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PostPosted: Mon Apr 30, 2007 4:54 am 
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Auron was an air elemental all along. Boldy, he Tornados Sephiroth, Vaati, and Montblanc for -3 damage each.


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PostPosted: Mon Apr 30, 2007 7:10 am 
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A person in blue armor is walking out on the battlefield.
Caboose: Has anyone seen 'Fluffy'?
Yuna: Is Fluffy your cat or something?
Caboose: Not really. He is sorta big and mean and likes to chew on things.
Yuna: So he is a dog?
Caboose: Sorta, only not a dog and more of an alien.
Yuna: You have a pet alien?
Caboose: I have pet alien! Fluffy will be so happy to hear that.
Yuna: How come I get the feeling that you aren't playing with a full deck?
Caboose: You want to play cards now?
Yuna: Oi. I need someone that can relate to you on the same intellectual level.
Caboose: Inta-whosi-what?
Yuna: RiKku! Get over here!
A shadow appears behind Yuna.
Caboose: Fluffy! Where have you been, you naughty alien?
Yuna turns to see a Covenant Elite. She screams and passes out, hitting her head on a rock for -3 damage.
Caboose: Oh, Fluffy. Church will be man when he sees this.
Alien: Blarg honk honk!


Sorry. Watched some RvB just now. Anywho. I was thinking about what Zero's SSA will mean next round. You will like it if you think hard enough :D


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PostPosted: Mon Apr 30, 2007 8:11 am 
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Rikku breaks Sephiroth for -5 damage lol.


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PostPosted: Mon Apr 30, 2007 11:46 pm 
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Prince whips up a Sand Storm, and Sephiroth and Koopa Jr. are hit for -2 damage each for not being ground-types. :P

Also, there's a "no target" next to Vaati, that means you can't target Vaati, or he can't target someone else?


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 Post subject: SSBB 2: Shadows of the Brawl [How to play on each update]
PostPosted: Tue May 01, 2007 12:08 am 
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Round 114

SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.

Zero
- pic from Mini-Tokyo

CC Koopa is floating along peacefully. Suddenly, a blast rocks the clown car, dealing -5 damage to Koopa. Falco has used a Fire Bird and imbedded himself in the clown car.
Falco: Little help?
Koopa steps on Falco and kicks him out for -3 damage. Falco falls back to the ground and crushes a Stalfos. Marth pulls his ally out of the way but gets hit by a Moblin for -2 damage.
Marth: Be more careful.
Falco: Knocks away an Armos for -3 damage. I am plenty careful.
Marth: Get down!
Marth pulls Falco down in time to dodge a Magma Beam. The beam blasts an unawares Samus for -4 damage. She quickly limps away and heals for +2 HP. Samanusuke protects Samus as she heals. He readies his Shippu.
Samanosuke: Demons begone!
Samanosuke swings his sword and sends out a couple waves of energy, draining himself for -2 damage. Ridley and Agahnim get hit for -4 damage each. Across the field, the Koopas are trying a new tactic and attack the characters. Kamek blasts Geno for -5 damage. Koopa Jr tries going after Kasumi, but Zero cuts in and drives the Koopa away.
Zero: You shall not pass!
Zero raises his sword into the air. It gets struck by lightning. Instead of killing the android, the energy flows through his robotic veins and activates his Ultimate Armor at maximum power! Zero slashes his blade and dares the enemies to attack.

0500/1700 Rule: Regardless of when the last update occurred, you may make actions after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.

Preferred Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the underline, red, and bold.]
Example attack: ‘ Sonic attacks Link for -3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 damage and Ryu for -2 damage
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]

Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]


Simple Attack format:[Character A] attacks [Character B] for -X damage’ [Do not forget the bold.]
Example attack: ‘ Sonic attacks Link for-3 damage
Example split attack: ‘ Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘ Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]

Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]


Preferred Heal format:[Character] heals for +2 HP [Do not forget the green and bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]


Simple Heal format:[Character] heals for +2 HP [Do not forget the bold.]
Example heal: ‘ Kirby heals for +2 HP
Code:
[b][Character] heals for +2 HP[/b]


Specials follow the same format where appropriate.

Specials and weapons should be used before regular attacks can be used.

Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).

Super Smash Attacks (SSA): SSA actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The SSA use counter does not reset until all characters have used their SSA. To activate: either use a Smash Emblem or buy it with some points. Characters that still have an available SSA are marked with the Yen symbol (¥)

Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.

<s> Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime SSAs or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.</s>

Starting/Maximum HP = 50

Factions: (** = Active Ability)
Castlevania: +30 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +50 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +90 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Defeated - Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +40 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Pokémon: +50 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Defeated - Sephiroth: +50 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +170 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +70 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)

Characters
Aerith----------------------------41
Auron----------------------------40
Alucard--------------------------44 ¥
Beatrix---------------------------15
Blaze-----------------------------45 ¥
Chrono---------------------------35 ¥
Chun-li---------------------------40
Cloud----------------------------31 ¥
Edge-----------------------------43 ¥
Fei--------------------------------44 ¥
Geno-----------------------------28 ¥ (Wed to Peach)
Hayabusa Ryu------------------39
Jeran and Lisha-----------------31
Joanna---------------------------45
Kasumi---------------------------41
Kirby-----------------------------40
Kite------------------------------41
Kyle Katarn---------------------34 ¥
Link------------------------------40
Liu-------------------------------22 ¥
Ness------------------------------35
Paine-----------------------------39
Peach----------------------------30 (Wed to Geno)
Plusle and Minun---------------31
Prince----------------------------44 ¥
Purin-----------------------------38
Rikku----------------------------47 ¥
Ryu-------------------------------34
Sheik-----------------------------48
Siegfried-------------------------46 ¥
Simon----------------------------42 ¥
Soma-----------------------------39 ¥
Squall----------------------------42
Terry-----------------------------37 ¥
Wario----------------------------45
X---------------------------------43 ¥
Yuna-----------------------------49-3
Young Link---------------------35
Zelda-----------------------------27
Zero------------------------------17 (Immune to damage, VWS x2, see below)

NPC Stats
See below

Eliminations (Victim, Character, Player, Round):
Koopa - Roy - Christopher - Round 15
Giga Koopa - Wario - Okamoto - Round 21
Sonic - Black Mage - Okamoto - Round 25
Guard Armor 1 - X - Okamoto - Round 26
Donkey Kong - Prince - Typhoon - Round 28
Kongo Jungle - Rikku - Typhoon - Round 29
Diddy Kong - Yoshi - Typhoon - Round 29
Deoxys - Gogo miming X - Typhoon - Round 33
Mario - Yoshi via HRB - Typhoon - Round 35
Captain Falcon - Kirby - Okamoto - Round 36
Silver - Gogo miming Falco - Christopher - Round 39
Dark Trooper 1 - Rikku - Typhoon - Round 43
Elena - Zero - Typhoon - Round 44
Rude - Ryu - Okamoto - Round 46
Tseng - Paine - Christopher - Round 47
Samus - Rikku - Christopher - Round 54
Sora - Yuna - Okamoto - Round 55
Marth - Jenova - None - Round 57
Jenova - Roy - Christopher - Round 60
Ice Climbers - Aerith - Puppy Lover - Round 63
Tails - Aerith - Typhoon - Round 69
Yoshi - Gogo miming Black Mage - Christopher - Round 70
Roy - Kasumi - Typhoon - Round 73
Pikachu - Aerith - Okamoto - Round 74
Knuckles - Aerith - Okamoto - Round 74
Luigi - Black Mage - Christopher - Round 77
Ramza - Pichu - Okamoto - Round 78
Gogo - Himself - Christopher - Round 78
Mewtwo - Kite - Christopher - Round 79
Ganondorf - Joanna - Christopher - Round 80
Master Hand - Rikku - Christopher - Round 83
Fox - Okamoto - Paine - Round 88
Black Mage - Okamoto - Paine - Round 88
Sol - Auron - Christopher - Round 90
Shadow - Mr Game & Watch - Tested - Round 93
Pichu - Paine - Christopher - Round 95
Team Sephiroth - Mr Game & Watch - Tested - Round 98
Falco - Mr Game & Watch - Tested - Round 98
Dark Armor - Plusle and Minun - Typhoon - Round 102
Mr Game & Watch -Rikku - Christopher - Round 103
Tina - Geno - Okamoto - Round 103
Koopalings x5 - Rikku, Beatrix, Cloud, Purin, Aerith - Roxas x4, Okamoto - Round 103, 106, 110 x2, 111
Colonel Johnson, Yoshi, Deoxys - Auron, Rikku x2 - Christopher x3 - Round 105, 107, 112
Petey Piranha, Birdo - Squall, Siegfried - Roxas, Okamoto - Round 108, 112
Armos-es - Sheik - Roxas - Round 112, ??, ??

Points: Max = 3*cos(2π)*(6!/4) - (2^3)(25^0.5) ± ln(1)
Blk Mage - 281
Stinkyllama - 56
Christopher - 296
Noo - 313
Ryan - 188
Roxas_x - 204
Okamoto - 500 (max)
Typhoon - 331
MJ - 3
Puppy Lover - 12
Uncle Xyzzy - 115
L-Neko - 1
GM Choice - 129


Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - ????


Point Redemption

Number of SSAs Left to Use: 20

Pokémon List:
2, 4, 5, 9, 11, 12, 17, 18, 22, 23, 24, 27, 28


Summon Materia Effects:
Found here

Character Profiles:
Found here. Enjoy!

Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
HRB Rules. Enjoy!
Request Info! - Active-ish
<s>How to Gogo - Enjoy!</s>

Game Site:
Overall, found here.
Preview movies, found here.

Round 114 Announcements:
1: Brackets?! What are those?
2: I hope you liked the commercial parodies. They are really fun to write. If you have suggestions, feel free to PM me. I will be doing more of the ‘who’s greatest’ discussions since they are pretty fun to write. Both features should return after the war. Drools over the idea of more Mac vs PC commercials.
3: Notes for the war: 1) All of the ‘major’ action will be noted in the plot. Actions will be bolded. 2) NPCs marked (B) or (B*) are Bosses. The (B*) means they have to be defeated or they will stay after the event is over. 3) There will be a log of each day’s NPC actions below the Announcements. Also, next to each NPC special I will note the Character or NPC they have targeted. 4) All NPC data is listed below. It will be kept up to date. NPCs with high HP will ‘respawn’ when they are defeated.
4: Event Requests: Send specials and targets once more.
5: I know which two specials would be the best to use. I hope you do too...
6: Go to YouTube (shudder) and look up ‘Mike Gravel’. This guy is crazy! He is my #2 choice after Obama.
7: Oka: Sorry :oops: That was not supposed to be there...

This Round's Weapons:
1 Red Shell: -1 damage to one character and all Active members of the character’s Faction. (Targeted Independent Faction members do not spread the damage)

This Round's Dressphere - Square Enix use only!:
White Mage - Pray: +3 HP to sphere user and +1 to two other characters

This Round's Specials:
1) Kite: Wildflower: -3 damage to two characters
2) Simon: Holy Water: -4 damage to one character and defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC
3) Chrono: Slash: -3 damage to two characters
SSA: Auron: Unsent: Stays active until used. When Auron reaches 0 or less HP, he does not die, but he is returned with 30 HP, but cannot heal or use weapons for the rest of the game. Auron cannot attack or heal for the next three rounds after use
SSA: Zero: Ultimate Armor Max: Automatic. Immune to damage. VWS for any defeated character’s skills without side effects twice. Cannot use the same special twice. Zero is removed from the game for four rounds.

This Round's NPC Specials:
1) Samanosuke: Shippu: -4 damage to two characters and -2 damage to Samanosuke. Targeted - Ridley and Agahnim
2) Kamek: Magic Blast: -5 damage to one character. Targeted - Geno
3) Twinrova: Magma Beam: -4 damage to one character. Target gets -2 damage at the end of the round. Targeted - ZS Samus
4) Falco: Fire Bird: -5 damage to one character. Targeted - CC Koopa

This Round's NPC Log:
Falco give the (Fire) Bird to Koopa. Koopa Kicks Falco. Falco lands on a Stalfos. A Moblin spears Marth. Falco kicks an Armos. ZS Samus is Magma Beamed by Twinrova. Samus heals. Samanosuke Shippus Ridley and Agahnim. Kamek Magic Blasts Geno.

This Round's Stage:
None

This Round's Mini-game:
War Event
Overview: You do not have to participate if you do not want to join. The war will run even if there is no one participating in it. As an added bonus, the war will only occasionally spill over into the rest of the game. That means that even though there are many strong NPCs and Bosses on the field, not all of them, not even a quarter of them, probably less than five of them, will attack each round. Example will be like a few stray Goombas or a Dark Trooper or Vaati or something like that will make one attack against the player controlled characters. To reiterate: Participation is optional and the war will barely affect the rest of the game.

Strategy:
Do not overtly go after your objectives. There are enough other players and GM controlled NPCs to complete them for you if you give them time. Each Boss has at least one special (previously defeated and future characters will have their specials) that they will use to strike back, heal up or otherwise hinder your plans.

NPC controls:
The GM will handle all NPC and Boss actions. Most of the time they will be fighting each other so they can be ignored. NPCs and Bosses defeated will not be counted in official records unless the defeat is significant (i.e. Koopa Jr). High HP NPCs (i.e. Darknuts) are likely to be dropped if many of them are defeated. High HP NPCs (i.e. Metroids) are targeted one at a time. Several low HP NPCs (i.e. Goombas) can easily be defeated each round. (Hint: Lots of Goombas eliminated = lots of points, but few would attack each round if at all!)

Player Control?:
Although most of the action will be done by the GM, he will allow supporters to make suggestions about the plot and which specials their team should use.

Rewards: (To be handed out at event’s end)
Complete Primary Objectives: Free move for any time and pick the Pokeball. (If more than one player qualifies, the first to PM before the week’s end gets the pick for that week).
Complete Secondary Objectives: +100 points
If none of the above are completed:
Complete an objective (both Primary and Secondary): +15 points per objective complete

This Round's NPC(s):
NPC Stats - Heros
Montblanc-----------------------27 (B-C)
Famfrit---------------------------28 (x0.5 damage received) (B)
Katt------------------------------22 (B-C)
Kratos---------------------------27 (B-C)
Samanosuke---------------------28 (B-C)
Master Chief--------------------29 (B-C)
Leon-----------------------------16 (B-C)
Meta Knight---------------------25 (B-C)
Pit--------------------------------26 (B-C)
Snake----------------------------23 (B-C)
Sam------------------------------25 (B-C)
ZS Samus-----------------------24 (B-C)
Reno-----------------------------25 (B-C)
Phoenix--------------------------16 (Immune to specials) (B-C)

NPC Stats - Sephiroth
Seraph Sephiroth---------------47 (B-C)
Ridley----------------------------8 (B-C)
Doc/O’Malley-------------------13 (B-C)
Captain Falcon------------------12 (B-C)
Falco-----------------------------9 (B-C)
Marth----------------------------13 (B-C)
Heartless *X ------------------ 1 HP
Space Pirate *X -------------- 2 HP
Metroid *X ------------------ 5 HP
Dark Trooper X----------------11 (B) (Immune to specials)
Guard Armor X-----------------7 (B)

NPC Stats - Ganon
Monster Ganon-----------------12 (B-C)
Wind Mage Vaati---------------48 (B-C)
Agahnim-------------------------14 (Immune to weapons) (B)
Twinrova------------------------6 (Immune to specials) (B)
Helmaroc King------------------14 (Immune to regular) (B)
Octorok *X ------------------- 1 HP
Keese *X ---------------------- 1 HP
Peahat *X --------------------- 1 HP (Immune to regular)
Stalfos *X --------------------- 3 HP
Moblin *X -------------------- 3 HP
Lizalfos *X ------------------- 3 HP
Wizzrobe *X ----------------- 2 HP
Darknut *X ------------------- 5 HP (Immune to weapons)
Iron Knuckle *X ------------- 5 HP (Immune to weapons)
Armos 2-------------------------5 (Immune to specials) (B*)
Armos 3-------------------------5-3 (Immune to specials) (B*)

NPC Stats - Koopa
Clown Car Koopa--------------21 (Immune to regular) (B)
Koopa Jr-------------------------21 (Immune to regular) (B-C)
Smithy---------------------------11 (B)
Kamek---------------------------3 (B) (Immune to weapons)
Roy-------------------------------3 (Immune to specials) (B*)
Larry Koopa--------------------3 (Immune to specials) (B*)
Goomba *X ------------------- 1 HP
Spiny *X ----------------------- 1 HP (Immune to regular)
Koopa Troopa *X ----------- 2 HP
Paratroopa *X ---------------- 1 HP
Hammer Bros *X ------------ 2 HP
Magikoopa *X --------------- 1 HP (Immune to weapons)
Boo *X ------------------------ 3 HP

X = a very large number
B-C or B*-C = Character-type Bosses (do not die immediately)

This Round's Faction Ability:
Pokémon: Pokeball - A random, unused Pokeball is activated. Members are immune to the effects

Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better. Thank you!


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 Post subject:
PostPosted: Tue May 01, 2007 12:21 am 
PPT God
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VWS? Does that mean would could use something like Trinity Limit? If so, I reserve it. :P


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PostPosted: Tue May 01, 2007 12:23 am 
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Simon thwaks Cloud for -4 damage, and pwns 2 Koopa Troopas.


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 Post subject:
PostPosted: Tue May 01, 2007 12:28 am 
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okamotosan18 wrote:
VWS? Does that mean would could use something like Trinity Limit? If so, I reserve it. :P


Variable Weapon System!

Geez! Even the person that requested X didn't know what it meant. That is Mega Man's skill that allows him to learn his enemy's skills. And no reservation without representation!


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 Post subject:
PostPosted: Tue May 01, 2007 12:34 am 
PPT God
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Zero gathers people for Trinity Limit, and drains X and Kyle Katarn for -1 HP each, and strike down Clown Car Koopa for -11 damage.


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 Post subject:
PostPosted: Tue May 01, 2007 5:20 am 
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I'm confused... I'd like to use Zero's SSA, but it confuses me. Help?


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 Post subject:
PostPosted: Tue May 01, 2007 6:34 am 
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Typhoon wrote:
I'm confused... I'd like to use Zero's SSA, but it confuses me. Help?


Zero uses any special belonging to any defeated character. The same special cannot be used twice. As of now, Sora's Trinity Limit cannot be used, but any other special belonging to any defeated character can be used.


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 Post subject:
PostPosted: Tue May 01, 2007 8:21 am 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Kite hits Sephiroth and Vaati for -3 damage each


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 Post subject:
PostPosted: Tue May 01, 2007 11:15 am 
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Zero Thunder Jolts Plusle and Minun for -4 damage


I need a new sig. >_>


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 Post subject:
PostPosted: Tue May 01, 2007 4:39 pm 
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:cry: No one did either VWS I would have done:

1) Tina's Ultima
2) Ramza's Ultima

That would have dealt massive damage. Zero wouldn't have been hurt. Dozens of NPCs would have been defeated with you earning tons of points. Oh well. There is always X time.


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 Post subject:
PostPosted: Tue May 01, 2007 9:50 pm 
Way Beyond Godly
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Location: New Zealand Weapon: HaaH Sword Species: Human Alignment: Chaotic Neutral
Zero uses Tina's Ultima to deal -1 damage to everything (was it?)


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