"Welcome to the Tyrannian Concert Hall, where this fantastic game of Hit & Heal will take place. These players have been specially trained to be extremely violent, so make sure to stay as far back from the arena as possible; you don't want to get hit with a snowball! I will now hand the microphone over to Crazy, who will instruct the 16 contestants."
"Thank you. Welcome contestants, and audience members. As I'm sure most of you know, Hit & Heal is a game in which you must deplete all the other players' HP before they do the same to you. The main way you do this is by
HITTING and by
HEALING. Basic rules about this are as follows:
1. Everyone starts with 20 HP.
2. If your HP reaches 0 at any time during the game, you die and cannot do anything anymore.
3. Every round you must Hit somebody and Heal somebody.
4. Hitting causes the person to lose 2 HP; Healing causes the person to gain 1 HP.
5. If you hit, you must heal; if you heal, you must hit.
6. You may not heal yourself.
7. You may only Hit and Heal one time per round.
8. A round ends when I say so, which will generally be about 48 hours after it started.
As well as this, there are certain
STATUSES that affect how you can act. All statuses last 1-3 rounds, which is determined by a die roll. Statuses will be given out at the beginning of every round. There are 4 good statuses and 4 bad statuses, as follows:
Good Statuses:Fury - Your hits will do 1 more damage than normal.
Shield - Hits against you will do 1 less damage than normal.
Lifesteal - You will automatically gain 2 HP every round.
Haste - You may act 2 times in the same round.
Bad Statuses:Weakness - Your hits will do 1 less damage than normal. (opposite of Fury)
Fragility - All hits against you will do 1 more damage than normal. (opposite of Shield)
Poison - You will automatically lose 2 HP every round. (opposite of Lifesteal)
Stun - You may not act at all during a round. (opposite of Haste)
Substituting Statuses are items. Rules involving items are as follows:
1. Each round you may use an item if you wish.
2. If you choose to H&H, you may not use an item.
3. If you choose to use an item, you may not H&H.
4. You may only use one item per round.
5. You may only use items that you have. DUH!
6. Two items will be given away each round in the form of random events.
7. You may use items on any living target, including yourself.
List of known items are as follows:
Weak Healing Potion - Heals the target 3 HP.
Wet Snowball - Does 4 damage to the target.
Celestial Hammer - Causes 5 damage and stuns the target for the following round.
Group Heal - Heals up to 3 people for 3 HP each.
Shockwave - Stuns 3 players of your choice for the following round.
Thyora's Tear - Protects a player of your choice from all attacks for the following two rounds.
Standard Healing Potion - Heals 6 HP.
Purple Sticky Hand - Steals a random item from a player of your choice.
Reflection - Causes all players that attacked you during the round this is used to lose 3 HP.
Drain Life Potion - Drains 4 HP from an opponent and adds them to your own (or an ally's) HP.
Group Damage - Hurts up to 3 players for 3 HP each.
Peach Snowball - Does 6 damage to the target.
The Official Kill Point Store1. You may only buy 1 item per round.
2. If you buy an item, you may not H&H or use an item that round.
3. You can only buy items that you can afford.
4. Items in the KP store will NOT EVER be given out as random events, so this is the ONLY way to get them.
Name:
Hit UpgradePrice: 2 KP
Description: Need more power in your shots? This will
permanently increase your normal hit damage by 1. Begins working as soon as it is bought.
Name:
Heal UpgradePrice: 2 KP
Description: This will
permanently increase your normal heal damage by 1, for the less-violent types. Like the Hit Upgrade, it will start working as soon as it is bought.
Name:
SuperstealPrice: 3 KP
Description: Want a fancy item without the fancy price tag? Buy this and you can steal that item from one of your opponents.
Name:
Strong Healing PotionPrice: 5 KP
Description: Need something stronger than the regular healing potions? Try this; it will heal for 9 HP!
Name:
Sticky SnowballPrice: 5 KP
Description: Blast your opponents with 10 HP of sticky power!
Name:
Glacier StrikePrice: 7 KP
Description: Now you can get the Ice Magic Power without owning the ability! Unfortunately, you will be stunned for 2 rounds after you use it.
Name:
Super Drain Life PotionPrice: 8 KP
Description: Drains 7 HP from 1 player and adds them to your (or an ally's) HP.
Name:
ResurrectionPrice: 8 KP
Description: Need some help from beyond the grave? Call forth a deceased player and they will be brought back with 7-10 HP.
Name:
Lightning StormPrice: 9 KP
Description: Stuns up to 3 of your enemies for the following 2 rounds!
Name:
ZombifierPrice: 10 KP
Description: Buy this sometime before you die... and guess what? You will be able to Hit & Heal from beyond your grave! Can be stolen like other items.
Name:
Bag of Healing DustPrice: 10 KP
Description: Big HP boost along the way! Take this and you will have 5 HP more than the *previous* highest player.
Name:
Poison BlastPrice: 12 KP
Description: Attacks up to 3 of your enemies with 3 rounds of deadly poison each, for a total of 18 DAMAGE over 3 rounds.
Round One Start!Typhoon -
20 HP -
No StatusTom -
20 HP -
No StatusMay -
20 HP -
No StatusLaryxle -
20 HP -
No StatusEuphoniumgirl -
20 HP -
No StatusHansy -
20 HP -
No StatusLoser -
20 HP -
No StatusElla -
20 HP -
No StatusSiouxper -
20 HP -
No StatusPickles -
20 HP -
No StatusPenguin -
20 HP -
No StatusKidwaiy -
20 HP -
No StatusAnge -
20 HP -
No StatusSyrill -
20 HP -
No StatusByakuya -
20 HP -
No StatusTyma -
20 HP -
No StatusWooooowwww... that looks like so much. This game will probably last a long while.
Last edited by
Crazy on Mon May 05, 2008 7:51 pm, edited 80 times in total.