bdd1 wrote:
NO! NO! Do not, repeat, do NOT let your power reach 0! If you do, your attacks will do considerably less damage and you'll be more prone to it! Burrow and sink are important, but cut out drain life. I may not have faced him yet, but you don't have to be a top battler to know that you should NEVER let your power reach 0! Sorry to be so dramatic, but it is VERY important that you know this!
OK, I found a new strategy where it doesn't matter if my power reaches 0 or not.
1. Green Sticky Hand + Freezing Potion + Burrow
2. Ice Dice + SOS + Drain Life (assuming 1st turn steals and doesn't use Faerie Slingshot + Mootix Spear + Berserk, else withdraw)
3. Ice Dice + SOS + Fierce Attack (assuming 2nd turn freezes, else withdraw)
4. SOS + Honey Potion (assuming 3rd turn freezes, else withdraw)
5. SOS + Downsize! + Sink (285 damage even with Downsize! + Sink, if he uses his Faerie Slingshot + Mootix Spear + Berserk)
If he uses berserk on me on the 5th turn, he's dead for sure. Unless he uses his Mootix Armor, then I guess I have to retry. He's been using his Mootix Armor when I got to the 5th turn a lot. It's as if he knows he'll be KO'ed if he doesn't use it.
I know you guys say I shouldn't use Drain Life, but it does 40 damage to him.
Is it just me or is the Green Sticky Hand not stealing as good as before? I can go like 5-6 fights without it stealing once. There must be a lot of dust stuck on that thing.