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Haunted Woods Plot Discussion (Split #11)

Mon Oct 16, 2006 1:44 pm

Last thread: http://www.pinkpt.com/forum/viewtopic.php?t=29786
(Please read at least the Last thread before posting here!!)

Comic: http://www.neopets.com/halloween/hwp/comic.phtml
Non-Flash version of comic (by Artisticka): http://www.neopets.com/~Faeryengle
NEOVIA: http://www.neopets.com/halloween/hwp/neovia.phtml?
This petpage shows excellent images: http://www.neopets.com/~professer_boo#day1


ATTENTION

* Please make sure all your posts are coherent, and that you have spelled all words to the best of your ability. Also, please try to use correct grammar.

* Please keep all posts on topic. If you would like to speak to someone personally or offtopic, PM them.
* Do not double post. If you were the last to post and you want to add more, please use the "edit" button in the top right of each of your posts.
* Do NOT post long links that STRETCH the page.

NOTE: There is a seperate location your Quest items are stored at, the Quest Inventory. It is accessible from Neovia and presumably cannot be stolen/traded/etc.

1. Click on the burned down house (lower right part of Neovia), you will need to search the remains of the building for a Charred Locket. There seems to be 10 different places it can be hidden in (one is randomly determined for you). As you hover across the image, look at your status bar for the coordinates your cursor is at (at the end of the link, there is a ? followed by a pair of coordinates).

Chair: 67, 201
Fireplace: 80, 135
Couch End: 147, 218
Bookcase: 150, 115
Wall Crack: 175, 145
Sofa Couch: 186, 186
Broken Stair: 210, 130
Broken Boards: 235, 232
Pillow Spring: 308, 199
Table Leg: 364, 195

2. Once you have found the locket, (Don't forget to actually click the button to take it!) Gilly will be able to talk to the following people:
Leroy (Coconut Shy), Lyanka (Cork Gun), Harker (Bagatelle), Sydney (Scratch Cards).
Simply scroll down beyond the game activity to see the conversation. If you cannot see it and you have the Locket in your inventory (check) then try playing one of the games or clear your cache/refresh the pages.

Look for the following Key words in the conversation, and note the locations you found them:
A) "Why, certainly, little miss..."
B) "Amazing! I haven't seen such metalwork..."
C) "That piece of junk?"
D) "It looks familiar..."

And Revisit those places in the order listed! If done correctly, an extra piece of conversation by Gilly should come up:
"Well, it's clear no one around here is going to help me. I wonder if there might be someone deeper in the woods who could identify this locket. "

3. Return to Neovia and you can now access the Shack. Read the next chapter to the comic. (Note that you will no longer have the locket in your inventory) Return to the Shack and you will see a new option to flee. You are now in the Damp Cave. Click the "Go into the scary cave..." button, and.. you will be in a Damp Cave.

4. This cave consists of 9 rooms in a 3x3 pattern. Each cave is unique to each person! Note the items that you come across while going through the cave, you can pick up some of them!
** The Trunk and Table CANNOT be picked up
** The Lamp Post, Key, Chair, Broken Mirror, Rotten Food (from the Trash Pile) CAN.

Note that you can only pick up one thing at a time.

While you traverse the cave, there is something that will scary Gilly off. If you are scared off, you will flee to a random section of the cave (but nothing will have resetted) In order to avoid this you need to put down Rotten Food when you get the "Something seems to be following you..." message. The creature will eat it and slink away.

Go find a cave room that has a moonlit area (there may be more than one room) Place the items in the following spots:

* Garbage: 330, 325
* Mirror: 240, 330
* Lamppost: 240, 215
* Chair: 235, 160 (or alternatively try 225, 155)

When all 4 items are simultaneously in the moonlit room, you will be able to see the "monster" that is scaring you... It's Bruno!!

5. After reading the next comic and seeing a heartfelt reunion, you will now need to go searching in the woods. Return to the Shack to access the woods.

You will need to go through the woods by clicking through the windy trails. While you travel you need to be on the look out for a Stick. The stick will be on the bottom part of the screen and should be quite obvious. Once you find the stick, you will need the Hissis.
Select the stick from your inventory (click the panel with the arrow in the bottom-right corner of your screen) and poke the Hissi. You wil now be able to take the path that they block, which will lead you to the High Woods. If you hit a section of the forest that has no paths, you've found a dead end. You will need to start over by going back to the Shack.

When in the High Woods, you now need to collect vines. There are 5 types of vines that can be picked up from the ground (like how you found the stick from before). When you open up the inventory (bottom right corner) you will see a tally of vines.

If you want to see the name of the vines, click the "View Quest Inventories" link. You can remove vines from your inventory by selecting them and then clicking on the ground.

Pick up all the vines you can find (should be 6 of each, 30 total) and go back to the clearing (a big opening without a path or tree in the middle of the screen) and try and click it.

You will recieve a message as to whether or not what you have is enough. It seems that the values required are pretty random. Suggestable starting points are: 6-6-4-2-0, 3-4-4-2-0. Change the number of vines on hand until you go to a cutscene with the cliff. Once there, you will get a helpful hint of what you need to do. Here's a helpful hint that was posted.

Once you successfully do that, you will now be in The Deep Woods. You will now need to find 7 ghost meepits. Traverse through the Woods and try to click a meepit. You can't get it! Now instead go play a game of Meepits Juice Break and get a score of AT LEAST 400 (complete level 2). Use the PPT guide for this game if you need help. Once you complete this, check in your QUEST INVENTORY for some Meepit Juice.

Return to the woods, select your Meepit Juice from the inventory tab and try and click on a meepit. It wont work, but Sophie will turn it into ghost meepit juice. Find another meepit and try again... the meepit will now stay with you. Continue for all 7 meepits that are hidden in the woods. Now, find a room with a stone door and 7 lighted spots. Put the meepits on the lighted spots and move them around until they all dance. A happy Meepit (hands up) indicates that its correct spot is one away from it.

To be Continued...

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Any mistakes/additions should be PM'd to a Moderator to get this up quick!

Mon Oct 16, 2006 1:56 pm

Right. To the last poster in the last topic:

If your still getting the "Flee in terror" tab, you still have to complete the Cave portion before you can reunite Bruno/Sophie, then venture into the three different Woods.

Mon Oct 16, 2006 1:58 pm

YES! I finally completed the stupid meepit thing. (I got lost)

Mon Oct 16, 2006 2:17 pm

So what do you guys think is up next? More random clicking, a puzzle or just plot info? I'm thinking plot info with something smaller than the woods thing.

Mon Oct 16, 2006 2:24 pm

i just made it through.. *whew*
thanks so much!

btw. i made a map of the trails as i was going, it really helped :)

Mon Oct 16, 2006 2:27 pm

valaarien wrote:So what do you guys think is up next? More random clicking, a puzzle or just plot info? I'm thinking plot info with something smaller than the woods thing.


Well, so far we first always got a new comic chapter, then a puzzle, then a new chapter, then another puzzle etc. So I think it's likely that the next update will be a new chapter in the comic :) This was a pretty complicated/time consuming step, so I think it will take a little longer for tnt to release the next puzzle. :) A lot of people are still working on their vines.

Mon Oct 16, 2006 2:44 pm

I waited till morning to see the creepy meepit dance. and I actaully found the right path. And I got the Too Be COntined. I think for the first time, I'm actually kinda glad to see that sign.

Mon Oct 16, 2006 3:17 pm

Ah!! Very, very chuffed, finally made it. I thought the woods and my poor MJB skills would defeat me here but done it, thank you so much for the guide so far. Mapping that wood was a horror, half map, half luck in the end :D

Mon Oct 16, 2006 3:40 pm

The vine part took me awhile. I made the vine too long at first and a monster yanked it away from me. Then I had to re-collect all the vines and try again. I was not happy. :P

Mon Oct 16, 2006 3:41 pm

FINALLY!! Got lost in the woods, tried to map it, got frustrated and started clicking randomly until I got to the tree...cute Meepit dance... :battar:
Now to take an aspirin for the headache and wait for the next part.

Mon Oct 16, 2006 3:48 pm

Does anyone know how the meepits appear? I mean, do they randomly show up at places you've already been, or are they placed at specific spots and you have to visit them? I've got 6 out of 7 meepits and I feel like I've visited every path at least 5 times now. Not only that but I can't find the creepy circle grave thing again.

Mon Oct 16, 2006 3:49 pm

Kurisutaru wrote:The vine part took me awhile. I made the vine too long at first and a monster yanked it away from me. Then I had to re-collect all the vines and try again. I was not happy. :P


That happened to me too. I am so proud because I figured it out before coming over here. Still haven't started the deep woods bit but I stopped reading the instructions so I can try it by myself. :) *so proud!!*

Incidentally, I used 6-6-6-1-0 of the vines, the strong vines (the sets of six) being green with yellow, brown with yellow, and green with orange. the last one was random.

So, my green-with-mint and green-with-yellowgreen vines were the weakest ones.

Can anyone verify these colors? Specifically, can we verify whether the same colors are the strong ones for everyone, or whether they're different?

I don't remember what order they appeared in my inventory (like I think green-with-mint was the leftmost stack); I just wrote down the colors. So, if everyone's vines appeared in the same order, we could go back and interpret the posts (like someone saying they needed 3-5-5-4-0) and maybe we could see that you need to have X number of the strongest vine pieces, and X number of extra pieces... etc. who knows?!

Also, I kind of mapped the middle (vines) woods section. I didn't see any full map posted; should I post mine or have we discovered that everyone's mazes are different? I went back several pages in split 10, but did not read more than that.

Also, for those who posted "i have all the vines and it says it's too weak", mentally you can understand it if you consider it as if Gilly (you) will always coincidentally start with the weakest vines you have in your hand. If you drop all the vines as directed, then pick up just ONE color.... the message you get will tell you whether that particular color is one of the strong ones or one of the weak ones.

If you pick up two colors at a time, you can figure it like this:

Weak+Weak = "vine won't even hold sophie!"
Weak+Strong= "strong for sophie but not bruno"
Strong+Strong= "strong enough but not long enough"
Last edited by miz sparrow on Mon Oct 16, 2006 4:01 pm, edited 1 time in total.

Mon Oct 16, 2006 3:49 pm

ravenangelpr wrote:FINALLY!! Got lost in the woods, tried to map it, got frustrated and started clicking randomly until I got to the tree...cute Meepit dance... :battar:
Now to take an aspirin for the headache and wait for the next part.

haha i agree!

Mon Oct 16, 2006 3:59 pm

to those who mapped their woods while picking up vines: how many screens did you have? is there a consistancy to the amount of screens. Cause I have mapped mine and have 23 screens but am 2 vines short and keep going around in circles.

Mon Oct 16, 2006 4:12 pm

I found only 20 screens. I am going to post my current map. It is NOT pretty, and I apologize for that, but I was kinda just winging it. You'll see that I attached the actual pathways that connected, not just the pictures.

But, if we can verify that all mazes are the same, then maybe I can clean it up all nice and purty. Hopefully.

http://www.thedrehers.net/high-woods.gif
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