I don't believe a thing should be done to even out the game. In fact, I'd be rather upset if something did happen.
Everyone starts out with the same exact thing. A couple hundred NP, room for four pets, the ability to make a store, trades, auctions, and a small newbie pack of items. The same games and shops are available to everyone (with the current exclusion of the Aussies from a lot of games -.-). Most freebies are open to new players 24 to 48 hours after they start out. Random events could happen at any time to any player.
It's completely up to the player as to how they want to play the game. Some people will never amass millions. That's just how it goes. Anyone can make enough NP for any item they really want, or any goal they want.
There is a small separation between people with high connection speeds and dial up users, but I believe a great part of that is actually psycological. Dial up players may not be able to restock well (or at all), but restocking is just one aspect of the massive Neopian economy. It's entirely possible for dial up users to make millions, and not far behind someone on a fast connection either. As a dial up user, it's easy to become frustrated and unfocused when you see all the goodies a restocker has in their trades, or listed on their pet's pages. Talking themselves down by saying how they will never be able to afford an item, only adds to the problem. You don't need a fast connection, or even a lucky random event to make you rich. Those misconceptions alone probably contribute to a lot of people's financial woes.
The economy is player driven. If people couldn't afford the items at those high prices, they'd be selling for less, or not at all. If nothing ever inflated, no one would make money. Sure, you might still find the occasional 1np sale on the wiz, but for the most part, the economy would come to a near standstill.
Neopets is a vast and complex game. There's a lot more to it than just the pets. The same goes for almost any MMORPG, with a large player base. You can't just win by killing monsters, you need to loot or create items, buy, sell and trade to get what you need. So many people look at the Neopets themselves, and think that's the extent of the game. In truth, whether people want to admit it or not, the actual pets are only a small portion of the entire game.
What would be the point in playing if everyone could afford to paint their pet or make a strong battler within the span of a week or two? Would you still have the same sense of accomplishment? How many people would stick around for the long haul if everything was immediately within reach to them? Some people may get frustrated to the point of not ever completing their goals and leave the game because of it. However, I bet the number who leave prematurely would pale up against the number of players who would leave, if things drastically evened out.
A game needs challenges to be successful. Making neopoints, in any way you chose, is a worthy challenge for most, because some of the high demand items are rare. Inflators, hoarders, resellers, snipers, new players.. they're all essential to how the economy works. It may seem selfish of hoarders and inflators to drive up the price of some items, but they're the ones that keep the economies running smoothly (even though they probably don't realize that). They make prices move, either by buying mass quantities, or starting a snowball effect. Stagnation and mass deflation are a terrible thing to happen to a relatively stable economy.
I say let the Paint Brushes stay high. Let the massively powerful battledome weapons stay out of immediate reach. It makes for a better game.
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