Tue Aug 10, 2004 4:09 am
Tue Aug 10, 2004 4:19 am
Tue Aug 10, 2004 4:31 am
Tue Aug 10, 2004 4:36 am
cap wrote:How can you have multiple maps for krawk island and mystery island? There's no place to go! Meridell has wide open spaces.
Tue Aug 10, 2004 4:39 am
cap wrote:How can you have multiple maps for krawk island and mystery island? There's no place to go! Meridell has wide open spaces.
Tue Aug 10, 2004 4:44 am
simsman24000 wrote:cap wrote:How can you have multiple maps for krawk island and mystery island? There's no place to go! Meridell has wide open spaces.
I've gotta agree. I mean, here're basically the only possible places to go in other places...
Krawk Island - Nowhere! Underground = underwater.
Kreludor - Inside the moon?
Virtupets - Uh... a store closet?
Mystery Island - A volcano, maybe... but again, underground=underwater.
Haunted Woods - There's nowhere else to go...
Lost Desert - Sakhmet City, maybe? But what difference would be there?
Tyrannia - Erm... there's enough.
Meridell is basically the hub of Neopets -- while Neopia Central is basic, Meridell is basic but with a theme.
Tue Aug 10, 2004 7:56 am
Tue Aug 10, 2004 8:00 am
Moogum wrote:simsman24000 wrote:cap wrote:How can you have multiple maps for krawk island and mystery island? There's no place to go! Meridell has wide open spaces.
I've gotta agree. I mean, here're basically the only possible places to go in other places...
Krawk Island - Nowhere! Underground = underwater.
Kreludor - Inside the moon?
Virtupets - Uh... a store closet?
Mystery Island - A volcano, maybe... but again, underground=underwater.
Haunted Woods - There's nowhere else to go...
Lost Desert - Sakhmet City, maybe? But what difference would be there?
Tyrannia - Erm... there's enough.
Meridell is basically the hub of Neopets -- while Neopia Central is basic, Meridell is basic but with a theme.
Krawk Island - Underground = underwater could still very much work. Isn't Hannah underground in her game? And underwater caverns, etc.
Mystery Island - Like I said, Mystery Island could (and should) have a city in the jungle.
Lost Desert - Sakhmet City, yes, but there could be other regions out there. In fact, there are. The place where Princess Sankara is from, for instance.
Haunted Woods COULD go more into the Woods, but that'd just be boring. Space station COULD have other levels, but that'd be boring as well. And yes, Tyrannia has enough...
Tue Aug 10, 2004 8:09 am
simsman24000 wrote:I mean, here're basically the only possible places to go in other places...
Krawk Island - Nowhere! Underground = underwater.
(snip)
Mystery Island - A volcano, maybe... but again, underground=underwater.
Tue Aug 10, 2004 10:02 am
Tue Aug 10, 2004 12:47 pm
Jens wrote:they could have a second part of the lost desert where the rukis come from or such... Ruki City?
no but i agree, meridell has too much worlds. and darigan sort of is the same like meridell! it's on the same explore button!
Tue Aug 10, 2004 1:06 pm
Tue Aug 10, 2004 3:36 pm
trenowden wrote:tnt should make the darigan citadel a separate world. it could be like the evil verison of the floating faerieland on the other side of neopia, and meridell would still only have 4 maps.
Tue Aug 10, 2004 4:23 pm
arogance1 wrote:What about Maraqua?
That needs updating.
We still don't know what the faerie statue is, or the necklace around her neck
Tue Aug 10, 2004 4:25 pm
hiddenneggs wrote:simsman24000 wrote:I mean, here're basically the only possible places to go in other places...
Krawk Island - Nowhere! Underground = underwater.
(snip)
Mystery Island - A volcano, maybe... but again, underground=underwater.
Islands don't float. Underground on an island is no more underwater than underground on other land.
The idea of the volcano should make that clear -- how could there be magma burbling up from the planet's core if the volcano isn't attached to the planet?