suggest you take a look at our General Chat Rules & Strike Policy and Forum Rules. Or, you can ask a mod for help

S: News is out!
SQ: So... the news is out... Anyone find anything new?
A: Good for you. No need to post this, we allow seperate threads to note the new news. We get the idea. And then read the next one.

Q: Is there a new constellation out?
Q: Do you know when the next constellation comes out?
Q: WHY ISN'T THERE A NEW CONSTELLATION?! I'M GOING CRAZY!
S: *whine whine whine whine whine whine whine*...
A: Calm down. If there was a new constellation out, you'd see it here. We don't keep secrets. If someone's found it, then you'd be seeing it. Simple as that. Don't post these either.

S: There's no link from the last thread to this thread! HELP!
A: ... Right. Although the mods try and keep the threads linked, its inevitable that we might forget once in a while. Here's a trick. The latest thread is usually on top of the Gen Chat. Go back to Gen Chat and do it yourself. Not that hard!

S: I can't find my constellation! Help!
A: Hm. First of all, have you used the constellation mapper? Have you used the constellation FINDER? Both of these resources are found in the useful links section. If you've answered NO to either of these questions, DO IT before you ask. If you've answered YES to both of these questions, you didn't follow the steps correctly. Do them again REGARDLESS of whether or not you think you've done all the steps. (So really we shouldn't see any of these :P)

Q: How do you know the order of the constellations?
A: In the Flash file for the telescope, you can take a look within it (don't ask how, just trust us) and there is a distinct order found in the flash file. It has been right thusfar, and we are confident to say it will be right to the end.

Q: I LOST MY (insert item acquired from the plot) TO THE (insert neopian bad-guy who stole it from you)! WHAT DO I DO?!
A: Alas, it seems there's no way to recover these items. Looks like you're out of luck. I'd suggest next time you put your items straight into your SDB.

Q: I see someone breaking the rules. What do I do?
A: The BEST thing to do would be to PM a Moderator about it. It's our job to deal with it, not YOURS to point it out to the person in public. In fact, by pointing it out, YOU can be in as much trouble too! You have been warned. If it's just someone asking a question answered here, KINDLY post that their question has been answered, and ONLY if you're the first to do so.

S: I don't feel like listening to the rules.
A: Oh. Well there's a way to treat your kind. You may or may not be warned by a mod to stop. Continual offences can cause you to be STRIKED (If you don't know what that means, go back to the first Q). And if it becomes a problem in general, the thread will be CLOSED DOWN permanently.
================================================
Remember: This is a MINI plot and with NO WAR portion.
Let's repeat. MINI PLOT and NO WAR.
One more time. MINI PLOT and NO WAR.

======== Links of interest =========
Altador: http://www.neopets.com/altador/index.phtml?
Clues (by the Lenny): http://www.neopets.com/altador/archives ... lue_list=1
Star Mapper (thanks DarkFire): http://www.boomspeed.com/zaniam/theSky.html & instructions.
Stoodder's Constellation Finder: http://pluse.hosting.devilcoderz.com/co ... dconst.php
Another Constellation Finder: http://hacks.atrus.org/neopets/findConstellations.fcgi

(Note: Make sure you click CONTINUE (if applicable) when you have completed each part!)

(New Note: The "Add Star" button in the telescope does NOT add a new star to the sky. Instead, it lets you add a star to the constellation you're currently building without drawing a line. This is important to know.)

========= The Beginning ============
1. Click the big castle in the center of the map, The Hall of Heroes
2. In the very back-right corner, you'll see a familiar character. Click him!
3. Hey! It's our old friend again. Looks like he has a new job-- Janitor. Click that button that's next to him.
---> Hm, nothing happened.
4. Oh well, Now click the Altadorian Archives, then go into the doorway on the right.
5. Click the book that is under one of the table legs and balancing it.
---> Hm, we're going to have to replace it...
6. Now go to the QUARRY. And find a rock that'll be suitable. Stumped? Here.
---> Aha! A good replacement for that book...
7. Go back to the Altadorian Archives and click that same book again.
---> We can access the book now! (Located near the top-right part of the scene)
8. You can read the prologue from that book now.
---> Advance a page by clicking the top-right of the book, go back by clicking the top-left.
*** Page 1~3 Acquired! *** (out of 53 pages)
9. Go back to the Janitor in The Hall of Heroes and talk to him.
---> Hmm. We're going to need something to help oil some gears...
10. Click each statue until you find a bottle of oil & a rag.
---> Note: Location is different for each person. Perhaps you should write where you found it, just in case. (Although evidence indicates that it is NOT relevant)
11. Once you've found it, go back to the Janitor and click the button again.
---> The ceiling opens up! Let there be LIGHT!
* On the left side of The Hall of Heroes, there is now a staircase leading up to a dome-shaped room. Looks like a telescope is missing.
* If you click each statue in The Hall of Heroes, on the very top pixels /section of the picture of the statue, you can click and look up, and get some arrangement of gems. There is a helpful compilation of the pictures by soymimi here

======= We see the light =======
1. So it looks like the Astronomy club is finally advertising. Go to the Altador Archives and click the pamphlet that shows a telescope. Or click here!
---> You've recieved a telescope!
2. Go back to the Hall of Heroes and go up the staircase on the left side. Click the telescope holder.
---> It fits! You've found the cinderella! ... Actually I guess you found the slipper... oh whatever.
3. Now for the work. Get to it! Start mapping. By the way, Everyone's star formation is different from another. We can help with details, but you're going to have to interpret on your own from now on!
---> Excellent star mapper courtesy of DarkFire here. Follow the instructions on her post.
---> If you want to map your coordinates yourself in Excel, AngelFoxBlue wrote some pretty clear instructions on doing that here.

===== Constellations: Found! ======
1. THE SLEEPER
--> a. Go to The TOMB (bottom-left corner of the main Altador Map)
On the door of the tomb, the black dots are clickable. Try clicking it.
It lights up
--> b. Go to the Wise Lenny in The Altadorian Archives.
--> c. Go to the observatory and look in your telescope. (At this time use Darkfire's mapper. Any time before this you'll get a different set of stars!)
--> d. Find the exact formation found in part a (the orientation is as seen on the tomb doors-- it is NOT rotated in any way) and you will have found your first constellation! (Important note: You MUST connect the lines rather than just using "Add Star". If you don't, the correct stars can be rejected!)
--> e. After you have found it, go back to the Lenny at the Altadorian Archives.
*** Page 4~7 Acquired! ***
--> f. Go to the Hall of Heroes and click on the DARK FAERIE (the one towards the bottom) and look up. The jewels are illuminated! (And the janitor complains of the light)
--> g. Check in with the Astronomy Club and see what they have to say about your discovery.

2. THE DREAMER
--> a. The top right cloud in Altador is clickable. Do it.
--> b. Near the top part of picture, click on the gaps inbetween the clouds. THis will reveal your new constellation to find.
--> c. Talk to the Lenny again to see what he has to say now
--> d. Go back to the Observatory and look through your telescope.
===> NOTE: Your star map is the SAME as before. HOWEVER, due to star drift, you'll need to get the new updated star data.
===> NOTE: You must connect the "top part" using the *connect stars* option, but to get the lone star you MUST use the *add star* option.
--> e. Once you have obtained your constellation and submitted it, the jewels above The Dreamer (left side) will be illuminated.
--> f. Go back to the Lenny, Astronomy Club, and Janitor to get new messages.
*** Page 8~11 Acquired! ***

3. FIRST TO RISE
--> a. Go back to the tomb (the one from constellation 1). Click the BOTTOM-LEFT corner of the picture. This SHOULD get you to a wide breathtaking view of Altador. (If this does not work, highlight the text above the picture, then click TAB 3 times. THen press enter.)
--> b. Go back to the Hall of Heroes, and click The Dancer (the Cybunny to the LEFT of the King)
--> c. Click the Window that is in view.
--> d. Click the circular pathway, and you'll see the next constellation.
--> e. Go back and talk to the Lenny in the Altador Archives (unnecessary though)
--> f. Return to the Observatory and look for that constellation!
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
--> g. Once you have found that, go back and talk to the Lenny and Janitor for some nice remarks from them.
*** Page 12~15 Acquired! ***
--> h. If you go to the Astronmy club once again, you'll get an ASTRONOMY BADGE! Yay.

4. THE FARMER
--> a. Go to the FARM. It's on the top center-rightish area of the island on Altador. Or for the lazy, click here.
--> b. Click the DOOR to the windmill (top right area)
--> c. Click the LEVER of the windmill (bottom left area)
--> d. You'll get yelled at, exit by clicking the DOORWAY. (right side)
--> e. Click the mounds of hay to expose your next constellation.
--> f. Go back and talk to the Lenny (if you want, that is)
--> g. Find your constellation by going to the Observatory.
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
--> h. Go back and talk to the Lenny, Astronomy Club, Janitor to see what they have to say.
*** Page 16~19 Acquired! ***

5. THE DANCER
--> a. Disco Time baby! Uhh. Right. In any case, First go to the ALTADORIAN ARCHIVES.
--> b. There's a new flyer up! It's for the Disco Dance Club! Go in!
--> c. Boogie down. Look at the red light at the top right part of the picture. The upper-left most "dot" in that red light is what you need to click.
--> d. Voila. There's your next constellation to find.
--> e. You can talk to the Lenny again if you wish
--> f. Now go find that constellation.
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
--> h. Woohoo. Unfortunately, the disco club is now shut down. Poor Janitor... listen to his woes. And the a lil' more info from the Lenny. And again, soap opera central with the Astronomy Club.
*** Page 20~23 Acquired! ***

6. THE WAVE
--> a. Click the dock-like area on the top left area of Altador. (The top-left most boat you can find)
--> b. Click one of the waves that you can find in the water.
--> c. Voila. There's your next constellation.
--> d. Talk to the Lenny to see what he has to say.
--> e. Now go find that constellation in the Observatory.
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
--> f. Congrats. You've found another one. Go talk to the Lenny and Janitor to get some new tidbits.
*** Page 24~27 Acquired! ***
--> g. But if you go to the Astronomy club, they've given you a present! A Broken Astrolabe.
--> h. Go to Donny (here) and ask him to repair it. You'll get a SHINY ASTROLABE.

7. THE GLADIATOR
--> a. Click on the colosseum. That's the big circular thing right above the Hall of Heroes. Link here.
===> NOTE: The following steps (b~d) are DIFFERENT for everyone. The only way you can get this is by Guess and Check.
--> b. All the doors here are clickable. Click around until you see a Grarrl who asks you to go to the, erm, Punch Club.
--> c. When you find the Grarrl and follow him, you'll be led to a place where you can choose between three bowls of punch. Choose three of them in any order, ie. 1-1-1, 1-2-3, 1-2-2...
--> d. After you register three "punches", check that little golden goblet between bowl #2 and 3. If it's clickable, click it. If it's not, try another sequence.
===> NOTE: It seems at every hour you are KICKED out of the club if you have not found the correct combo yet. You will need to find a way to reenter the Punch club, however the door to see the Grarrl HAS CHANGED.
--> e. On the goblet's page, click the emblem of the sun. Voila, it's another clue!
--> f. Proceed like you normally would. Go to the Lenny Archivist, then go to the observatory.
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
--> g. And there you go, it's your seventh constellation. Astronomy club wants to overthrow their jealous president, and the janitor is once again mad at you.
*** Page 28-31 Acquired! ***

8. THE COLLECTOR
===> NOTE: These steps vary for everybody. Read through carefully!
--> a. You have to go into one of the four Altadorian shops- Exquisite Ambrosia, Magical Marvels, Legendary Petpets, or Illustrious Armoury.
--> b. Your NP on hand must match the inflation rate at the shop x 100: ie. if Ambrosia has 4.13% inflation, have 413 NP on hand.
--> c. Refresh at the shop with the NP amount. You're looking for one of the following three items: Altadorian Chocolate Coin, Altadorian Coin Purse, Altadorian Scales.
--> d. If after a few refreshes, you don't find it, head on over to another shop and start over from step a. Make sure to adjust your NP amount accordingly, and be careful not to go over your maximum bank withdrawals.
--> e. Once you find one of these items in a shop, click it! You'll find your clue. Head on over to the Archivist or the telescope and get crackin'.
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
*** Page 32-35 Acquired! ***

9. THE THIEF
--> a. Go into the Archives. You'll see a familiar looking Lenny hiding behind the Archivist's door...click him.
--> b. Oh look, it's Mr. Lenny Conundrum. He wants you to grab a plushie. Head on over into the Archivist's room.
--> c. To grab the Meepit plushie on the table, you have to distract the Archivist. Click that vase in the back to throw a stone at it.
--> d. When the Archivist's back is turned, grab the Meepit plushie, then go back to Mr. Lenny Conundrum.
--> e. He'll say it's the wrong plushie. Oh, too bad. Return to the Archives.
--> f. Now look closely here. See how the library is sectioned off? Click the tiny link embedded into the door handle. Look, you're in the archives, and it's a maze.
===> NOTE: In Step G, things become a little different for everyone.
--> g. As you click around on the doors, you'll notice that there's a small door in every room, slightly covered, in the top right. Click around on the big doors until you reach a room where the small door is clickable. This may take a few tries; but speculation is about that it only takes around three doors. Believe what you want, but if it seems to take a long time, try starting over.
--> h. Once you find that the small door is clickable, click it and you're in a closet. Oh, you found those Meepit plushies! Hide it by clicking the respective button.
--> i. Now go back into the Archivist's room. Repeat steps c and d.
--> j. Go back to Mr. Lenny Conundrum now. He attempts to attach a ribbon onto the plushie, but "uh oh..."
--> k. Click on that dagger, and there's your next constellation! Head on over to the Archivist, then to the telescope.
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
*** Page 36-39 Acquired! ***
--> l. Head on over to The Astronomy Club. Looks like they have a namesake item for you, but it may not be what you think... :P
*This item, "The Astronomy Club," is a battledome item. It CAN be equipped! See IDB's info here.

10. THE GATHERER
--> a. Go to either: the QUARRY, FARM, or DOCKS.
--> b. There's a Vaeolus somewhere (a yellow-ish petpet) click it.
--> c. Go to the Archivist to put the Vaeolus in his safety.
--> d. First, Here is the items you will need.
-----> 1. Go to the ALCHEMIST CLUB (the club with a potion) and "buy" the potion
=====> NOTE: Don't worry, the Archivist won't let you *pay* for it. You'll get it
-----> 2. Go to the RESTIVE TOMB (enter by clicking the wood plank)
-----> 3. Refresh until small bandages can be seen, use this picture for reference.
=====> NOTE: Be VERY OBSERVANT while you are refreshing, the clicking point is SUBTLE. It shouldn't take you TOO long to try and get it. If it's taking you a while, try going to the next step, and return back to this one and try again.
-----> 4. Go to the PUNCH CLUB (refer to THE GLADIATOR) on how to get there, and pick up a piece of pie (skeith/Techo's table)
** NOTE: The STATUS of the vaeolus MAY CHANGE every MINUTE. As his STATUS changes, what you need to do will CHANGE.
--> e. Now, go back to the Vaeolus, and you now have 5 options to help it:
(1) Feed, (2) Bandage, (3) Give Medicine, (4) Wait, (5) Check in on the Vaeolus.
(If you do not have all 5, check which step you've missed!)
There are also 4 poses: (1) Sleeping, (2) Tongue sticking out, (3) Paw held up, (4) Sick Face, paw to beak.
> What action to do based on picture:
* Sleeping ----> Wait
* Tongue out --> Feed
* Sick Face ---> Give Medicine
* Paw Up ------> Bandage
To Begin:
* Click the Vaelous from the Archivist's office.
(You MUST be able to complete Steps 1~3 within a minute for 10 consecutive minutes. Keep yourself FOCUSED on this!)
>> Step 1: Look at your Vaeolus and use the appropriate action listed above. (Be sure to only click it ONCE for THIS minute)
>> Step 2: Now click the "Check in on the Vaelous" option IMMEDIATELY.
>> Step 3: Once a minute has passed (it's passed the :00 second. I suggest waiting til its :05 to assure the status is for the next minute) Click the "Check in on the Vaelous" again.
>> Step 4: Repeat steps 1~3 for EACH MINUTE for the next 10 MINUTES.
!! Please note that the STATUS need NOT change each minute.
!! If you MISS a minute, you will need to start over.
!! If it takes longer than 10 minutes, you may have missed a minute. Or perhaps double clicked an action. You will need to restart.
!! WARNING: DO NOT LEAVE THE PAGE, or you will have to start over.
--> f. When sucessful, your Vaeolus will light up, and a Skieth from the PPL will thank you, and you will recieve a parchment. Click the top left of it and there's your next constellation.
--> g. Talk to the archevist if you wish, then head over to the telescope and find it!
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
--> h. Then talk to the Janitor/Archevist/Astronomy Club as you wish.
*** Page 40-43 Acquired! ***

11. THE PROTECTOR
--> a. A new location, the Altador Water Distribution plant is now accessable. It is on the top left "water tower" of the Walls in Altador.
--> b. You cannot enter yet, go to the quarry now instead.
--> c. Click the top of the path that leads into the woods.
--> d. You are now at a wall, near the bottom part there is a grey-outlined door, above the large "light green" patch. Click it.
--> e. You are confronted by a spectral Minitheus. Try and click the amulet.
--> f. You aren't worthy... yet. Go to the Farm and notice what the farmer says.
--> g. Go back to the Altador Water Plant and enter through the door (it will be open now-- if not, try refreshing)
--> h. Fiddle with the wheels and switches (Note that there are THREE rooms total, the one you're in, one to the left, one to the right)
--> i. If you hit the right combo, you will be redirected out and given a congratulatory message.
==> NOTE: Sequences are random. Just keep at it, either go through it systematically, or randomly to get at it. Whining about it wont help.
==> NOTE: If all your switches are UP and wheels are in a + formation, you will FLOOD Altador. It's not necessary nor is it harmful, just fun to see.
--> j. Redo steps b~ e.
--> k. Now you can recieve the amulet. CLICK IT and see your next constellation (and talk to the Archivist if you wish). (NOTE: After this point the spectral Minitheus evaporates)
==> NOTE: At this point use the starmapper to get your data. Any mapping BEFORE this time, may cause a DIFFERENT set.
--> l. Once you have found your next constellation, go ahead and talk to the Janitor, where he now says the lights are all off (which they are). Go to the Archivist to learn more of what's happening. And go to the Astronomy club to see what happens to the Club President. (Make sure you click the *Click the Green Flap* button)
--> m. You can go to ANY statue, and put the amulent around the statue. Click on the torso to place the amulet (However, once you leave the amulet leaves with you)
==> NOTE: The Amulet is NOT an item you will find in your inventory.
--> n. Also, the Altador Archives' library is now open for you to wander around.
*** Page 44-47 Acquired! ***

12. THE HUNTER
--> a. Go to the HALL of HEROES, and head up to the observatory.
--> b. Click the "Look down the Floor of the hall" button (NOTE: If you do not see the button, refresh. If it still does not work, click the button to exit back to the Hall of Heroes, and try again)
--> c. You should now see an aerial view of the 12 statues, there are spots on the floor and are clickable. CLICK 'em.
--> d. You now see 3 points of the constellation. Not enough yet...
--> e. Return to the Hall of Heroes and talk to the Janitor. The "Visit the Basement" button should now be clickable! (If not seen, refresh. Or exit, visit the archivist, and reenter)
--> f. You are now in a room filled with a lot of gears. What to do...? Go talk to the ARCHIVIST.
--> g. The archivist notes that you only have half of the constellation
--> h. Go to the Quarry. On the right side of the quarry, a rock is clickable. CLICK it.
--> i. They'll sell it to ya for 50 NPs... Do it.
--> j. Now click at the center of the quarry (try exit/reenter if you cant find it and use the tab trick). Then click the stone that's at the bottom-right corner.
==> NOTE: Still stuck? Try going to the Janitor, go to the basement, jam the rock in a gear, push the button, RECLAIM the rock (important!!!), then try again.
--> k. Now click back to reclaim the rock that you threw at the center of the picture.
--> l. Go to the HERBOLOGY club to learn how to juggle. (Click the appropriate buttons)
--> m. Go BACK to the quarry and talk to the JubJubs. (Click on them) and ask for another rock.
--> n. Go back to the janitor and go to the basement. Click THREE of the gears to jam your rocks into the gears. Go back up.
--> o. Push the SUN button that's to the right of the Janitor.
--> p. If you put the rocks in the right gears you should be able to see the 3 dots from before, as well as the 3 from the "ceiling cover" clickable for your final constellation.
GEAR STRATEGY
* Each "rock" you put in moves the ceiling a certain number of "notches" as you can see on the rim. What you want are the gears that will move the ceiling cover to the RIGHT for a total of 15 notches. The gears are the ones that move it RIGHT 4, 5, and 6 notches. Do it ONE at a time until you hit one of these notches, then add onto it! You should be able to get it.
* Note that if you BREAK the gears, everything is reset and you must start all over again.
--> q. Return to the Archivist and then go find that constellation!
==> NOTE: Again, any mapping BEFORE this time, may cause a DIFFERENT set.
--> r. Once you have done this, go talk to a frothy Janitor, a little more info from the Archivist, and some cheers from the club!
*** Page 48-53 Acquired! BOOK COMPLETE***
--> s. AH. You're not done yet though. Go to the last page of the Book, and click on the flames that the Darkest Faerie is holding for a close up.
--> t. Now we need to find a spell book in the ARCHIVES. To find which room to go to, you must look at your THE SLEEPER constellation.
Finding your Spellbook Room
* Take the coordinates of your Sleeper and write them down somewhere. (Suggestion: Use the coordinate finder to avoid mistakes!)
* Take the SUM of your x-coordinates (Add it as is! If it's negative, subtract).
* After taking the sum, ignore the negative sign if you have it.
* If it is 3 digits or more, take the sum of the digits. If it is 2 digits, LEAVE IT as is. That's your x-coordinate for the room that has the spellbook.
* Repeat for your y-coordinates.
--> u. Once you have found it, you there are presented with many spells.
--> v. The spell number required is 29884. Input it in, you will recieve a message that nothing has happened.
--> w. Go back to the Hall of heroes and click on THE SLEEPER's statue. Her flames are real now.
--> x. Put the amulet on her statue and the statue explodes and the story is revealed.
--> y. You now have access to the Council Chambers and free to listen to the story once again.
--> z. Go back to the Hall of Heroes to talk to the Janitor one last time as well as to the Archivist for his final words. (Club is unchanged)

Congratulations. The plot is complete.
========================================
Any Additions / Mistakes found should be posted here or PM'd to a moderator to help change it quickly.


Last edited by ScottNak on Sat Jun 03, 2006 4:00 am, edited 3 times in total.

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PostPosted: Sat Jun 03, 2006 12:52 am 
PPT Baby
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#AltadorPlotSpellBooks
Come now please! We're discussing the plot.


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PostPosted: Sat Jun 03, 2006 12:54 am 
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All this mad-posting (heh) should allow me to slip something in here, semi-related since so many wonder about the Grue and other things in Neopets.

Here are many of the "cult" references (all Scientology references aside, ahem) used in Neopets: http://en.wikipedia.org/wiki/List_of_re ... in_Neopets


Inventor of the Mad Plumber Wizard

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Side 1: thetan604
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Side 3: mobofo
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PostPosted: Sat Jun 03, 2006 12:56 am 
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This is for Kasia why bother saying what each spell does? It has been discovered that each spell if it is not the "correct" spell has the ability to be all twenty of the "canned" responses. Why not just state which have been checked and which need to be checked. and have a section on what the canned responses are.


I'd neomail it but I don't have access to neomail with my account. A 20 yr old signed up as a 5 yr old. lol


Last edited by hammy1142mek on Sat Jun 03, 2006 12:58 am, edited 1 time in total.

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 Post subject: Re: Altador Plot (70th Split!)
PostPosted: Sat Jun 03, 2006 12:56 am 
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ScottNak wrote:


that link doesn't work, so ducky is very confused becasue Ducky doesn't know what the ceiling should look like. :(


EDIT-alright, fine, ignore me, it's alright, i'm not....*sniff*...upset...*sniff*


ImageImage


Last edited by -Ducky- on Sat Jun 03, 2006 1:03 am, edited 1 time in total.

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 Post subject: Fist time posting.....
PostPosted: Sat Jun 03, 2006 12:56 am 
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Just wanted to say hello, and I hope that I am sending the right info to Kasia


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 Post subject:
PostPosted: Sat Jun 03, 2006 12:58 am 
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hammy1142mek wrote:
This is for Kasia why bother saying what each spell does? It has been discovered that each spell if it is not the "correct" spell has the ability to be all twenty of the "canned" responses. Why not just state which have been checked and which need to be checked. and have a section on what the canned responses are.


Because there likely isn't just ONE spell that does something. If there are only 20 possibilities and the same 20 for each and every spell, that might be significant in determining that at the very least/most the proper *sequence* or *combination* of spells (plural) will determine solution.

EDIT: And 20 of anything, somehow is more relaxing than over 50,000.


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Last edited by anjuna on Sat Jun 03, 2006 12:59 am, edited 1 time in total.

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 Post subject: hey
PostPosted: Sat Jun 03, 2006 12:58 am 
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where is this rag you had to get earlier. people said it was behind the sleeper. where is it and what is it. someone plz help me out.


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 Post subject:
PostPosted: Sat Jun 03, 2006 12:59 am 
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Stupid question, but I thought I'd ask anyway:
Has anyone tried summing all their coords together?


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 Post subject:
PostPosted: Sat Jun 03, 2006 12:59 am 
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ok i understand. fair enough.

The way I understand it each number has the ability to be all "20" of the spell outcomes. It has been seen throughout the posts that different people get differnt outcomes for the same number.


Last edited by hammy1142mek on Sat Jun 03, 2006 1:04 am, edited 2 times in total.

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 Post subject:
PostPosted: Sat Jun 03, 2006 12:59 am 
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I agree on the posting of which spells have been checked and maybe a listing of the 20 spells found so far. I've not checked that many: 30,000 - 30,100. We may have to use those 20 spells in some sort of order. I still think all has not been revieled yet. (is that even close to how you spell reveiled??)

edit: oh God, DUH revealed


Do you have your towel?


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 Post subject: hey
PostPosted: Sat Jun 03, 2006 1:03 am 
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will someone tell me if there is a rag or sumthin u need to get behind the darkest fairy.


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 Post subject: Re: hey
PostPosted: Sat Jun 03, 2006 1:04 am 
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c0pley wrote:
will someone tell me if there is a rag or sumthin u need to get behind the darkest fairy.
You mean how to get in the hall behind the dark fairy in the hall of heros? because if thats waht you mean, no offense its a silly question. The hall behind the fairy is the entrance.


Last edited by hammy1142mek on Sat Jun 03, 2006 1:07 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Jun 03, 2006 1:05 am 
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Trilian8 wrote:
I agree on the posting of which spells have been checked and maybe a listing of the 20 spells found so far. I've not checked that many: 30,000 - 30,100. We may have to use those 20 spells in some sort of order. I still think all has not been revieled yet. (is that even close to how you spell reveiled??)

edit: oh God, DUH revealed


If there are 20 for each and every spell. That means .. well that means there won't likely be a Wizard at the end of this, heh .. but it also means that there are, of course, a FINITE number of sequences/combinations unique to each of us. This narrows things down from a singular 50k click scenario to something different. This data IS useful so don't discount it.

All we have to do now is figure out what combination/sequence of (less than or equal to) 20 does "it". :roll:

EDIT: Anyone working with and/or compiling similar data, please PM me.


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 Post subject: hey
PostPosted: Sat Jun 03, 2006 1:07 am 
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im done i just thought i saw someone say u needed a rag for the last part. i still havent figured out the spell though.


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