bgryph wrote:
Deevil wrote:
Quote:
Congratulations!
You have beaten NeoQuest® II on InSaNe! difficulty!
You are awarded a NeoQuest® II trophy...
...as well as 50,000 neopoints!
(Got the Bow of Destiny as my prize)
I'm jealous, I got the Staff. :-(
I was too late to weigh in on skill points, but in case it's useful for other posters:
Rohane's Stunning Strikes and Talinia's Slowing Strikes do NOT work against Terask II on Insane.
Talinia's Shockwave DOES work against Terask II on Insane, but not often. (I only got it once in my fight with Terask II.)
Velm's Celestial Hammer DOES work against Terask II on Insane, but it doesn't work terribly well -- you're probably better off just tossing a potion. :-)
I ended up putting two in damage increase to max it out and the last four in magic resistance for Rohane. Mipsy, I put fifteen of the sixteen points in damage sheild, don't think I actually used it in the fight...but I figured if it got that close the few points it caused might make the difference. I did ranged attacks for Talinia as I wasn't certain shockwave worked (I knew slowing strikes didn't), didn't see any difference in attack times when Talina was targeted, but who knows. Velm got all his points put into single heal, and it came in handy a couple of times when just one member needed healing. Rohane did most of the attacking with Talinia following closely behind. Mipsy threw potions 90% of the time, with an occasional casting of obliterate when Terask had his defenses up and potions were likely to be resisted Velm of course kept everybody healed up and cast group shielding when ever it was needed. When he wasn't busy casting, he was also tossing potions. I also had potions from previous acts and when Terask would be resisting, I tossed the lower damage potions, so if they were resisted it wouldn't be a big loss. Plenty of potions does make a big difference in the final fight.
If Terak would have missed on his last turn, I would have beat him with all my party having full health.