Sun Dec 31, 2006 11:58 pm
whhattisthiss wrote:okamotosan18 wrote:Could you guys at least say why you're voting LAQ?
I guess I just missed the incriminating evidence, what was it again?
It had to do with her shield being able to withstand basically an execution.
Mon Jan 01, 2007 12:20 am
Phil
Alignment: Evil
Team: One Man Team
Element: Cheerfulness
Winning Condition: Defeat all other teams
”Hi, my name’s Phil.”
You have the following abilities, most of them target other players, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power. Please specify which ability you wish to use in your PM:
Ph-ilm: This is your nightly “night kill” in this game. You may use this ability every night. You try to film someone during the night, and because everyone here is camera shy, they will run blindly downstairs into the living room. There is a 50% chance that you will film another person during the night, if it is so, the second person on your list will also run blindly downstairs. This ability is counted as an action done by you.
Ph-ingers: Once during the game, during the day, you may do freaky things with your fingers, (like bending your thumb all the way back), which will freak someone out and send them running blindly downstairs into the living room. This is your “day kill” in this game. This ability will be done as soon as I receive the PM. This ability does not count as an action.
Say-ph: Once during the game, you may try to be safe for one day and night cycle. PM me when you wish to use this, (you may not use any role abilities, individual abilities, when you are safe). The protection will activate for one day and night cycle as soon as you PM me. When you’re safe, you will not be affected by “execution”, or any nightly abilities. (If someone else has targeted you on their list, they will simply move down one name). This ability does not count as an action.
Ph-açade: Once during the game, you may increase your barrier by 30%. PM me when you wish to use this. This ability is counted as an action done by you.
Ph-ake Element: This ability is always active unless your role is stopped. No matter which room you are in, you will always receive the full advantages of each room. This ability does not count as an action, and never will.
Ph-immunity: Your shield will not decrease, and you cannot die until Day 3 begins. This ability does not count as an action, and never will.
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Cheerfulness Barrier: 70%
You cannot be converted to another team.
Mon Jan 01, 2007 12:23 am
Mon Jan 01, 2007 12:31 am
Mon Jan 01, 2007 12:36 am
Mon Jan 01, 2007 1:05 am
Popular Girl
Alignment: Innocent
Element: Cheerfulness
Winning Condition: Defeat all evil teams
You’re the most popular person here! Work it, girl!
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Popularity: If for some reason, if you “die”, your “attacker” will follow you down to the living room. If you “die” by execution, there is a 50% chance that the first person to vote for you will follow you down to the living room, and a 50% chance that the person who cast the majority vote will follow you down to the living room. This ability is not counted as an action, and never will.
Cheerfulness: As long as you are alive, everyone in your room will be a little more cheerful. This ability is not counted as an action, and never will.
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Cheerfulness Barrier: 10%
Nosy Nelly
Alignment: Innocent
Element: Joyousness
Winning Condition: Defeat all evil teams
You are very nosy, and in other people’s business. But I wonder how you got your nickname…
You have the following abilities, if the ability targets a player, and unless specified, you must submit a list with five people on it, the first person alive at the time your action takes place will be targeted by the power:
Sleuth: Once during the game, you may sleuth around a person’s belongings during the day. Afterwards, you will announce your findings on the thread, (which will be in the form of a complete role-sheet reveal posted by myself). This action will be processed as soon as I get online. This ability is not counted as an action.
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Joyousness Barrier: 20%
Animated Teddy Bear
Alignment: Evil (Let’s just call you that, for the sake of simplicity)
Team: Animated Stuffed Animals
Element: Happiness
Winning Condition: Defeat all other teams
Teammates:
*information withheld*
Happiness Barrier: 50%
You cannot be converted to another team.
Mon Jan 01, 2007 1:23 am
Mon Jan 01, 2007 1:52 am
Mon Jan 01, 2007 2:06 am
Mon Jan 01, 2007 2:10 am
Mon Jan 01, 2007 2:44 am
Mon Jan 01, 2007 2:48 am
Mon Jan 01, 2007 2:57 am
Mon Jan 01, 2007 2:57 am
Mon Jan 01, 2007 3:04 am