Pink Poogle Toy Forum

The official community of Pink Poogle Toy
Main Site
NeoDex
It is currently Tue Jan 28, 2025 2:31 am

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 21 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Mon Nov 08, 2004 3:16 am 
PPT Student
PPT Student
User avatar

Posts: 418
Joined: Thu Jul 29, 2004 12:49 am
Morningstar wrote:
If that is the case--that a bunch were released recently--and if my theory of the batch releases is correct, then sooner or later, the price will rise again. Maybe not back up to the 950K mark--because there are more of them out there than before this new release--but definitely to an unbuyable price.

I suggest that you hold onto the mushrooms you bought and wait to see if the price rises again.



So THAT explain why there were suddenly 9 other snowickles on TP so I couldnt sell mine :x Guess I'll just wait a while till the others have sold theirs before I sell mine :) Thanks for the analysis, MorningStar :)

The mushroom was given out in MP or somthing recently, I remember seeing it on a game somewhere on the site...


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 08, 2004 5:52 am 
PPT Student
PPT Student

Posts: 484
Joined: Mon Oct 18, 2004 6:00 pm
Its really interesting the way things can be influenced so easily..

I noticed today that an Item called "Potion of Purest Red" was just retired, there are still a couple in the wizard for $99999 but the rest are well over that now on the Trading Post...

To use them as an example , they are now R180..

How fast does the price of an item go up when its retired, and does it increase substantially?

My other question is how do we know when something is going to be retired? the only reason I knew this happened today is because I read it in someones comments on the trading post...

I think I need to get some explanation on all of these different "R" terms, and how differing things effect the market,,,,

as a newbie to Neopets, I find this topic fascinating, :)

thanks to all those who have given such wonderful insight,

SS:)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 08, 2004 6:04 am 
Beyond Godly
Beyond Godly
User avatar

Posts: 4593
Joined: Wed Aug 25, 2004 8:55 pm
Location: Oregon Outback
plushie wrote:
Don't forget the Roe Sushi o.o

they inflated to 500K, when in reality are only 15k TT-TT i bought one 350k :cry: thats was a long time ago though, im over it now...


I had somebody offer me a Roe Sushi for a Skitchy Sketchy Paint Brush. after checking the TP, I almsot accepted it. then I checke dthe wiz. I bought one for 20K and posted it in the TP witht the following description:

Don't be had! 20K pure or 75K in items. See my other trades.

The person scamming stopped after that. I concider that a kind of scam and try hard to bust them.

___

I think we do need some deflation since inflation ahs been throught he roof. I think an average player should be able to afford the lab ray. I got mine for less that 110K. I thinkt hat is quite fair! If prices keep going up, then I think the minimum np for games should be increased.


Image Image Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 08, 2004 7:15 pm 
PPT God
PPT God
User avatar

Posts: 1115
Joined: Tue Jun 01, 2004 7:10 am
Prowler wrote:
Well I'm not sure if it's over, but many resellers are predicting within a week or so. I still stand by what I said, it's inflators that are the problem.


I totaly agree
While some items should be expensive, inflation is totaly out of hand. I realize we're in an economy with too much money but that money is so unevenly distributed that thats not an acceptable answer. When items, like paintbrushes, that are part of the backbone of the game inflate beyoned the reach of the average player, and worse yet continue to inflate thwarting the efforts of players to save for them than it takes away from a lot of the fun of the game.

It's one thing to know that an attack pea or a royal painbrush is out of your reach. It's quite another to know that by the time you save up for that pirate paintbrush (or in my case the h4k helmet) that it will have doubled in price and be out of your reach now.

Prices need to stabilize


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 08, 2004 9:26 pm 
PPT Baby
PPT Baby

Posts: 64
Joined: Mon Sep 13, 2004 7:36 am
I don't believe a thing should be done to even out the game. In fact, I'd be rather upset if something did happen.

Everyone starts out with the same exact thing. A couple hundred NP, room for four pets, the ability to make a store, trades, auctions, and a small newbie pack of items. The same games and shops are available to everyone (with the current exclusion of the Aussies from a lot of games -.-). Most freebies are open to new players 24 to 48 hours after they start out. Random events could happen at any time to any player.

It's completely up to the player as to how they want to play the game. Some people will never amass millions. That's just how it goes. Anyone can make enough NP for any item they really want, or any goal they want.

There is a small separation between people with high connection speeds and dial up users, but I believe a great part of that is actually psycological. Dial up players may not be able to restock well (or at all), but restocking is just one aspect of the massive Neopian economy. It's entirely possible for dial up users to make millions, and not far behind someone on a fast connection either. As a dial up user, it's easy to become frustrated and unfocused when you see all the goodies a restocker has in their trades, or listed on their pet's pages. Talking themselves down by saying how they will never be able to afford an item, only adds to the problem. You don't need a fast connection, or even a lucky random event to make you rich. Those misconceptions alone probably contribute to a lot of people's financial woes.

The economy is player driven. If people couldn't afford the items at those high prices, they'd be selling for less, or not at all. If nothing ever inflated, no one would make money. Sure, you might still find the occasional 1np sale on the wiz, but for the most part, the economy would come to a near standstill.

Neopets is a vast and complex game. There's a lot more to it than just the pets. The same goes for almost any MMORPG, with a large player base. You can't just win by killing monsters, you need to loot or create items, buy, sell and trade to get what you need. So many people look at the Neopets themselves, and think that's the extent of the game. In truth, whether people want to admit it or not, the actual pets are only a small portion of the entire game.

What would be the point in playing if everyone could afford to paint their pet or make a strong battler within the span of a week or two? Would you still have the same sense of accomplishment? How many people would stick around for the long haul if everything was immediately within reach to them? Some people may get frustrated to the point of not ever completing their goals and leave the game because of it. However, I bet the number who leave prematurely would pale up against the number of players who would leave, if things drastically evened out.

A game needs challenges to be successful. Making neopoints, in any way you chose, is a worthy challenge for most, because some of the high demand items are rare. Inflators, hoarders, resellers, snipers, new players.. they're all essential to how the economy works. It may seem selfish of hoarders and inflators to drive up the price of some items, but they're the ones that keep the economies running smoothly (even though they probably don't realize that). They make prices move, either by buying mass quantities, or starting a snowball effect. Stagnation and mass deflation are a terrible thing to happen to a relatively stable economy.

I say let the Paint Brushes stay high. Let the massively powerful battledome weapons stay out of immediate reach. It makes for a better game.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 08, 2004 10:04 pm 
Newbie
Newbie

Posts: 27
Joined: Tue Jul 27, 2004 5:09 am
The gms should never try and changed the price structure in any game - the economy is run on supply and demand, some items go up in price, some go down, its realistic and PLAYER DRIVEN. If the gms interfere it screws everything up, noone dares horde retired items incase the gms release more "to fix the price". The best things the gms can do is NOTHING AT ALL.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 21 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group