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PostPosted: Mon Oct 17, 2005 12:45 am 
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My basic understanding of why shop price limits were in place was because they didn't want someone not paying attention to accidently click on a Piece of Dung for 5 million np and lose all of that money. I know that is what the confirmation window is for, but it is easy not to pay attention to that when you think you are buying the item next to the Piece of Dung which is worth 5 million np, and it isn't like the Trading Post, where you have the opportunity to withdraw your offer. Losing 99,999 np and 5 million np are a little different...I know that probably isn't the main reason, but I think it is something they considered.


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PostPosted: Mon Oct 17, 2005 12:49 am 
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They seem to be working towards allowing higher prices in the shops..but I am sure there will still be a limit..though in combination with the new limits on the trading post..I don't know what they are thinking..since a lot of this inflation is their fault..


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PostPosted: Mon Oct 17, 2005 12:52 am 
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Hidinger wrote:
They seem to be working towards allowing higher prices in the shops..but I am sure there will still be a limit..though in combination with the new limits on the trading post..I don't know what they are thinking..since a lot of this inflation is their fault..


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PostPosted: Mon Oct 17, 2005 1:12 am 
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I think part of the shop wiz and TP limit is so that if someone hacks into your account, and you have 15 million nps, it's going to take a while to get that np out of there, which buys you time to get your account frozen (even though you probably won't ever get it back {points down to siggy}), or to get back into your account. But it can still be done fast enough that it can't be that much of a protective measure anymore.


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PostPosted: Mon Oct 17, 2005 1:22 am 
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Ok... So... We should have limits like this:

Shop: Max 5Million
Trading Post: 2.5Million (800k Is TOO Little)
Auction: Unlimited

Right?


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PostPosted: Mon Oct 17, 2005 1:48 am 
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winter wrote:

However, with less Neopoints in the economy, there are less neopoints to spend, forcing sellers to reduce prices and therefore allowing people to purchase the item at a price reasonable compared to what they can earn.


In an ideal world, that's absolutely correct. One thing you failed to mention, though:
by reducing the neopoints available in the economy, you get an instant decrease in liquidity, in terms of cash available in the marketplace. However, you won't get a correspondingly severe decrease in prices of commodity goods, things like Moehog skulls or sought-after paintbrushes. This is because many sellers who have those items for sale will be reluctant to let them go for less money than they paid for them.

This equals: Less available cash money, same prices or moderately lower prices.

At the same time, you'll get a lot of people who have money holding onto it. This will lead to a decrease in money changing hands.

Less money changing hands, PLUS less available money, creates (ta-da!) a recession.

There's a strong psychological component to recessions that makes them worse than they normally would be under "ideal circumstances," because people, buyers and sellers both, are very greedy. The best way to counteract the recession would be to add more money to the economy, but that puts us right where we are.

So, the best way to make things more affordable is to make more of them. Winter is absolutely correct about that.

Chakra_ wrote:
Ok... So... We should have limits like this:

Shop: Max 5Million
Trading Post: 2.5Million (800k Is TOO Little)
Auction: Unlimited

Right?


No, TP should always be more than shops. Would be better to have it be something like this:
TP: 2.5 mil cash, plus up to 10 items.
Shops: 500k cash.
Auctions: unlimited.

I agree, though, that 800k is a laughably small amount to be a maximum cash offer.


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PostPosted: Mon Oct 17, 2005 1:50 am 
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Chakra_ wrote:
Ok... So... We should have limits like this:

Shop: Max 5Million
Trading Post: 2.5Million (800k Is TOO Little)
Auction: Unlimited

Right?


I would think that the limit for the Trading Post would be larger than that of the shop wizard. I would switch the two limits you have for those, something like that...

[EDIT] Dang it, you beat me to it...


Last edited by klungar on Mon Oct 17, 2005 1:54 am, edited 1 time in total.

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PostPosted: Mon Oct 17, 2005 1:51 am 
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I think where the shop is the only place to get cold hard cash instantly, it should be the place that has NO cap.

If someone wants to sell something for 15 mil, then they should be able to sell it for that price. And if someone wants to pay 15 mil, then they should be able to.


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PostPosted: Mon Oct 17, 2005 3:07 am 
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I think one of the biggest problem with the neo econemy is, demand has increased drastiacly in the past year ALONE, but supply has not. Shops don't stock any more often, and as far as I know, R99's are just as rare. The simpilist way to lower the prices is to make the high Rarity items slightly more common-just slightly, as not to create a drastic drop, but enough to better meet the demand.


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PostPosted: Mon Oct 17, 2005 3:10 am 
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winter wrote:
Lorcanwolf wrote:
skizzy the wonder lizard wrote:
you know, if they are soooo worried about the economy so much that they refuse to give out more than 3k for games, then why don't they just put a freaking cap on EVERYTHING? shops, trading post, AND auctions. that way the stupid MSPP card wouldn't be a bajillion million killion neopoints which is lamer than lame.


When they answered that in the Editorial, I was furious. Making more rare items advailable will decrease their price, not making it harder to get Neopoints >.>


But you don't understand. Donna or whoever did that editorial is completely right. If anything, they should make the limit smaller (but only if they pump more items into the site). Inflation occurs when there are more Neopoints to be spent. If you raised game limits, there are more Neopoints to be spent on items. Therefore, it's easier to get NP and easier to reach your "goals". With more and more items being sold, the price will go up even more since more people can afford a certain item.

However, with less Neopoints in the economy, there are less neopoints to spend, forcing sellers to reduce prices and therefore allowing people to purchase the item at a price reasonable compared to what they can earn.

However, we don't want any of those. We want lots of NP, AND we want items. So, the ideal solution would be to keep NP caps on games and such where they are and to simply increase the amount of items put into circulation. More items means that the demand of the item will be met better. For an example, suppose there are 100 Maraquan Paint Brushes in existance. But there are 500 buyers. Since so many people want them, sellers can increase prices without worrying about it not being sold. But if there were 1000 Mara PBs, and still only 500 buyers, then sellers would have to reduce prices to compete.

Whew. That was a lot to type out. :P But I hope someone agrees with me on this.



i know perfectly well why they won't increase the max np from games. but a much better way to keep prices from going out of control is to cap EVERYTHING, auctions included. neopets is not the real world, so price capping is perfectly doable. if you can't sell something for more than x amount, then it can't inflate past x amount.


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PostPosted: Mon Oct 17, 2005 3:17 am 
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Quote:
...but a much better way to keep prices from going out of control is to cap EVERYTHING, auctions included. neopets is not the real world, so price capping is perfectly doable. if you can't sell something for more than x amount, then it can't inflate past x amount.


Price capping is impossible, what you would see what be more NP being converted into expensive items. Say if you wanted to inflate MSPP (tcg) to 100 million NP, with a price cap, all I have to do is make a trade for 9 Sword of Skardsens + something worth 2 mil. In that way any amount of NP can be converted into items. Or if you trust the person, multitrade.

Edited to add: I am glad someone on TNT knows their economics :)


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PostPosted: Mon Oct 17, 2005 3:24 am 
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Scream wrote:
Quote:
...but a much better way to keep prices from going out of control is to cap EVERYTHING, auctions included. neopets is not the real world, so price capping is perfectly doable. if you can't sell something for more than x amount, then it can't inflate past x amount.


Price capping is impossible, what you would see what be more NP being converted into expensive items. Say if you wanted to inflate MSPP (tcg) to 100 million NP, with a price cap, all I have to do is make a trade for 9 Sword of Skardsens + something worth 2 mil. In that way any amount of NP can be converted into items. Or if you trust the person, multitrade.

Edited to add: I am glad someone on TNT knows their economics :)


i would much rather see expensive items being traded than things being bought for pure np. people are less likely to do it because it creates more work for them, having to resell the items--with a cap, no less. i'm saying that the np amount should be capped. there will always be expensive items but this way it would be a bit more controlled.


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PostPosted: Mon Oct 17, 2005 5:03 am 
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Why don't they just put an option below the 'upgrade shop' button which is 'upgrade shop to 100k+'?

Personally, I think the economy needs a junk drive in which millions come together and purposefully discard the bottles of sand, dung, and other stupid items.


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PostPosted: Mon Oct 17, 2005 6:03 am 
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Elric wrote:
I think where the shop is the only place to get cold hard cash instantly, it should be the place that has NO cap.

If someone wants to sell something for 15 mil, then they should be able to sell it for that price. And if someone wants to pay 15 mil, then they should be able to.


This certainly isn't how the real world works. In the real world, if I'm buying some things starting at about 20,000 (cars) and certainly anything over 100,000, I need to work it out with the person beforehand. Sure, I could go into, say, Circut City and spend $100,000 on computers (though I neither have $100,000 nor would need ~50 computers) but even then they would probably look at me strangely, and do extra checks to make sure my credit rating is good. And if I'm planning on buying, say, a house, or a flying car, I need to work it out with the seller beforehand. There's simply no other way.

I think neopets is trying to emulate this fact of the real world. What their reason for it is, I don't know, but I do think it's good. It forces the buyer to really think about things before they buy them. This way, no one's going to say "Oooh, a Wand of the Dark Faerie... I kinda want that. *click*" and then regret it a few minutes later.

There are a few changes I'd make. I would make the trading post unlimited. I'd also remove the "you need a junk item" thing from it. Auctions... well, auctions are a bit messed up--not neopets' fault, but people don't know how to use them well. So I might or might not change them. But shops I would keep limited. The restriction that you can't get around in real life is a good one, and it should be duplicated here.


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PostPosted: Mon Oct 17, 2005 11:22 am 
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dolphinling wrote:
This way, no one's going to say "Oooh, a Wand of the Dark Faerie... I kinda want that. *click*" and then regret it a few minutes later.

*dreams of being able to do this* :P


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