Mon Sep 26, 2005 3:17 am
Virtual animal kingdom
Neopets and owners frolic in games, shops and fantasy life online
By MICHAEL LISI, Special to the Times Union
First published: Thursday, September 22, 2005
Meghan Conner was concerned.
Her Hissi might be hungry, her Shoyru might be lonely and her Wocky, well, she didn't like being left alone for too long.
But there was little Meghan could do. She was in the hospital, unable to check if her Neopets were comfortable at the Grand Neopian Neolodge, where she left them to be cared for while she was away.
All that changed when the 9-year-old Clifton Park resident discovered the hospital had a computer with access to the Internet.
"She walked to the (hospital's) resource room, wheeling her IV pole the whole way to check her NeoMail," said Meghan's mother, Kathy Conner.
Every day, millions of people log on to Neopets.com, a fantasy online world where users create and care for Neopets, colorful, cartoon-like cyberpets that look like unicorns (Uni), cats (Aisha), penguins (Bruce), monkees (Mynci) and fantasy beings (Jub Jubs and Chias). The pets live in Neopia, a mythical world with 11 lands, each with games, shops and activities.
"There are so many games," said Anthony Reinemann, 9. "I like Mootix Drop, where you're a flea with a parachute and you have to land on targets to earn NeoPoints."
Created in 1999 by two British college students, Neopets has grown into one of the Web's most popular play sites for tweens and teens, counting more than 92 million accounts -- created by more than 25 million individual users -- as of December 2004.
Spreading interest
As of May, Neopets users averaged almost six hours monthly on the site, longer than eBay, Yahoo! or Disney.com, according to Nielsen/Net Ratings and comScore Media Metrix. It reaches more than 90 percent of Internet users worldwide and is translated into 11 languages.
NeoPets Inc. is developing a trading card game and has twice teamed up with McDonald's to give away mini stuffed Neopets in Happy Meals.
In October, Neopets will have its own PlayStation 2 game -- "Neopets: The Darkest Faerie" -- on the market, one of six Neopets Play Station 2 and PSP games slated for release this winter and a movie will open in 2006.
And if that's not enough, MTV Networks purchased Neopets for $160 million in June, a deal that could lead to a television show and a merchandising line.
"Our preference is to build on our success and let it grow around our audience," said Stephanie Yost Cameron, executive vice president for business and legal affairs for NeoPets Inc., in a recent phone interview from Neopets' Glendale, Calif., headquarters.
Neopets users form clubs called guilds, make their own Web pages, invest in the Neopian stock market, the NEODAQ, and hold auctions to sell fantasy stuffs such as Springy Veespa toys or paintbrushes to paint Neopets.
There's even a Neopets online newspaper, The Neopian Times, with stories, artwork and comics generated by Neopets users.
"I auction a lot of stuff," said Meaghan Gray, 9. "One time, somebody from China bought something from my shop. That was cool but weird, because they sent a message to me in Chinese, but it was in English when it popped on my screen."
Starting out
Neopets neophytes start by creating a free account and choosing a Neopet. Players get four pets and can create new pets only after sending old ones to the Neopian Pound for adoption. Users play games to earn NeoPoints, which are used to buy food, toys and other luxuries for their new friends and their pets, called Petpets.
Like real life, there is inflation, and you search for deals on food, clothing and essentials.
"My son seems to enjoy Neopets and it does require him to use reasoning skills," said Diane Reinemann, Anthony's mom.
While market forces are at work with buying and selling, Yost Cameron emphasizes Neopets is an entertainment site, not an educational site.
Neopets' advertiser list includes companies such as General Mills, SONY, McDonald's and Warner Brothers. PBS Kids advertises on the site, as does Nintendo, Nickelodeon and New Line Cinema.
Consumer society
Neopets has been knocked by some consumer advocate groups that claim the company's habit of "immersive advertising" -- games based on brand products and integrating advertising messages into the site's content -- unfairly targets youngsters.
Yost Cameron says advertising is less than 1 percent of Neopets' total site content and is labeled. There are no banner or pop-up ads; it's up to users to choose to play games such as McDonald's Meal Hunt or Limited Too: Mix & Match.
"We would love to be able to have a free site with no ads, but that's not how life works," Yost Cameron said.
Neopets adheres to the federal Children's Online Privacy Act, which prohibits companies from gathering personal information from Web surfers younger than 13. It voluntarily follows the guidelines of the Children's Advertising Review Unit, run by the Council of Better Business Bureaus.
"Age 8 is about our start level on Neopets, because you need to be a fluent reader to really enjoy the site," Yost Cameron said.
Users younger than 13 must have written parental permission to NeoMail or read or post on the site's chat boards; parents must sign then fax or mail it to the company.
To keep the site family-friendly, NeoMail and Neopets' chat boards are watched by site staffers 24 hours a day. The monitors are trained to look for "inappropriate" questions or messages, covering everything from vulgar language to conversations about sex. The site uses filtering software to spot bad words.
That makes Conner and Reinemann feel better about their kids getting carried away with Neopets.
"I just think that the pets are so cute and that there is always a goal to look forward to," said Conner.
Mike Lisi is a freelance writer from Clifton Park.
Mon Sep 26, 2005 3:21 am
Created in 1999 by two British college students, Neopets has grown into one of the Web's most popular play sites for tweens and teens, counting more than 92 million accounts -- created by more than 25 million individual users -- as of December 2004.
Mon Sep 26, 2005 3:22 am
Mon Sep 26, 2005 3:28 am
Mon Sep 26, 2005 4:22 am
As of May, Neopets users averaged almost six hours monthly on the site
Mon Sep 26, 2005 8:31 am
Mon Sep 26, 2005 12:34 pm
Mon Sep 26, 2005 1:41 pm
Mon Sep 26, 2005 1:53 pm
Mon Sep 26, 2005 3:14 pm
Cranberry wrote:As of May, Neopets users averaged almost six hours monthly on the site
Wow, six hours a month? That probably seems like nothing to almost everyone here.
Mon Sep 26, 2005 9:11 pm
Mon Sep 26, 2005 9:30 pm
Zenial wrote:About the banner ads... euhm... maybe it's because I live in holland, but I haven't seen a banner ad from an outside advertiser in weeks... just the neopets banners... Do others still get a lot of ads for things other than neopets?
Mon Sep 26, 2005 9:49 pm
Mon Sep 26, 2005 11:24 pm
Tue Sep 27, 2005 1:36 am