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 Post subject:
PostPosted: Tue May 16, 2006 4:12 am 
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Well, I have an alternate explaination for why the necklace looks different... it may simply be two sides of the same coin.


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 Post subject: water plant
PostPosted: Tue May 16, 2006 4:38 am 
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I was just thinking about the water plant...I have now done it twice and all together it took me about 5 minutes... The first time I flooded Altador but that was because I opened every single valve. After that I just randomly started turning dials and flipping levers...At one point I just kep turning the same wheel on and off until it was happy. I know this isn't very helpful but it was all I did to complete the task at hand.
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n answer to your theory about the amulet being two sides of the same coin...If that were the answer then how come one side is a sphere while the other side is flat? And besides, the amulet on the DF in Marqua is a full on sphere there is no way for it to have a flat side since you can see a little more the half of it.

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 Post subject: Altador
PostPosted: Tue May 16, 2006 5:12 am 
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[bflammang wrote:
This is a new twist. Has anyone found their constellation but it won't be accepted by the telescope? I have plotted it out several times and different ways, but it never gets accepted. What could I be doing wrong, please?


Are you connecting it as it shows here?
http://www.neopets.com/altador/archives ... lue_list=1
Don't forget the single star on the left...you have to "add star" and not connect it.

--------------------------------------------------------------------------------

]

That is exactly the way I entered it. I guess I will just have to keep doing it over until it takes. Thanks![/quote]


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 Post subject: Re: Altador
PostPosted: Tue May 16, 2006 5:14 am 
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bflammang wrote:
That is exactly the way I entered it. I guess I will just have to keep doing it over until it takes. Thanks!


Hmm. If it still isn't working, make sure you've visited all the places needed (the archivist, etc) and clicked all the "continue"-type buttons there may be. And perhaps double check your constellation (edit: i mean the coordinates...if you haven't already, use a star-mapper). Other than that, I'm not sure why it wouldn't be working for you o_O


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 Post subject: Altador
PostPosted: Tue May 16, 2006 5:32 am 
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Thanks, I got it to work by connecting the middle star separately to the other four around it, and before I was drawing the line through it. Now I am having trouble figuring out how to place the amulet around the heroes' necks. How is that done? Thanks!


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 Post subject: Re: Altador
PostPosted: Tue May 16, 2006 5:38 am 
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bflammang wrote:
Thanks, I got it to work by connecting the middle star separately to the other four around it, and before I was drawing the line through it. Now I am having trouble figuring out how to place the amulet around the heroes' necks. How is that done? Thanks!


There is a small clickable spot below their neck, on the chest...imagine the amulet hanging there, and the clickable spot is about the area where it would hang. If you can't find it, highlight the header image at the top and tab thru :)
EDIT: If you click on another hero, it will move the amulet to that hero. So, the placement is not permanent.


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 Post subject:
PostPosted: Tue May 16, 2006 7:02 am 
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Location: Antarctica or space...you get the idea already.
I think the amulet on the statue is the one that seals the faerie in the statue.

The one we picked up is the one that fuels the magic which started this whole memory loss mess in the first place. Because the amulet has the star pattern on it, we can be sure that the stupid thing was designed to serve this purpose only. Made by the same person, but for different purposes, it seems to be locking something else back. Something....bad.

But you can all go ahead and ignore that paragraph.

Oh, and placing the amulet on a statue will only last as long as you stay on that page. Even looking up at the gems will reset the statue to normal. I'm beginning to think that the medallion only does something when you put it on, and not when you put it on and try to do something else. So it's a final trigger for something.


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 Post subject:
PostPosted: Tue May 16, 2006 8:08 am 
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ok i found a methoid for the Water Distribution Plant that has worked for 8 different people not including myself and im just letting others know just in case it works for them and that is to reset you stuff by floding than you have to do these steps in order of me saying them go to room 3 and flip switch 2, 3 and 4 than move to room 2 and turn valve 3, 4 and flip the switch and move to room 1 and turn valve 1, 2 and next would be to make a valves to a + starting with 1 and stoping at 4... ok and for some that tried this said they got it before they got to the final step so i wish you all luck at getting it and if you find anymore ways to do it let me know and thanks for the help if you can


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 Post subject:
PostPosted: Tue May 16, 2006 8:17 am 
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Location: Antarctica or space...you get the idea already.
As much as your method sounds cool, all I did was fiddle with the three last switches until it corrected itself.


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 Post subject:
PostPosted: Tue May 16, 2006 8:26 am 
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well it does go to say that everyons isnt different some can shere the same one and the count for it is now up to 15 diffenent people that it worked for

edit: yippy post 100


Edit again: I FINALLY GOT IT and my finally is +xx+unnu


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 Post subject:
PostPosted: Tue May 16, 2006 9:19 am 
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Location: Antarctica or space...you get the idea already.
When I say that I fiddled with the last three switches, I mean that it was in a way that it was not a set pattern that triggered it, but the water somehow shifted to the right place when I repeatedly toggled the last three switches.

There is no specific given way for the solution to occur. It might happen sooner or later, depending on which things you do, but it will happen eventually, so don't give up.

But here's my theory of mad scientist logic:

Each switch and valve represent a certain gate between two areas. These areas could be between a pipe and a tank, or between tanks, or between pipes. It doesn't matter. All that matters is that they are present, and they control whether water travels from A to B if there is water present in A.

When a valve is + or a switch is UP, the gate is open. If area A is filled with water and B is connected to A, the water will travel to B if the gate between the two is open.

However, this is where things get complicated. If A is connected to B, and B connected to another area C, if both gates between A and B, and B to C, are open, then the water in A will flow to C! There might even be a connection between A to C open and you couldn't tell. There is no way of knowing the difference between B gate and C gate if any other gate is open. Even more problematic is if all the switches are open. In this case, since the water has nowhere to stop, the system floods because they don't want to crash the servers with a logic paradox.

However, intuition in my walnut shell brain says that there is only one gate that leads into an area and one gate leading out of an area. Thank the various faerie deities if that is true. And Pango Pango.

We do know that gates are one way only. Flipping a switch off when it has already been turned on will not put the water back into A. Obviously, a switch will do nothing if A doesn't have water in it in the first place, so if nothing happens, you've either hit a switch that you've hit already, or there's nothing in A.

So if you want to know what goes where, close all your gates and open them one by one, checking to see when water shifts. Make sure only one gate is open at all times, and close each one after you are done checking it.

I haven't figured out where the water is supposed to go in order to win, so good luck.

There is also some evidence leaning in the direction of the existence of intake and ejection areas. These are places where water enters and exits the system, making it nigh impossible to figure out if the water is coming from an area within or outside the system. For the love of Adam, hope that these don't exist, or you will never figure out what the heck's going on.


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 Post subject:
PostPosted: Tue May 16, 2006 10:53 am 
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I apologise if this has been said before, and maybe I just skim too fast, but I doubt it was raised yet.

Regarding the thing that the characters mentioned about the amulet powering the light and all that .. anyone looked at the walls of the "secret room" the spectral Minitheus was guarding?

Brickwall-ish and dark. Kind of seems like the hallway behind the Darkest Faerie, no? And on a pedestal similar-looking to the ones the 12 Heroes are standing on.

Just my two cents. :)


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 Post subject:
PostPosted: Tue May 16, 2006 10:59 am 
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damn!!! am i that stoopid??
how did i miss it? i never saw that there was a passageway behind the betrayer!!! you are soo right, it really seems like there is a connection path, and the pedestal is just like it!!!


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 Post subject: amulet
PostPosted: Tue May 16, 2006 12:13 pm 
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Yeah i had pointed that out also but it seems that others feel there is no link...i however think there might be... who knows what will happen...


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 Post subject:
PostPosted: Tue May 16, 2006 12:15 pm 
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Ok, my apologies :) I just managed to fix the water plant. I'm sure I'd already tried the winning combination (++ ++u uud) a couple of times... maybe it's really random. I'd hate TNT if this was the case.


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