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PostPosted: Tue Apr 11, 2006 10:30 am 
PPT Toddler
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Does anyone know the approximate value of the Golden Peophin Harp? I only found one in the Trading Post and there was no suggested offer.


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PostPosted: Tue Apr 11, 2006 11:07 am 
Beyond Godly
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Well, it's basically just a H4000 Helmet that defends two dark icons (and that defence won't make a difference), so you shouldn't pay more for one than you'd pay for a H4K (around 6 mil). Unfortunately, the harps are so rare that people can get away with asking whatever they want -- I saw one guy trying to sell his for 7 mil a while ago. Since probably no one would actually pay that much, though, if you contact the seller and ask, they may give you a deal.


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PostPosted: Wed Apr 12, 2006 8:05 am 
PPT Toddler
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Posts: 100
Joined: Tue Jun 01, 2004 7:45 pm
Species : Xweetok
Colour : Blue
Gender : Male
Age : 132 days
Level : 10

Health : 0 / 11
Strength : titanic (19)
Defence : beyond godly (20)
Move : mach 1 (17)
Intelligence : average
I got about 300,000 for now but trying to earn more


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 Post subject:
PostPosted: Wed Apr 12, 2006 6:48 pm 
Newbie
Newbie

Posts: 12
Joined: Wed Mar 29, 2006 6:24 pm
My pet's stats:

Level : 50
Health : 140 / 102
Strength : 106
Defence : 101
Move : 102

equiped with:

Royal Wedding Ring
Goo Blaster
Honey Potion
Scroll of Freezing
Ornate Fighting Fan
Thick Smoke Bomb
Amulet of Life
Pike Pike

Any chance I can beat the Giant Ghostkerchief? :P


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PostPosted: Wed Apr 12, 2006 9:32 pm 
Beyond Godly
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It's likely, if you train to the 125 strength boost.


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PostPosted: Thu Apr 13, 2006 3:50 am 
Newbie
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Cranberry wrote:
It's likely, if you train to the 125 strength boost.


sorry I am new at these, but I keep hearing people talking about 85 str boost or 125 str boost etc, is there really a big difference if I have 124 str instead of 125?

one more question, take Mask Of Coltzan as example, it blocks 6dark and 5 earth, some of the comments I saw at IDB says something like "...only good to those of you who did train defence" what does the weapon has to do with my defence? I thought it blocks oponent's attack? if I have a higher defence, do I block more icons?


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PostPosted: Thu Apr 13, 2006 7:32 am 
Beyond Godly
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Okay, let's say a weapon does 10 icons. Each one of those icons is going to do a specific amount of damage to your opponent, and that amount depends on your strength boost. The damage you do to an an opponent is the number of icons x your strength boost's damage multiplier (see the list at the bottom of this post).

So, your strength boost is the 85 boost (because 106 falls between 85 and 125), and your damage multiplier is 2.5. Let's say you use two 10-iconers. You'd multiply 20 (icons) by 2.5 (damage multiplier), and that 50 damage is what you could do using just those weapons.

Now let's say you train up to the 125 boost and use the exact same two 10-iconers. Your damage multiplier is now 3, so if you multiply that by the 20 icons, you would do 60 damage with the weapons.

The boosts happen at set points, so a pet with 125 strength will do more damage than a pet with 124 strength. A pet with 86 strength and a pet with 124 strength will actually do the exact same amount of damage, because both those numbers fall in the 85 boost.

But of course it's not as simple as that. That's just what's known as "base damage." When you pick an attack from the drop-down box (a "stance"), you can increase or decrease the damage. Selecting "berserk" will increase the damage you do by 50% but will also increase the damage done to you by 50%. Selecting "defend" will decrease the damage done to you by 20% but will also decrease the damage you do by 20%. And of course if an opponent uses shields or something and blocks some of your icons, you will do less damage to them.

Defence is similar, but there are a couple different kinds of defence and it's complicated -- I don't think I can explain it well. But basically, having strength and defense in the same boost is preferred, and having a higher defense boost than your opponent's strength boost is always nice.

Strength and Defence Boosts/Damage Multiplier:

0 - 0.5
8 - 0.75
13 - 1.0
20 - 1.25
35 - 1.5
55 - 2.0
85 - 2.5
125 - 3.0
200 - 4.5
250 - 5.5
300 - 6.5
350 - 7.5
400 - 8.5
450 - 9.75
500 - 11.0
550 - 12.0
600 - 13.0
650 - 14.0
700 - 15.0

Read this for another explanation with some examples. :) Also, play around with the IDB Damage Calculator to see what your max damage would be at different boosts.


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 Post subject:
PostPosted: Thu Apr 13, 2006 7:45 am 
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Cranberry wrote:
Okay, let's say a weapon does 10 icons. Each one of those icons is going to do a specific amount of damage to your opponent, and that amount depends on your strength boost. The damage you do to an an opponent is the number of icons x your strength boost's damage multiplier (see the list at the bottom of this post).

So, your strength boost is the 85 boost (because 106 falls between 85 and 125), and your damage multiplier is 2.5. Let's say you use two 10-iconers. You'd multiply 20 (icons) by 2.5 (damage multiplier), and that 50 damage is what you could do using just those weapons.

Now let's say you train up to the 125 boost and use the exact same two 10-iconers. Your damage multiplier is now 3, so if you multiply that by the 20 icons, you would do 60 damage with the weapons.

The boosts happen at set points, so a pet with 125 strength will do more damage than a pet with 124 strength. A pet with 86 strength and a pet with 124 strength will actually do the exact same amount of damage, because both those numbers fall in the 85 boost.

But of course it's not as simple as that. That's just what's known as "base damage." When you pick an attack from the drop-down box (a "stance"), you can increase or decrease the damage. Selecting "berserk" will increase the damage you do by 50% but will also increase the damage done to you by 50%. Selecting "defend" will decrease the damage done to you by 20% but will also decrease the damage you do by 20%. And of course if an opponent uses shields or something and blocks some of your icons, you will do less damage to them.

Defence is similar, but there are a couple different kinds of defence and it's complicated -- I don't think I can explain it well. But basically, having strength and defense in the same boost is preferred, and having a higher defense boost than your opponent's strength boost is always nice.

Strength and Defence Boosts/Damage Multiplier:

0 - 0.5
8 - 0.75
13 - 1.0
20 - 1.25
35 - 1.5
55 - 2.0
85 - 2.5
125 - 3.0
200 - 4.5
250 - 5.5
300 - 6.5
350 - 7.5
400 - 8.5
450 - 9.75
500 - 11.0
550 - 12.0
600 - 13.0
650 - 14.0
700 - 15.0

Read this for another explanation with some examples. :) Also, play around with the IDB Damage Calculator to see what your max damage would be at different boosts.


wow, thanks for the detailed explanation, and all along I thought all I need is to equip a powerful weapon and attack blindly:P


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PostPosted: Thu Apr 13, 2006 7:13 pm 
PPT Toddler
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Location: Pittsburgh, PA
This thread is so helpful. I think of it as Battledome 101.

While we are talking about icons I have question. Apparently not all icons are created equal and some icons are easier to block than others. Water seems to be one of these. If this is true then a weapon that has a lot of water isn't as good as a weapon with "hard to block" icons. My question is what is the hierarchy of icons?

It looks like there are different styles of battleing for people who have trained defense and those who haven't. Intelligence used to be useless in the BD but we are beginning to see a few weapons that use it. So it is possible that a fighting style could develop around that. Training agility is another gamble but it could be useful in the future if weapons that use it are finally introduced.


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PostPosted: Thu Apr 13, 2006 9:38 pm 
Beyond Godly
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Yeah, some icons are easier to block than others. This isn't really important in 1-player (where sheer number of icons is more important than types), but can mean the difference between life or death in 2-player. In lower/intermediate-level 2-player battling, most people have a leaf shield equipped, which kills 5 each of earth and water (two of the more common icons) plus some physical, so if your essence of esophagor goes up against that, it's getting fully blocked. The NQII weapons, with all their light, are also pretty common now (which is why dual duties like dusty magic broom and air faerie crown are great -- they kill a bunch of light).

Air is an uncommon icon, at least until you start fighting people with Pirate Captains Cutlass or Ghostkersword. And mono-icon weapons like portable kiln (mass fire) or Sword of Skardsen (mass dark) are actually good (unless your opponent has a full blocker or a 50-75% reflector), because there are just so many icons that they can break through shields.

I almost always stick to 1-player, so I don't know a lot about which icons are best (and it changes often depending on what new weapons/shields get released), but basically, if you fight 2-player, take note of which icons you see most often (most likely earth, light, dark and water) and select your shields/dual-duties accordingly.


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 Post subject:
PostPosted: Sat Apr 15, 2006 2:41 am 
PPT Student
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Posts: 465
Joined: Sun Jul 18, 2004 6:41 am
Location: Singapore
I_am_843
Health : 201 / 201
Strength : ULTIMATE (200)
Defence : LEGENDARY (130)
Move : AWESOME (67)

Downsize!
Leaf Shield
Greater Healing Scroll
Scarab Ring
Scarab Ring
Stone Club
Stone Club

After purchasing the lab ray and a pair of Stone Clubs, I'm left with 300k. Please advise me on what I should buy next (prolly a H4K) and what kind of BD set would be ideal for me :)

Thanks in advance :)


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PostPosted: Sat Apr 15, 2006 7:09 am 
Beyond Godly
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Aw, sad kitty! So cute.

You have the same healer problem as me (check out Alaskawolf) -- we have over 200 HP and the GHS just isn't cutting it anymore. I assume you also refuse to morph to an elephante/lenny/gelert/kackeek, so GHS will have to do until they fix this healer situation.

A freezer would definitely be good. H4K is so pricy now... you could make do with a black frost cannon or even snowglobe staff for now, until you can afford one. I'd suggest at least one more-powerful main attacker, like one of the 13-iconers. You could also switch a stone club out for a psellias fighting fan if the price continues to drop, just for some variety.

Here's a set you could aim for eventually, which is pretty much the best you can do at this level without getting into any Hidden Tower items:

Wand of Reality
Bow of Destiny
Some 10 or 11-iconer or a dual duty if you like
Honey Potion
H4000 Helmet
Downsize!
Leaf Shield/Patched Magic Hat/Purple Sticky Hand/Reflector/Blocker (depending on enemy)
Greater Healing Scroll


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PostPosted: Sat Apr 15, 2006 7:54 am 
PPT Student
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Posts: 465
Joined: Sun Jul 18, 2004 6:41 am
Location: Singapore
Some similarities, eh? Our pets have similar IDB ratings. My pet was also tyrannian for 3 years and we are both trophy hunters (though you've achieved much more :battar: )

I actually plan to morph him into a Lenny (nice weapons and Darigan Lenny is awesome!) but since currently he's a lab pet, that will have to wait :battar:
That might solve the freezing/healing problem, though I've no idea how much the weapons cost, and the possibility of downgrades.

H4K will most likely inflate and BFC will still tear my wallet by half, so I think I can settle without any freezer for awhile since there's no upcoming war...

I forgot to mention that I strictly battle 1-player opponents, so variety is not really necessary. :oops:

Wand of Reality and Bow of Destiny look equally awesome, though I must first finish both difficulties before trying insane :D How much are they anyway? TP doesn't state any value...

Doing Illusen's Quest for Honey Potion, though I probably won't last long without sufficient cash...

What's the 10-11 iconer for? Aren't the NQ2 weapons good enough? o_O

Is it advisable to buy Heavy Robe of Thievery for the stealing slot? I still need to up my agility to 200 though...

Thank you so much for the advice :D


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PostPosted: Sat Apr 15, 2006 9:38 am 
Beyond Godly
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I wasn't sure if you played 1-player only, or dabbled in 2-player. In 2-player it's nice to have a third attacker in case someone can block all or most of one of your main attackers. It's also sometimes nice in 1-player, too, as some of those guys have decent shields. Dual-duties are always nice as well, if your defence is high... for example, if you use Mask of Coltzan + Air Faerie Crown or Dusty Magic Broom + burrow, barely any damage will get through to you, and you'll still do 16ish icons of damage to your opponent. I think I eventually want my set to be structured like this (once my defence is in the 200 boost):

Pure attack
Pure attack
Dual-duty
Dual-duty
Freezer
Bomb
Healer
Defense (Downsize!, Shield) or Stealer or another Bomb, depending on opponent

Lenny is an excellent battle pet. I'd morph Alaska to a mutant Lenny, but it wouldn't suit his name and he's been a lupe for almost six years, so I don't really want to change him. The bag of lenny healing seeds is an excellent 50% healer, and the entangling lenny lasso is a 100% freezer, which is of course awesome. I believe you can still get both for less than the cost of one H4K (4 mil or so for the seeds and 2 mil-ish for the ELL, maybe even less), so it would work out well. They won't be downgraded... been out way too long and the rarity is already fairly high.

WoR and BoD are both nice. They were around 3.4-3.5 mil each last time I checked (down from 3.7 around the time of the Lost Desert Plot).

The Heavy Robe of Thievery is great if you do 2-player, as unlike other stealers, it doesn't go to the other player after it steals. However, in 1-player the purple sticky hand (which steals about half of the time) will suffice, and is so much cheaper. There aren't many opponents worth stealing from, anyway -- most have some useless item like an apple in slot one to prevent you from taking one of their good weapons.

Good luck with Illusen. I attempted her once and lost on quest 34... she wanted a mootix poster and there was only one on the TP for 600k, heh.


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PostPosted: Sat Apr 15, 2006 12:19 pm 
PPT Student
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Location: Singapore
Thanks for the info :D

From what i've gathered, I will save up for Honey Potion first since I'm likely to fail her quest. Then I'll see if I can cope in NQ2 Insane for WoR or BoD, though I think it'll be easier to purchase them instead.

I'll wait for some time before buying those Lenny equipments. I want to be satisfied with the lab ray first, so it may take awhile.

After further research in the IDB, I agree with you that stealers are not worth it in 1-player battledome. Most of the items stolen are useless, hence a stealer would waste a precious slot. Not to mention it doesn't work 100% all the time, wasting your turns even more.

I wonder why people don't use Lenny much. They are an excellent battle pet . :battar:


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