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PostPosted: Sat Oct 08, 2005 11:04 am 
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...The thing I must say I hate is having to walk back... me aching paws...


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PostPosted: Sat Oct 08, 2005 11:08 am 
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There has to be some way this will be better organized. There are entire sections that will be unreachable once the furniture stays put.


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PostPosted: Sat Oct 08, 2005 11:12 am 
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Cilian wrote:
There has to be some way this will be better organized. There are entire sections that will be unreachable once the furniture stays put.


Yes but they will re open at the rate things are being stolen


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PostPosted: Sat Oct 08, 2005 11:13 am 
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I haven't had a problem with unreachable areas. Walking over furniture and going diagonally works pretty well.


I get to live a life of meager pay with the distinct possibility of dying. However, I also get the chance to save lives, and there is no greater calling in the world than that.


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PostPosted: Sat Oct 08, 2005 11:14 am 
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...Has anyone other than me noticed that if you're not carrying furniture (ie you're heading out after placing it) and click on a smudged chalk line it unsmudges? I've randomly been doing that on my way back, and it's... interesting, to say the least. Neopians en masse to fill the pyramid?


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PostPosted: Sat Oct 08, 2005 11:15 am 
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Cilian wrote:
There has to be some way this will be better organized. There are entire sections that will be unreachable once the furniture stays put.


Benches are passable, how exactly when you have a table on your back is a nother question - but they are.


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PostPosted: Sat Oct 08, 2005 11:16 am 
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No, I mean in theory eventually the theives will be caught and we'll fill up the repository. Then areas will be unreachable. If not, we can be moving furniture forever, and that doesn't seem likely.


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PostPosted: Sat Oct 08, 2005 11:16 am 
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Ledi wrote:
...Has anyone other than me noticed that if you're not carrying furniture (ie you're heading out after placing it) and click on a smudged chalk line it unsmudges? I've randomly been doing that on my way back, and it's... interesting, to say the least. Neopians en masse to fill the pyramid?

I noticed that a while ago, too. It took me a couple of clicks, though.


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PostPosted: Sat Oct 08, 2005 11:16 am 
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Ledi wrote:
...Has anyone other than me noticed that if you're not carrying furniture (ie you're heading out after placing it) and click on a smudged chalk line it unsmudges? I've randomly been doing that on my way back, and it's... interesting, to say the least. Neopians en masse to fill the pyramid?


No I hadn't, that would be very helpful.


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PostPosted: Sat Oct 08, 2005 11:19 am 
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Well sometimes when I click, I get the "Oh no, someone has stolen this furniture", but then I click on another smudged chalk outline that I'm standing next to and the page reloads, nothing seems to have changed. Then I walk away and the lines are all crisp again.


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PostPosted: Sat Oct 08, 2005 11:26 am 
Way Beyond Godly
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http://lost-thoughts.net/images/lvl2.jpg

Level 2.

Level 1'll be fun to map ._.


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PostPosted: Sat Oct 08, 2005 11:31 am 
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Ugh... I am NOT dragging that thing up to level 3. I'd rather wait 30 minutes. We don't appear to be making much headway either - everytime I pass that table area down the bottom more things are getting stolen than replaced...


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PostPosted: Sat Oct 08, 2005 11:43 am 
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Seeing as the ID hasn't moved for a while, anyone else think it was TNT moving him to fin a place not to far yet not too close to the enterance? It would make sense if they didn't want us doing a piece a minute, but didn't want the 30 mins to be a better choice.


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PostPosted: Sat Oct 08, 2005 11:57 am 
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I just landed on the ID and clicked the button to talk to him, but it didn't let me, and now he seems to have disappeared! Did he move again?


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PostPosted: Sat Oct 08, 2005 11:57 am 
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ID has been moved do we know where to yet


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