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Re: Hit & Heal 2 - Round 15

Tue Jan 01, 2008 9:58 pm

That's what I thought, unless I hear otherwise.

A little healing help, please? :P

Re: Hit & Heal 2 - Round 15

Tue Jan 01, 2008 10:39 pm

May HITS Tom with her Shock magic and HEALS Pickles (Thanks for using your healing potion on me :hug: )

Re: Hit & Heal 2 - Round 15

Wed Jan 02, 2008 2:18 am

Does that make Tom stunned for two rounds, then? Cause if not, I'd like to change my hit.

Re: Hit & Heal 2 - Round 15

Fri Jan 04, 2008 1:19 pm

SHOCK MAGIC
Hit damage: 1
Heal damage: 2
Ability: Stunning Strikes - Every player you hit will be stunned for the following round.


Just the next round.

Re: Hit & Heal 2 - Round 15

Fri Jan 04, 2008 8:22 pm

Yes, Ange, your ability is automatic.

And yes, Tom will only be stunned for next round, no matter how many times he is hit.

Re: Hit & Heal 2 - Round 15

Fri Jan 04, 2008 8:51 pm

Quick question: can I still hit along with healing with my life magic? I wasn't sure so I only healed.

Re: Hit & Heal 2 - Round 15

Fri Jan 04, 2008 9:06 pm

Sure, you could, but it would do 0 damage.

Re: Hit & Heal 2 - Round 15

Fri Jan 04, 2008 9:33 pm

Crazy wrote:Sure, you could, but it would do 0 damage.

That could be amusing!

But I'm not gonna bother. No point in wasting the time and extra coding. :lol:

Re: Hit & Heal 2 - Round 15

Fri Jan 04, 2008 10:30 pm

Round Sixteen Start!

Events:
-This is the 2nd of 5 magic-based rounds.
-Tom is Stunned because he was hit with Shock Magic.
-Ange gets this, although it doesn't go quite well with Spectral Magic.
Crazy wrote:Reflection: Causes all players that attacked you during the round this is used to lose 3 HP.

-Laryxle gets a Celestial Hammer.
-The Kill Point Store is now open... rules involving this are as follows:

1. You may only buy 1 item per round.
2. If you buy an item, you may not H&H or use an item that round.
3. You can only buy items that you can afford.
4. Items in the KP store will NOT EVER be given out as random events, so this is the ONLY way to get them.

The store consists of most KP items in the last game (minus the Doubler and Alliance Slip) as well as some of the more powerful items that were non-KP last time, but this time they are yes-KP. It also includes the Poison Blast, which didn't exist before.

The Official Kill Point Store:

Name: Hit Upgrade
Price: 2 KP
Description: Need more power in your shots? This will permanently increase your normal hit damage by 1. Begins working as soon as it is bought.

Name: Heal Upgrade
Price: 2 KP
Description: This will permanently increase your normal heal damage by 1, for the less-violent types.

Name: Supersteal
Price: 3 KP
Description: Want a fancy item without the fancy price tag? Buy this and you can steal that item from one of your opponents.

Name: Strong Healing Potion
Price: 5 KP
Description: Need something stronger than the regular healing potions? Try this; it will heal for 9 HP!

Name: Sticky Snowball
Price: 5 KP
Description: Blast your opponents with 10 HP of sticky power!

Name: Glacier Strike
Price: 7 KP
Description: Now you can get the Ice Magic Power without owning the ability! Unfortunately, you will be stunned for 2 rounds after you use it.

Name: Super Drain Life Potion
Price: 8 KP
Description: Drains 7 HP from 1 player and adds them to your (or an ally's) HP.

Name: Resurrection
Price: 8 KP
Description: Need some help from beyond the grave? Call forth a deceased player and they will be brought back with 7-10 HP.

Name: Lightning Storm
Price: 9 KP
Description: Stuns up to 3 of your enemies for the following 2 rounds!

Name: Bag of Healing Dust
Price: 10 KP
Description: Big HP boost along the way! Take this and you will have 5 HP more than the *previous* highest player.

Name: Poison Blast
Price: 12 KP
Description: Attacks up to 3 of your enemies with 3 rounds of deadly poison each, for a total of 18 DAMAGE over 3 rounds.

I would also like to note that whatever your magic is does not affect your item use at all.

Typhoon - 19 HP - Wet Snowball - 9 KP - Magic: Shock
Tom (Stunned) - 11 HP - Weak Healing Potion, Weak Healing Potion - 7 KP - Magic: Ice
May - 9 HP - Shockwave - 6 KP - Magic: Shock
Laryxle - 17 HP - Weak Healing Potion, Wet Snowball, Thyora's Tear, Celestial Hammer - 7 KP - Magic: Life
Ella - 17 HP - Weak Healing Potion, Wet Snowball - 6 KP - Magic: Spectral
Siouxper - 18 HP - Weak Healing Potion, Standard Healing Potion, Wet Snowball - 14 KP - Magic: Ice
Pickles - 22 HP - Wet Snowball - 9 KP - Magic: Life
Ange - 5 HP - Reflection - 5 KP - Magic: Spectral
Syrill - 20 HP - Weak Healing Potion - 2 KP - Magic: Fire
Rox - 9 HP - Weak Healing Potion, Group Heal - 2 KP - Magic: Fire
Last edited by Crazy on Sat Jan 05, 2008 1:40 am, edited 1 time in total.

Re: Hit & Heal 2 - Round 16 (You can spend Kill Points!)

Fri Jan 04, 2008 11:17 pm

ella HITs ange and HEALS may

Re: Hit & Heal 2 - Round 16 (You can spend Kill Points!)

Sat Jan 05, 2008 1:17 am

Typhoon HITS Tom and HEALS May.

Hit someone else this time, May. :P

Edit: Ella, Ange is 1) invincible, and 2) under the protection of Reflect. Are you sure you want to hit her?

Re: Hit & Heal 2 - Round 16 (You can spend Kill Points!)

Sat Jan 05, 2008 1:41 am

She's not under the protection of her Reflection unless she uses the item.

But, yeah, she is invincible.

Re: Hit & Heal 2 - Round 16 (You can spend Kill Points!)

Sat Jan 05, 2008 2:44 pm

EDIT:
Just realised the whole invincible thing so:
ella HITS rox and HEALS may

Re: Hit & Heal 2 - Round 16 (You can spend Kill Points!)

Sat Jan 05, 2008 4:36 pm

May HITS Roxas with Shock magic and HEALS Ella.

Re: Hit & Heal 2 - Round 16 (You can spend Kill Points!)

Sat Jan 05, 2008 5:15 pm

Way to kill the neutral. <_<

Rox uses a Weak healing potion on himself.

...More heal, plz?
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