The game has ended. Here's the placing for quick reference. If you want some action, check out Hit & Heal 2!
1. Ammer and Pickles
3. Ella
4. Siouxper
5. Penguin
6. Tyma
7. Typhoon
8. Wind
9. DM was on Fire!
For future generations that want to read up on this game; here were the rules:
RULES:
1. A round lasts 2 days, or more if I'm busy (which is unlikely) or in case a lot of people are inactive. I will update the scores at the end of every round.
2. Everyone starts with 25 HP.
3. If you reach 0 HP or below, you're eliminated.
4. Hits do 2 damage; heals give 1 health.
5. If you hit, you must heal, and vice versa.
6. You may not Hit or Heal yourself.
7. You may only Hit/Heal once a round. If you do it twice, neither will count.
8. You may use an item instead of H&Hing. (see next section)
9. If you have kill points, you may buy something from the store instead of H&Hing or using an item. (see later section)
10. If you do not sign up, you may not act; however, you may sign up late and you will be placed in the game with a medial amount of HP and no items.
11. If you die, then you may not act unless you're resurrected.
ITEMS
1. Most items (except store ones) are given out by random events during updates. All items will be controlled by a die roll.
2. All items may be used on any living target, except the resurrection, which may only be used on dead targets.
3. You may use items on yourself if you wish.
4. Some items are rarer than others, e.g. a Wet Snowball is more common than a Sticky Snowball.
Weak Healing Potion: heals 3 HP
Standard Healing Potion: heals 5 HP
Strong Healing Potion: heals 7 HP
Wet Snowball: does 4 HP damage to 1 player
Peach Snowball: does 7 HP damage to 1 player
Sticky Snowball: does 10 HP damage to 1 player
Drain Life Potion: Drains 4 HP
Super Drain Life Potion: Drains 7 HP
Shockwave: Stuns 3 people (you pick) for next round.
Lightning Storm: Stuns 3 people (you pick) for next 2 rounds.
Purple Sticky Hand: Steals a random item from a chosen person.
Thyora's Tear: Causes chosen person to be immune from hitting for next 2 rounds.
Group Heal: Heals 3 people (you pick) 3 HP each.
Group Damage: Does 3 damage each to 3 people (you pick).
Celestial Hammer: Does 5 damage to 1 person and stuns him/her for the following round.
Resurrection: Ah, my favorite. Resurrects a person with 7-10 HP. Target must be a dead person.
STORE!!!!!
1. When a player dies, the person who dealt the killing blow receives 2 kill points. All players that hit the dead player before the killing blow receive 1 kill point.
2. Kill points may only be spent on store items.
3. Kill points can accumulate over time.
4. Store items cannot be released by random events.
FOR 1 KILL POINT:
Hit Upgrade - Hits do 1 more damage permanently
Heal Upgrade - Heals give 1 more health permanently
Supersteal - Steals a chosen item from a chosen player.
FOR 2 KILL POINTS:
Glacier Strike - Must first charge for 2 consecutive rounds (this counts as an action), on the 3rd round use it to kill a player of your choice.
Alliance Slip - Forces an alliance between you and 1 or 2 other people. While this alliance stands, none of the players may hit each other. Expires after 7 rounds of use or until all other players have been eliminated.
Bag of Healing Dust - Doubles player's hit points.
FOR 3 KILL POINTS:
Doubler - Your hits will do double damage, and your heals will give double health, permanently.
STATUSES:
1. Statuses are given out randomly by events, like items.
2. All statuses last 1-3 rounds until disintegrating.
GOOD STATUSES:
Fury - All hits do 1 more damage than normal.
Shield - All hits against you will do 1 less damage than normal.
Lifesteal - You will automatically gain 2 HP every round.
BAD STATUSES:
Poison - You will lose 2 damage every round.
Weakness - All your hits will only do 1 damage.
Stun - You may not act at all while stunned.
Last edited by
Crazy on Sun Dec 16, 2007 5:30 am, edited 63 times in total.