LAQ wrote:
Yay, I made it down the cliff.
The suggestion on the last page really helped me with that part, thank you very much.
So, more maze? <_< How on earth do you map these things?
TOSO's mini mapping guide!
Step 1: Take a two-sided sheet of computer paper (or two sheets), and divide each side into a 15-square grid--5 rows and 3 columns.
Step 2: Whichever room you're in now, that's number 1. Draw it based on what the 5 paths look like. If there's a tree, draw a crude tree (I suggest a fork with a circle at the top--looks like a tree with branches). For a path that goes straight, draw an up arrow. Draw paths that curve right or left as well, and draw the paths that snake as either S or Z. Don't bother drawing the Meepits.
Step 3: Pick a path to travel. I usually go right to left. Whenever you take a path, draw the number of the room it takes you to above the path you took on your map, and then draw the new room (if it is a new room). Keep doing this until you start hitting the same room more than once. Remember, it's possible for a path to take you to the one you were at before, or even loop back to the same room.
Step 4: When you hit the giant tree with the 7 lights in front of it, make that room 30. Remember there are 2 paths on the sides of it as well.
Tips
-Whenever you've mapped all of the paths in a room, highlight the number. That way, you can easily see the ones you haven't fuilly explored yet.
-When you encounter your first Meepit, be sure to click it. I assume you can go get your juice anytime after that.
-Considering the progress of the plot so far, it's likely there will be a new mapping exercise sometime soon. Now is a VERY good time to learn, because it will probably get harder from here on out.