Right, I've nearly finished my letter to Today Tonight, after getting a ton of advice from Jas. This is what I've got so far:
To Whom It May Concern:
I am writing in regards to the report that appeared on your show on October 13, 2004 – ‘Gambling Toy a loser for McDonalds’. I would like to point out the many flaws in your report, and the facts which are downright untrue.
I have been a Neopets user for close on 4 years. In that time, I have become an established user of that site. I have played a variety of games, but they have not influenced me or swayed me to ‘gamble’.
The report, located here (
http://seven.com.au/todaytonight/story/?id=16887), is clearly poorly researched. Several of these facts are half-truths, with a couple of them having no truth to them whatsoever.
“As Michelle's son Harley explains, you need to gamble to raise points to feed your virtual Neopets. He says if you don't gamble up enough points to feed your pet, it goes to the "orphanage".
This is false on two counts. Firstly, if the proper research was conducted, it would be found that gambling is not the only way of raising points. There are other forms of games, ranging from easy to very difficult, a stockmarket, methods of buying and reselling, and items which are a result of ‘Random Events’.
Furthermore, the claim about the “orphanage” is entirely false. There is no orphanage on Neopets. There is however a Pound, but it is not necessary to send your pet to that if you do not have enough NeoPoints. Additionally, it is optional to send your pet to the pound; it does not just up and ‘go’ there.
Continuing on, there are more false claims in the article.
“…players who don't win enough points gambling to buy food actually have to send their Neopets to a 'virtual soup kitchen'.”
Again, this is not true. Players do not have to send their Neopets to the soup kitchen. It is, in reality, only available to players who have less than 2000 NeoPoints, total. Not everyone is able to make use of this, only the new players who are trying to establish themselves. There are also two sources of free food daily, the Omelette, and the Giant Jelly. If this story was thoroughly researched, these facts would have been known. The large majority of Neopets users are aware of these two places, and they are linked to from the yellow sidebar as a result of the rotating banners.
As a long time user of Neopets.com, I have found it to be educational, as well as a source of fun. There is a large variety of games – which do not include gambling – as well as a number of shops.
Users have the option to create their own shop, and are able to price their items at a price of their choice. This helps children and teenagers become aware of the practices of the real world, and prepare them for what lies ahead of them.
As previously mentioned, Neopets has a stockmarket. While some may argue that this is just another way of teaching children bad habits, I disagree. As with other things, it helps children to become aware of things surrounding them every day. They are able to buy and purchase stocks, look up information about them, including the history and market trends, and with time, they work out which methods work and which don’t – all without risking actual money.
Another educational game is Plushie Tycoon. Mimicking the real world, users are given a set amount of ‘money’ each month. The aim is to buy materials, create plushies, and sell them, while creating a profit. At the end of each month, if the user has managed to make an overall profit, they are awarded a trophy, giving them a sense of achievement.
Several games on the Neopets site have been blocked to Australian users as a result of this report. Among these are the Tombola and the Scratchcard Kiosk. The Island Tombola is considered to be a sort of lucky dip – a free one, at that. There is no connection between this and gambling, yet it was still removed from the site. Many users are upset about this, as the Tombola is one of the ‘dailies’ that regular users do, and it is a chance to win free and rare items.
There is no harm to the Scratchcard Kiosk being on the site, however that too was removed. Users have the option to buy a scratchcard, and can either scratch it, or sell it for a profit. While it may be perceived as a method of gambling, many users do not scratch the card, instead preferring to sell it. This is not possible in real life.
Obviously, I need to finish it off. But is there anything that I've missed, or that needs changing?