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 Post subject: Its giving me this...
PostPosted: Mon Jan 23, 2006 7:48 pm 
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Joined: Mon Jan 02, 2006 11:49 am
Location: Where the sunbeams end and the starlight begins...
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testing value
fe_pet1->current_hp (start of fight_eval) 9
fe_pet2->current_hp (start of fight_eval) 24
tempstr = '29119','29119','15931','18271','',''

RawAttackStrength=10

AttackStrengthMatrixScaled=3
RawAttackStrength=13

AttackStrengthMatrixScaled=4
RawAttackStrength=12

AttackStrengthMatrixScaled=3
RawAttackStrength=11

AttackStrengthMatrixScaled=3
Action IDs:

Pet1: 10028

Pet2: 10407

Object

Object


fe_pet1_ability_strength=0

fe_pet2_ability_strength=0

fe_pet1_ability_power_used=50

fe_pet2_ability_power_used=50

Object Script : [switch ($objectaction) { case "battledome": switch ($phase) { case "attack": $pet1_scriptoutput="You attack $pet2->name with the Bone Septre!
"; $pet2_scriptoutput="$pet1->name attacks you with the Bone Septre!
"; $pet2_damage[air]+=scale($pet1_attack_strength,4,4); $pet2_damage[darkness]+=scale($pet1_attack_strength,4,4); $pet2_damage[earth]+=scale($pet1_attack_strength,4,4); break; } break; }]

Object Script : [switch ($objectaction) { case "battledome": switch($phase) { case "attack": $gain = dice(1, 5); $pet1->current_hp += $gain; $pet1_scriptoutput="You throw your Caustic Potion at $pet2->name! KABOOM!!! You gain $gain hp!
"; $pet2_scriptoutput="$pet1->name throws a Caustic Potion at you! AHHHHHHH!!! $pet1->name gained $gain hp!
"; $pet2_damage[earth]+=scale($pet1_attack_strength,4,5); $pet2_damage[earth]+=scale($pet1_attack_strength,4,5); $delete_bdequip = true; break; } break; }]

fe_pet1_freeze: 0

fe_pet2_freeze: 0

fe_pet1_attack_strength: 3

fe_pet2_attack_strength: 4

fe_pet1_defence_strength: 3

fe_pet2_defence_strength: 3

Total Damage:
Pet1: 10
Pet2: 4
fe_pet1_ability_damage: 9
fe_pet2_ability_damage: 10

fe_pet1->current_hp (before damage) 13
fe_pet2->current_hp (before damage) 24
fe_pet1->current_hp (after damage) 3
fe_pet2->current_hp (after damage) 20
Existing pet1 ability_power=100

fe_pet1_new_ability_power=100

Existing pet2 ability_power=100

fe_pet2_new_ability_power=100


pet1_changes: [current_hp='3']

pet2_changes: [current_hp='20']

pet1_neopets_equip_changes: []

pet1_neopets_equip_changes: []

pet2_neopets_equip_changes: []

pet2_neopets_equip_changes: []


Pet1 Damage

fire = 0

water = 0

air = 8

earth = 16

light = 0

darkness = 16

physical = 0


Pet2 Damage

fire = 0

water = 0

air = 6

earth = 5

light = 0

darkness = 6

physical = -6

Updating Database
UPDATE neopets SET current_hp='3' WHERE name='Hazimel'
testing value
UPDATE neopets SET current_hp='20' WHERE name='Jawll'
UPDATE bd_opponent_instance SET current_hp='20' WHERE opponent_instance_id=''
End of fight_eval debug

And the fight won't go on...

Any ideas?


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 Post subject:
PostPosted: Mon Jan 23, 2006 10:33 pm 
Honorary Member
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Posts: 6812
Joined: Mon Nov 22, 2004 2:02 pm
Location: Watching little birds fly kamikaze missions into the walls.
Gender: Female
This was discussed a little bit last week here: http://www.pinkpt.com/forum/viewtopic.php?t=23884

No one really came up with a solution or why it was happening, but you're not the only one this has happened to. I would send in a bug report to TNT.


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