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PostPosted: Thu Jan 26, 2006 9:53 am 
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btw, what were the roles of the Modkilled people?

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There indeed was tampered dreams. However, only 1 actually went through. And luckily for kanashimi, it was on his dream. (Which, btw, I must say I'm impressed that he used a pixie role and bounce off the idea of role doubling to save his hide).


Well, thats the funny thing about it... I did no convincing what-so-ever... All I did was say to WIS I was the pixie and then I never heard from anyone again... I don't know where the role double thing came from XD...

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Kana made my alarm bells ring with... 'there must be a reason we're voting Pixa' on my death. There were many large red letters to indicate otherwise.


XD


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PostPosted: Thu Jan 26, 2006 11:12 am 
Beyond Godly
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Yeah, thanks heavens there was no graveyard. ^_^

My central goal throughout the game was to carry particular players along with me as well as eliminate particular circles. Once I could take advantage of Pixa's vote, mostly my plans came into action but none of you ever reacted on them. I had Pixa voting for glaringly obvious innocents, and hoping that he would receive the Celebrity SP whilst I was aiming my gun. The best outcome would of been eliminating three innocents per night whilst pointing the fingure at one of Blk Mage's friends.

Me and Dawn became, in some odd fashion, a team in this game. Frankly, I think she was smart. She knew one of the major baddie teams would come after her (ebing a protector and all), so why not align herself with the mafia? I'd do the same thing in her shoes. By having the mafia keep her off of lists, and her playing how she did, she managed to make it to the final four.

--And people, geez, YOU KNEW MY ROLE FOR ATLEAST SIX DAYS before the game ended. But continually I was not killed. I believe the execution attempt came once, otherwise, none of you seemed really interesting in voting for me.

And the Chris thing was brilliant, haha. Twinkle--"Well, we'll kill Chris, then we'll kill you"

Right. Worked Wonderfully. hehe, in the end I killed myself too. Oy.


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PostPosted: Thu Jan 26, 2006 12:32 pm 
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Xil wrote:
Right. Worked Wonderfully. hehe, in the end I killed myself too. Oy.


Great job, Xil. The rest of us simply got slayed. XD

But how the heck did you shoot yourself? Suicide?


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PostPosted: Thu Jan 26, 2006 1:15 pm 
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So you can all be jealous: I found out the potential star. Go me. It was Forest Majesty, and the prize was to take one of the abilities of the spirit. I took the execution one. Should have taken the night time protection one. :P Oh well, probably would have died anyway. Not sure if Scott already said it, I haven't looked at all of the posts here in detail. Unfortunately I didn't even get the spirit until like one day before the day ended (and everyone else got it like twice during the game ;_;) so it didn't make much difference.

Rolesheet wrote:
Name: Bangel
Your Role: Archangel
Side: GOOD

The quintessential protector from above. You’re here to help protect people from death during the course of this adventure.

1) Every night send me a list of 3 names. Whoever is on top and alive, shall be protected from death that night. This protection is taken into effect before any shields that person may have acquired.

2) If you successfully protect a person from death a new treasure chest will appear. The contents will be randomly generated and will be shuffled with the preexisting chests.


I was hardly good. My main goal was like Dan's- good and evil be damned, I wanted my friends in there. I knew Dan and Alex were both evil, but at the end of the day, if I was going to make it until the end, I wanted the both of them there. It was, again like Dan said, a team between the both of us, and it worked quite well. It was rather fun obnoxiously stating Dan was good when pretty much everyone knew he wasn't. I mean, come on. A tampered dream? Oldest excuse in the book. :P

As for the graveyard issue? Please don't bring it back! The dead remaining dead is a good idea. The game would have gone quite differently if they were allowed, because a lot of people that died knew the baddies that took them out and chances are would readily seek vengeance against them. Yes, I probably just brutally mispelled vengeance.


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PostPosted: Thu Jan 26, 2006 2:27 pm 
Way Beyond Godly
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I know that WIS and Pixa are greatly restraining themselves from saying much, but I'm not going to, as I see no problem with making mention of mistakes in the game.

Bangel wrote:
I was hardly good. My main goal was like Dan's- good and evil be damned, I wanted my friends in there. I knew Dan and Alex were both evil, but at the end of the day, if I was going to make it until the end, I wanted the both of them there. It was, again like Dan said, a team between the both of us, and it worked quite well. It was rather fun obnoxiously stating Dan was good when pretty much everyone knew he wasn't. I mean, come on. A tampered dream? Oldest excuse in the book. :P

As for the graveyard issue? Please don't bring it back! The dead remaining dead is a good idea. The game would have gone quite differently if they were allowed, because a lot of people that died knew the baddies that took them out and chances are would readily seek vengeance against them. Yes, I probably just brutally mispelled vengeance.


Yes, you screwed everyone else on your team over just so you could have your "inner circle" with you at the end. That was pretty obvious once WIS and Pixa died. Self-centered, no? :roll: The baddies have this right, they can work with other baddies if they want and they can kill whoever they want (in short, THEY can keep their friends alive). They do it because they can gain something from it. Innocents gain nothing, as was already proven.

I remember a quote from the last game (by Bangel coincidentally). It went something like this:
Quote:
"I'll hold my vote a little while. Divine said he would always defend his friends- and innocent or not, that can be an incredible liability to the innocents. My friends have been evil tons of times, and if I had stood up for them blindly and people believed me, chances are things would turn out for the worst for us."

Hmm... I would say this is the same situation, except you didn't stand up for them blindly, you did it knowing they were bad. I don't know why you cared about the innocents then, since you obviously don't now.

There was also this quote:
Quote:
What you did wasn't cool WIS. That's the last time I trust you with anything.

Though this has nothing to do you with your "posse", there is a rule about not holding grudges in games because of things that happened outside of them and also not holding grudges because of past games (though it's not written in the rules on the main page, it's usually a given). Not only that, but WIS was probably the only person even doing anything at that point in the game. People were griping as they just sat there waiting for a bandwagon to get on while WIS actually brought forth evidence.

This is what we need a graveyard for, people not even really playing the game and only having the objective of keeping their friends alive. There are teams for a reason, you don't let your friends win with everything you do with them just so you can make them (or yourself) happy do you?

Heck, who needs alignments anymore, we can just make teams of friends and battle to the death as the line between good and evil diminishes.

I think that, like in Matt's game on Randomness, the dead should also have a backup vote in case the innocents don't get a majority. Even with the graveyard just being there and nothing special done with it, people have more of a chance of looking at the game thread.


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PostPosted: Thu Jan 26, 2006 3:58 pm 
Beyond Godly
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Kugetsu wrote:

Yes, you screwed everyone else on your team over just so you could have your "inner circle" with you at the end.


There's irony there, and it makes me smile. :)

Dawn worded it poorly, she kept herself alive--and of course as soon as I had attempted to kill off Emma I was going to kill her off. Just as she and Stephanie were likely to kill me off if they had had the chance too.


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PostPosted: Thu Jan 26, 2006 6:19 pm 
Way Beyond Godly
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...no fair, I was active! I take a three day vacation and I get modkilled. <_<


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PostPosted: Thu Jan 26, 2006 7:07 pm 
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Dawn, why did you keep Dan and Alex in? And yes, I know they're your friends, but still, you kind of ruined the game. I mean, you do know that the aim of the game is to try to get your team to win, not to keep your friends in. Liv is my friend, but if I knew she was evil I'd want to kill her (in the game, not in real life).

Anyway, note to the innocents. If a dreamer says they have dreamed that someone is bad, try to kill them. I dremt that Dan was evil, and I said that I was sure I was right. I also said that Alex was evil. She died, and she was evil. Then I died, and it was revealed I was a dreamer. Did ANY of you think that my dream could have been right, since my dream about Alex was right?

Anyway, I'm kind of glad there was no graveyard thread, as I would have been screaming 'KILL DAN!!! THE EVIDENCE IS ALL THERE!!!' every second post. So, don't have a graveyard thread from now on. It does make it interesting.


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PostPosted: Thu Jan 26, 2006 7:21 pm 
Way Beyond Godly
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Xil wrote:
Kugetsu wrote:

Yes, you screwed everyone else on your team over just so you could have your "inner circle" with you at the end.


There's irony there, and it makes me smile. :)

Dawn worded it poorly, she kept herself alive--and of course as soon as I had attempted to kill off Emma I was going to kill her off. Just as she and Stephanie were likely to kill me off if they had had the chance too.


Irony? I don't think so. You pretty much just proved what I've already said.

Please explain to me how keeping the last member of the mafia alive when the innocents were beginning to lose their edge, and really needed the baddies to drop in numbers (before WIS was executed) helped the innocents.

How in the heck did executing WIS and Pixa (and probably Chris too, since I'm sure you guys knew then too) help them (the innocents that were alive)? I'm happy for the baddies though, they got what they wanted and needed, but the innocents that were alive at that time were either manipulated beyond belief or were trying to get a baddie to win. There's no way that executing proven innocents helped out the innocent team (no way).

Staying alive means nothing when you're killing your own team (and it can't be denied that that was happening.).

Ixistant - Aw, you don't like screaming? :P


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PostPosted: Thu Jan 26, 2006 7:34 pm 
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:( I agree... Dawn, you kind of ruined the game for the innocents. Not solely you, I must say, some of the other innocents were rather blind to the fact Dan was evil... but, when innocents have a good chance of being victorious, it seemed rather selfish. Friends are good, but when playing a game, it's that, a game, it doesn't reflect an outside relationship. WW is a team game, on the whole, it's best to play as a team. With the latest Randomness game, I found Noo and Kuge to be evil, of course, I convicted them... (though, a little late? ;))

People; A dream of evil is extremely likely to mean they're evil.
And people who are dreamt of as good, it's likely to mean they're good.

:( The kidnap was evil. We could have finished off Dan much earlier without it.

Shame I only got up to 2 or 3 bingo... I would have performed a role reveal on Dan.

:P That would have been interesting.


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PostPosted: Thu Jan 26, 2006 8:11 pm 
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Kugetsu wrote:
Ixistant - Aw, you don't like screaming? :P


Actually, I do. But if there's a graveyard thread, I'm most likely to be the one screaming secrets out. I'm the one that got the graveyard taken away for this game!


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PostPosted: Thu Jan 26, 2006 8:36 pm 
Way Beyond Godly
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I don't see why you're all so worked up about it.

Just as me, Dan, and Dawn had something going on, you guys all had your little circle where you all knew everyone's roles.

So what if Dawn "ruined it for the innocents". She knew that by playing this way, she would make it further in the game. If Dawn chose to play this way, it's her own decision.

Honestly? If I had a choice between making an alliance between evil players and knowing I'd stay to near the end, and by just voting with the group, I know that I'd take the choice where I could last further. I ended up teaming up with Dan for a few days before I died, and we managed to get rid of a fair few innocents.

>_>


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PostPosted: Thu Jan 26, 2006 9:12 pm 
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And here's a quote by Alex from the last game:

Alex wrote:
If you ask me, deliberately playing so that your friends will stay to the end, even if they're evil, is pretty damn selfish. Sure, a couple of times when I was evil I kept friends in the game - because I knew they could help me out with eliminating the other bad teams. But just playing to keep my friends in.. that's a bit unfair for the others, no?


... where she was referring to me sticking up for Dyl even though I didn't know about his role. But this is different. Bangel KNEW that some people were evil, but she helped execute some of the innocents anyways.


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PostPosted: Thu Jan 26, 2006 9:43 pm 
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Quote:
Name: Tested
Your Role: RPS Star
Side: GOOD

1) You are in competition with two other RPS stars, and well… sitting around in this firezone doing nothing is obviously just boring.

You get 5 rounds to play. Each day equals a round. Send me a PM with either:
A) Rock B) Paper C) Scissors.

At the end of 5 rounds, whoever has the best record gets a reward.
[Should there be a tie, we’ll have a playoff. Etc. Etc.]
The reward will be revealed to the winner ONLY.
Non-winners will revert to a boring roleless innocent.
You are NOT to bring this up at any time anywhere.


wooooooo.

'twas a rather boring role.

Jelly and Stephanie also had it; Jelly got rocks for winning.


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Last edited by Uncle Xyzzy on Thu Jan 26, 2006 9:46 pm, edited 1 time in total.

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PostPosted: Thu Jan 26, 2006 9:44 pm 
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DM was on fire! wrote:
...no fair, I was active! I take a three day vacation and I get modkilled. <_<

A 3 day vacation in what the rules said a 2 day miss max?
On top of that you didn't even notify me you were leaving.

----

And good work digging history against these people. Pretty nifty I must say so my self. Heh. Say what you will about Dawn, but whatever one's strategy is... so be it. If that's what a person thinks that will get him/her further in the game all cool. Whether it's for the better of the group or for the better of yourself *shrug*.

It's no doubt that even though you die, as long as your team wins isn't going to be all that satisfying. That feeling of surviving til the end... now that's nice eh?

However, simply put... despite what is said, that nasty feeling that is left in others at the completion of a game... probably won't be going away any time soon.

On another note... if you've got that itch to host one of these fun WW games, pitch your idea to me! Give me a rough idea of what you have planned, convince me that this is the way to go.

I may or may not be doing the next one... but if i'm not... it's your chance to try!

Anywhoo. once I get back I'll talk more about the insider stuff about the game. Especially my thoughts on the treasure chests... ...


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