For Neopets ONLY discussion.
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Sun Oct 09, 2005 8:49 pm

Finally got to the ID(in my acount, urggg), and he sends me to the basement

*fumes*

Now if only TNT would add a button that said "Punch a hole through the interior decorator's head"

Sun Oct 09, 2005 8:56 pm

pipsqueeek wrote:Finally got to the ID(in my acount, urggg), and he sends me to the basement

*fumes*

Now if only TNT would add a button that said "Punch a hole through the interior decorator's head"


Only one hole? Once we get back into the city, we have to feed him, the Rukis, and the foreman to the mummies.

Sun Oct 09, 2005 8:59 pm

Skynetmain wrote:
pipsqueeek wrote:Finally got to the ID(in my acount, urggg), and he sends me to the basement

*fumes*

Now if only TNT would add a button that said "Punch a hole through the interior decorator's head"


Only one hole? Once we get back into the city, we have to feed him, the Rukis, and the foreman to the mummies.


Good point. You know, maybe we should wait till he gets to a convinient place(or drag him to one), then super glue him to the floor so he can't move around

Sun Oct 09, 2005 9:04 pm

pipsqueeek wrote:Finally got to the ID(in my acount, urggg), and he sends me to the basement

*fumes*

Now if only TNT would add a button that said "Punch a hole through the interior decorator's head"


I say we remove the load bearing blocks and let the pyramid collapse on top of the ID, and lets throw in the foreman just for the heck of it.
Who's with me!!!

Sun Oct 09, 2005 9:04 pm

I have a very fast connection but the seconed i see the table chalk go solid i click and another table is there. So fustrating so i dropped the table. How long do i have to wait now?

Sun Oct 09, 2005 9:05 pm

you know, I bet the foreman, the rukis and the ID are all working together to steal the furniture so they can keep bossing us around for longer. And the rukis don't even have to make more furniture, so they're just pretending to be upset about it.

*sigh*
As long as it stops soon....

Sun Oct 09, 2005 9:06 pm

Ok, another theory. I noticed that at the top of a minute, a piece of furniture was stolen. Then I refreshed at just before the next minute then after, and another piece was stolen at the beginning of the minute.

I think a piece (or more) of furniture is stolen on the minute.

And what the foreman says about getting ALL the furniture in before it's taken seems to mean that we need to fill all those spaces at the same time.

This is going to be tough...

[EDIT] Oh, and with that theory, here's more. I think that with every piece placed, a blurry spot opens up somewhere.

Sun Oct 09, 2005 9:08 pm

"The eldest Ruki looks very agitated. "I've been told that thieves are stealing furniture from the temple! Goodness knows what they want with it. But we're working our thoraxes off trying to keep up! Well, grab some furniture and get going! We've got to keep ahead of those thieves!""

we are supplying the thieves with furniture to beat the zombies ..

no one knows how long we have to do this or at what rate .. i suggested the Lenny Conundrum of last week (the chisled stone, that will never ever be completely chisled) might have something to do with it .. assuming the answer might be a clue, 139 (hours i assume) this part of the plot could last about 6 days, unless TNT has mercy on us after the weekend

Sun Oct 09, 2005 9:09 pm

Maybe there's a certain number of pieces that are stolen each minute, and if we're fast enough we can get more in per minute than are stolen.... let's hope

Sun Oct 09, 2005 9:10 pm

Elric wrote:Ok, another theory. I noticed that at the top of a minute, a piece of furniture was stolen. Then I refreshed at just before the next minute then after, and another piece was stolen at the beginning of the minute.

I think a piece (or more) of furniture is stolen on the minute.

And what the foreman says about getting ALL the furniture in before it's taken seems to mean that we need to fill all those spaces at the same time.

This is going to be tough...


Good eye. This is all about rate in vs rate out. The problem is, as everyone has noted by now, is getting a higher rate in than rate out. The big problem being that some of us move only specific pieces, and we don't know how much of what is left to place and where. If we had better control over the knowns, we could get the job done quicker.

Sun Oct 09, 2005 9:20 pm

I AM BACK IN! Where is the ID?

Sun Oct 09, 2005 9:22 pm

bottom left on the third floor

Sun Oct 09, 2005 9:22 pm

Elric wrote:Ok, another theory. I noticed that at the top of a minute, a piece of furniture was stolen. Then I refreshed at just before the next minute then after, and another piece was stolen at the beginning of the minute.

I think a piece (or more) of furniture is stolen on the minute.

And what the foreman says about getting ALL the furniture in before it's taken seems to mean that we need to fill all those spaces at the same time.

This is going to be tough...

[EDIT] Oh, and with that theory, here's more. I think that with every piece placed, a blurry spot opens up somewhere.


I'm pretty sure it's just everything happens on the minute. I noticed it too, myself. Just like everything else on Neo happens on the minute.

I personally think it's something like 4 pieces of furniture get stolen for every 5 placed, so we're always making progress, but slowly.

Also, I realized you can use the 5th floor as an indicator of progress. A while ago I had to put a piece there, there were only 3 (including mine). Later I went up for fun, there were 5. Now I just had to put my second piece there, there are 8. There are 17 spots total, so it looks like we're a little under halfway.

Sun Oct 09, 2005 9:25 pm

dolphinling wrote:
Elric wrote:Ok, another theory. I noticed that at the top of a minute, a piece of furniture was stolen. Then I refreshed at just before the next minute then after, and another piece was stolen at the beginning of the minute.

I think a piece (or more) of furniture is stolen on the minute.

And what the foreman says about getting ALL the furniture in before it's taken seems to mean that we need to fill all those spaces at the same time.

This is going to be tough...

[EDIT] Oh, and with that theory, here's more. I think that with every piece placed, a blurry spot opens up somewhere.


I'm pretty sure it's just everything happens on the minute. I noticed it too, myself. Just like everything else on Neo happens on the minute.

I personally think it's something like 4 pieces of furniture get stolen for every 5 placed, so we're always making progress, but slowly.

Also, I realized you can use the 5th floor as an indicator of progress. A while ago I had to put a piece there, there were only 3 (including mine). Later I went up for fun, there were 5. Now I just had to put my second piece there, there are 8. There are 17 spots total, so it looks like we're a little under halfway.


No, I've seen spots open up in the middle of a minute. But I have yet to see anything missing in the middle of a minute.

Sun Oct 09, 2005 9:27 pm

which could suggest its 5 in 4 out basis as that then would not be timed
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