Round 16
SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Story as of now:
- Giga Koopa pic from Wiki due to laziness and sleepiness and business
The Goombas chomp Sora, Mr Game & Watch, Fox, and Black Mage for -1 damage each. Captain Falcon uses his other hit nail Ramza. Mewtwo confuses Samus for -2 damage. Koopa is sent flying from the arena.
Roy: Booya!
A rumbling fills the arena. A loud roar is heard.
BM: It is the apocalypse! Yay!
Giga Koopa jumps up from the sky, forty stories (± 39 stories) high. He roars once more and hits Cloud, Jeran and Lisha, and Pikachu for -1 damage with his Fire Breath.
BM: It is the apocalypse! Yay!
-----------------------------------------------------------
Snake is hiding under a box. Steps are heard, followed by the sound of thermal goggles activated. The box is thrown back.
Sam: Found you!
Sam Fisher nails Snake with a paintball.
Snake: How did you find me?
Sam: You only hide in one object every time. Plus,
Activates his goggles.
Special Agent Bob and Secret Agent Steve run up. They both have paintball stains on their gear too.
Steve: Ah! You got him already.
Bob: I bet you did too... in the rear.
Steve shoots Bob.
Sam: Seriously Snake. What kind of spy are you?
A ringing is heard.
Bob: What is that?
Everyone looks around. The ring is heard again.
Snake: Oh! It is me.
Sam: That is a weird sounding codec.
Snake: Codec?
Takes off his boot and holds it to his ear. Yes chief?
All of the other spies groan.
0500/1700 Rule: Regardless of when the last update occurred, you may make actions
after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-X damage’ [Do not forget the
underline,
red, and
bold.]
Example attack: ‘
Sonic attacks
Link for
-3 damage’
Example split attack: ‘
Chrono attacks
a goomba for
-1 damage and
Ryu for
-2 damage
Example weapon use: ‘
Zelda uses a Warp Star to deal
-3 damage to
Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘
[Character A] attacks [Character B] for -X damage’ [Do not forget the
bold.]
Example attack: ‘
Sonic attacks Link for-3 damage’
Example split attack: ‘
Chrono attacks a goomba for -1 and Ryu for -2Example weapon use: ‘
Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Example heal: ‘
Kirby heals for
+2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Example heal: ‘
Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Super Smash Attacks (SSA): SSA actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The SSA use counter does not reset until all characters have used their SSA. To activate: either use a Smash Emblem or buy it with some points. They may not be ready at the start of the game, but I’ll finish them as soon as possible.
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: *Gogo copies the last action done (the post above this use). *Gogo’s user may choose new targets. *If a special was used, Gogo receives -3 damage in addition to the special’s effects. *Cannot mime SSAs or actions in the GM’s posts. *Cannot be the first action of the round. *If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. *He counts as male for gender related contests.
Sample use:
Code:
[b]Gogo mimes [Last Character Used] and [Copies the last action as player sees fit][/b]
Starting/Maximum HP = 50
Factions
Castlevania: +30 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +50 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +90 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +50 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Pokémon: +50 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +50 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +160 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +70 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters
Gogo--------------------------22
Bracket A - Mon & Tues
Aerith-------------------------50
Alucard----------------------50
Auron-------------------------50
Beatrix------------------------47
Black Mage------------------44
Blaze--------------------------48
Captain Falcon---------------47
Chrono------------------------50
Chun-li------------------------49
Cloud-------------------------49
Deoxys------------------------33
Diddy Kong------------------43
Donkey Kong----------------25
Edge--------------------------50
Falco---------------------------45
Fei-----------------------------50
Fox---------------------------49
Ganondorf-------------------47
Geno--------------------------49
Hayabusa Ryu---------------50
Ice Climber-------------------50
Jeran and Lisha--------------46
Joanna------------------------43
Kasumi------------------------48
Kirby-------------------------48
Kite---------------------------44
Knuckles----------------------50
Kyle Katarn------------------49
Link--------------------------48
Liu-----------------------------48
Luigi--------------------------50
Mario-------------------------45
Marth--------------------------48
Bracket B - Thurs & Fri
Mewtwo----------------------48+1
Mr Game & Watch----------41
Ness--------------------------47
Paine--------------------------50
Peach-------------------------50 (Wed to Geno)
Pichu--------------------------50
Pikachu-----------------------49
Plusle and Minun------------50
Prince-------------------------50
Purin--------------------------50
Ramza-------------------------43
Rikku-------------------------50
Roy---------------------------50
Ryu----------------------------45
Samus------------------------46
Shadow-----------------------46
Sheik-------------------------50
Siegfried-----------------------50
Silver--------------------------34
Simon------------------------47
Sol-----------------------------48
Soma-------------------------50
Sonic--------------------------29
Sora---------------------------41
Squall-------------------------50
Tails---------------------------49
Terry---------------------------49
Tina---------------------------48
Wario-------------------------40
X-----------------------------49
Yoshi-------------------------49
Young Link-----------------47
Yuna--------------------------49
Zelda-------------------------50
Zero--------------------------50
NPC Stats
Giga Koopa------------------40
Paratroopa x2 -------------- 1 HP
Koopa Troopa x2 --------- 2 HP
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player):
?? - ?? - ??
NPC Kills (NPC, # defeated, # sent):
Goomba - 4 - 9
Octorok - 2 - 4
Slime - 3 - 3
Koopa Troopa - 4 - 5
Spiny - 4 - 4
Deku Scrub - 1 - 3
Hammer Bros - 2 - 2
Kremling - 2 - 2
Heartless - 4 - 5
Paratroopa - 0 - 0
Redead - 2 - 3
Cactuar - 0 - 1
Like-Like - 2 - 2
Red Bubble - 1 - 3
Blue Bubble - 1 - 1
Bomb - 0 - 0
Wiggler - 0 - 0
Dodongo - 1 - 1
Lakitu - 1 - 1
Stalfos - 2 - 2
Moblin - 1 - 1
Zu - 1 - 1
Tonberry - 0 - 0
Iron Knuckle - 0 - 1
Metroid - 2 - 2
Malboro - 0 - 0
Thwomp - X - 0
Boo - X - 0
Floor Master - X - 0
Points: Max = 3*cos(2π)*(6!/4) - (2^3)(25^0.5) ± ln(1)
Blk Mage - 281
Stinkyllama - 56
Christopher - 60
Noo - 313
Ryan - 188
Roxas_x - 52
Otamoto - 78
Typhoon - 42
GM Choice - 75
Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - ????
Point Redemption
Pokémon List:
1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
Summon Materia Effects:
Found here
Character Profiles:
Found here. Enjoy!
Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
HRB Rules. Enjoy! - Will re-post when the HRB are reissued
Request Info! - From past game. Will re-post towards the end of the game.
How to Gogo - Enjoy!
Game Site:
Overall, found here.
Preview movies, found here.
Round 16 Announcements:
1:
Bracket A is Active! Bracket B is Inactive!
2: Galactica... first 10 min = awesome. Next 50.... more than super awesome!
3: Note on above: ‘more than super awesome’ is a massive understatement
4: After careful examination of Galactica, I have concluded that Christopher is one of the final five skin job Cylons!
Runs in terror and ask Boomer for protection.
5: Oi. After reading some of the recent post, I realized I forgot to mention something I try to always mention when the game starts up or new players start playing.
Characters and a few of the Bosses (4) do not die instantly, unlike NPCs and the other Bosses. In an act trying to emulate SSBM, they stay in play until the end of the round, giving others a chance to ‘snipe’ the kill. That is based on how in the game, you can ‘fatally’ hit a player off the edge but if another player just gets a small tap (i.e. one hit from Fox’s Blaster or Sheik’s Needle Storm), the credit for the kill goes to the other player. I have lost many a kill that way in the real game before (mostly to Purin) and wanted to include that feature so that we would have crazy elimination battles.
6: Example of above: In the ‘first’ game, Samus was beaten back and forth by about a dozen players thus getting the lowest HP in the game at about -18 HP.
7: Since no one has yet got it, a certain current US President once accidently said ‘internets’ in an interview once, and my boy Keith has been using it since as an indirect jab. If Keith does it, I does it.
8:
Bracket A is Active! Bracket B is Inactive!
This Round's Weapons:
1 Parasol: -3 damage to one character. Target cannot attack for the rest of the round. Cannot target special users.
This Round's Dressphere - Square Enix use only!:
None
This Round's Specials:
Gogo - Mime: See above
1) Diddy: Cartwheel: -4 damage to one character
2) Cloud: Braver: -4 damage to one character
3) None
4) None
This Round's Stage:
None
This Round's Mini-game:
None
This Round's NPC(s):
Giga Koopa: Appears after Koopa is defeated. 40 HP! All attacks are the same as Koopa, except he gets two a round, one regular and one special
2 Koopa Troopa: 2/0 HP. +2 points when defeated. Deals -1 damage to one character each at the end of the round. They only appear for one round.
2 Paratroopa: 1/0 HP. +1 point when defeated. Deals -1 damage to one inactive character each at the end of the round. They only appear for one round.
This Round's Faction Ability:
None
Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!