History:
In the olden days, there was a continent, a land full of magic called Manabor. This land was a collection of many small independent kingdoms. However, that would not last. In the east, there was an empire, the Empire of Tianech, which was ruled by a ruthless emperor. However, this emperor was not completely human. He used to be a great mage, until the powers of darkness took over his body. Now, he is a sorcerer/emperor combo, and he uses his powers of darkness to rule over his land. This empire kept expanding, mostly to the east as to the west there was a great ocean.
On the other side of this land, a collection of seven kingdoms saw that this empire would soon be coming this way, so their leaders allied together and formed the Allied Kingdoms of Sezentur. Soon, the only nations left were the Empire, the Allied Kingdoms, and a few other kingdoms strong enough to ward off the empire. Now, the Allied Kingdoms decided that they must act to stop the empire. They realized that to fight an elemental power, they must use elemental powers, so they started looking for people who would be strong enough to not only wield certain elemental powers, but use them against the empire.
Misc. Info:
Okay, so like what the history says, the seven kingdoms have banded together to stop the empire. They are looking for people who are strong enough to battle and wield elemental powers. When you enter the RP you will not have any elemental powers. You don’t have to be a mage to use the magic, which means if you’re a knight or something if you choose fire, your sword can shoot fireballs.
I will be playing the emperor and his minions, but I’m also going to be playing a regular character, a sage (upgrade from mage) that will be leading the “expedition”. I’m also going to be controlling the major events and such, as well as other NPCs.
Profile Info:
Name:
Age:
Profession:
Desired Element: (You may choose either Fire, Water, Wind, Earth, Nature, Shadow, or Light.)
Appearance:
Other:
Rules:
1. No godmoding/powerplaying.
2. Follow the RP forum rules and global forum rules.
3. There is a limit of one character per person.
4. Only one character may use one element.
5. You do not have to be a mage to use an element.
6. I may decide to add extra elements later.
Elemental Information:
<s>
Fire: Those who possess the element of fire have the ability to make anything flammable catch on fire. They also can shoot fireballs, withstand extremely high temperatures, and can control fires (how tall the flames soar, how far they spread, etc.).</s>
<s>
Water: Those who possess water have the ability to breathe underwater. Their swimming skills are superb, and they can shoot columns of water. They also have limited healing powers, which can be enhanced if blessed by one who possesses light.</s>
<s>
Wind: Those who possess the element of wind have the ability to control the four winds (North, South, East, West). They can also shoot lightning, and can create powerful storms (lightning storms, tornadoes, etc.) They are also superb fliers.</s>
<s>
Earth: Those who possess the power of earth can whip up sand to distract enemies. They can also use rocks to pummel their opponents, and can blend into the earth. They also have the powerful ability to manipulate metal into projectiles or other shapes.</s>
<s>
Nature: Those who possess the power of nature have flora and fauna at their control. With the powers of plants, they can make vines grow to strangle enemies, and they can also have flowers release sleeping, poison, and paralyzing powders. They can also communicate with animals, who may help them.</s>
<s>
Light: Those who possess the element of light can light up dark places, as well as bless allies' weapons, armor, and even attacks. They can also heal their comrades, but can also shoot holy beams of light, that when aimed correctly, can burn holes through enemies of darkness.</s>
<s>
Shadow: Those who possess the power of shadow are usually mistaken for having the power of darkness. However, shadow powers are different. Using shadow, a person can blend into other shadows, and thus are very stealthy. They can also make bright places fall into temporary darkness, and in times of crisis can use shadow healing, where energy is drained from an opponent and replenishes themselves or an ally.</s>
(A <s>strikethrough</s> means the element is taken.)
Last edited by
Dragonfire on Sat Sep 16, 2006 1:58 pm, edited 7 times in total.